Saturday, 18 March 2017

The Legend of Zelda: Breath of the Wild Review

Breath of fresh air
(This review contains minor spoilers!)

          The Legend of Zelda is a series that truly means a lot to many people in the gaming industry. The games have inspired generations of players with their captivating stories, worlds and gameplay, and the major releases have occasionally even changed the way we look at gaming as a whole.

          With that being said, every new entry in the series needs to perform the near impossible task of doing the previous releases one better, while also being a good enough game to be enjoyable on its own without just being another part of the series pantheon.

          Breath of the Wild has honestly been given kind of a lucky break, being the first major 3D Zelda since Skyward Sword received an extremely mixed reception from fans. The developers decided to go the complete opposite way in making Wild than when they made Skyward, emphasising freedom and player choice over strictly following paths and handholding.

          The expectations for this game were through the roof, with this game being delayed two whole years and being the one and only headliner of the Nintendo Switch’s launch lineup. So with everyone’s hopes and dreams depending on this game being a huge success, was it worth the wait?

          Most definitley. Breath of the Wild is a beautiful and incredible reimagining of the Zelda series, being one of the most unique open world experiences on the market right now, while at the same time keeping the delightful charm of past installments intact. Despite this, there are a few notable annoyances that really get in the way of the game from truly being a legend worthy of its namesake.

          The biggest feature Nintendo’s been touting about for Wild is the enormous open world. Is it truly one of, if not the best open world ever made? Well, that’s actually very difficult to say. Because I played through them both at the same time I found myself comparing this game to another recent fantastic open-world game, that being Horizon: Zero Dawn. What makes Zelda’s world unique and different from Horizon’s is that while Horizon uses its open world to create a gorgeously fluid atmosphere throughout your adventure, Breath of the Wild uses its giant map as an incentive to explore and discover new secrets.

          The distractions in this game go way beyond the usual sidequests you see in most games. Everywhere you go there are mini-dungeons known as shrines to explore, stables to visit, mountains to climb, and more and more. No matter where you are in the world there always seems to be something new just around the corner. Gone are the days of Wind Waker and Twilight Princess with pretty big overworlds but only bits and pieces of content sprinkles here or there. Just travelling in one direction in Breath of the Wild is guaranteed to find you an adventure of some description.

          While you’re questing, you can’t help but notice how beautiful the game looks. It’s hard to describe how the game looks overall, but I’d say that while it’s similar to Skyward Sword it makes that game looks horrifically ugly by comparison. I’ve always admired Nintendo’s logic of trading in graphical prowess for using what they have to create games with gorgeous art styles, and Breath of the Wild may be their best looking game yet. It’s one of the most colourful games in recent memory, popping with plenty of bright reds, blues, greens and yellows, making it just as fun to look at as it is to play.

          The music is good, but I think that’s about as much I can say about it. Basically the entire soundtrack is composed on piano, and unlike previous Zeldas there really isn’t a new theme that truly sticks with the player like in other games. Plenty of Zelda leitmotifs worm their way into the tunes, including Epona’s Song, the Song of Time, the Hyrule Castle theme, and of course Zelda’s Lullaby and the Zelda theme, but there’s really no original song that stayed with me. Think about past 3D Zelda games and how many of them had an iconic song that stayed with you throughout the game, like Wind Waker’s Great Sea theme or Skyward Sword’s Ballad of the Goddess. Don’t get me wrong, the soundtrack is still incredibly stellar and it really suits the tone of the game, but I honestly found myself not remembering most of the music by the end of my playthrough.

          On the plus side, I’d argue that this game has the best story of any Zelda thus far. It’s pretty short compared to the other games, but it is well worth the time spent on it. The cast of characters you interact with is delightfully memorable, and I looked forward to learning more about each of them. The best is, of course, the bold and charming Zora prince Sidon, who accompanies you on your adventures throughout Zora’s Domain. While you aren’t accompanied by a Navi or Midna style partner character this time around, the friends you make along the way make up for that loss. There’s also voice acting in this game, a first for the series. It’s only used exclusively for important scenes, and way more of the dialogue is delivered in the traditional text boxes, but it’s a welcome addition whenever it pops up. Each of the actors did a great job bringing their characters to life, with many of them perfectly embodying what I thought a Goron or the Great Deku Tree would sound like in previous games. Don’t ask me where this game falls in the Zelda Timeline though, because I honestly have no idea. It’s definitely after Ocarina of Time, but which of the three branches after that game it lies in will likely be up for debate for a long, long time.

          I’ve honestly never seen a game so freeing as Breath of the Wild. You’re at first confined to an area where you are given literally every single tool you need to finish the game and taught how to use them. These are installed in Link’s new Sheikah Slate, a tablet that looks remarkably like a Nintendo Switch that doubles as a map, an encyclopedia and a tool for solving puzzles. The Slate gives Link a few of his old powers, such as bombs (of which you are in infinite supply this time around) and the camera from Wind Waker, as well as new magnetic and time-stopping powers.

          These are put to use in the many shrines dotted around the maps. While traditional Zelda dungeons are somewhat in the game, there are only a handful of them and they behave very differently from past examples. They’re fun to explore, but don’t expect them to top Twilight Princess’s brilliant designs. But anyways, back to the shrines. There are one hundred and twenty total shrines in the game, and each acts as a puzzle room or combat challenge of sorts. Think of them as cut up parts of one massive dungeon divided across the map. They’re all very fun to explore and solve, and defeating each of them earns you a Spirit Orb. When you collect four of said Orbs you can exchange them for a Heart Container or an improvement to your stamina meter.

          But the shrines and dungeons are actually optional. If you want, as soon as you’ve finished the tutorial and are armed with nothing but a tree branch and your underwear you can walk straight up to Ganon’s doorstep and challenge him right there and then. But while you can try this, having scaled Hyrule Castle twice myself I can honestly say that it’s extremely unlikely that you’ll even make it to the giant evil warthog without the proper gear, weapons and abilities given to you by completing the storyline, and even if you do manage to beat the odds and come face to face with Ganon, he’ll make quick work of you. While it’s something I’m not sure is possible, just the fact that it’s an option makes the player feel like they’re even more in control.

          So how to you get prepared to save Hyrule? Well, one of the main new features of the game to keep Link in fighting shape is cooking. Gone are the days of potions and collectible hearts, replaced by nutritious meals. Cooking is honestly one of my favourite parts about the entire experience. What you do is collect ingredients from across Hyrule, toss them into a pot and see what comes out. That’s basically it, and holy crap is it ever fun. Everything turns out a different meal, and it’s so much fun to combine different ingredients to see what happens. As the game goes on you’re given access to more stuff that you can use to boost your stats, such as your defense, resistance to electricity and more. The more ingredients used, the more effective the buff will be.

          You can also collect new and stronger weapons to equip Link with, but this is unfortunately where Breath of the Wild’s biggest problem comes into play: the weapon durability system is just one of many awful meters that constantly get in your way of your good time.

          For the first time ever, Link isn’t limited to just a sword and bow as his main weapons. He can also use spears, scimitars, axes, clubs and more, adding variety. The big problem here is that every single weapon feels like it was made from plastic and glued together with peanut butter. Diamond-infused tridents last only slightly stronger than wooden clubs you scavenge off of enemies, up to a point where I actively avoided fighting stuff just so I could save my best weapons for when I actually needed them. Bosses especially tax you, as often entering with a full weapon inventory of six or seven saw me exiting with only one or two remaining. Only the Master Sword is exempt from this pain, but even the hero’s legendary weapon comes with a few caveats that keep you from using it all the time.

          Skyward Sword’s infamous stamina meter also makes its grand return, and it’s just as laughably bad here. In this game everything Link does that would require a little bit of effort, like running, climbing, swimming and even gliding with the paraglider takes up stamina, and he barely has any to start. I actually tested if I could sprint for longer than the legendary Hero of Hyrule, and guess who lasted longer? Me, the guy who doesn’t run across massive fields all day and night and instead sits around reviewing video games! You can improve your stamina meter by completing four shrines, but trust me when I say you’ll usually want an extra Heart Container instead, because this game is hard.

          I’m not kidding, this is the hardest Zelda game since the original two. Even the easiest of enemies can one-hit kill you if they catch you off guard, and there are so many unique ways to kill Link that you could make a “Dumb Ways to Die” song about it. You can drown, fall off a cliff, get struck by lightning, freeze to death, burn to death, get killed by a monster, get kicked by your horse, the list goes on and on. And that’s not even mentioning what the major bosses can do. One of them took me two days to beat, and no, he wasn’t the final boss. Trust me when I say only true Zelda gods will be able to finish the game without dying, and that’s with a lot of luck on their side.

          So is Breath of the Wild the greatest Zelda game ever made? No, at least not in my opinion. The weapon durability and stamina really gets in the way more often than it should, and the difficulty at times can be really frustrating. But that’s really all the complaints I have about the game. The open world is incredibly engaging to explore and find secrets in, the story is one of Zelda’s best to date, the new cooking mechanic and shrines are excellent additions, and the graphics really made me excited to see what else the Switch can do. So while Twilight Princess remains the Zelda to beat for me, Breath of the Wild fits comfortably at second place. It’s an adventure that you absolutely shouldn’t miss out on.

FINAL SCORE
9/10

Amazing

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