Sunday 12 March 2017

Horizon: Zero Dawn Review

Perfectly primal
(This review contains minor spoilers!)

          Wow, where to begin with this one? Well, I guess it’d be best to start at the beginning.

          I could tell you exactly where I was sitting when the first trailer for Horizon: Zero Dawn premiered back in 2015. I was blown away by how unique the game looked and how the combat seemed to work, and I followed the game in the years leading up to release, watching every trailer, every gameplay video, every developer interview up until release.

          So with all that hype, could the game possibly deliver on my expectations?

          Absolutely. The folks over at Guerilla Games truly pulled out all the stops with this one, and created a game that not only met my lofty expectations but exceeded them tenfold.

          The game is set in the far distant future, where something has happened to humanity that the species has almost entirely gone extinct. All that’s left are a group of primitive tribes who work together to stay alive. Also present are deadly robotic beasts, each of them with different strengths and weaknesses, and all based on an animal or dinosaur of some kind. There’s crocodiles, moose, rhinos, giraffes, t-rexes and more, and they are all brilliantly designed and incredibly detailed. Each monster is covered in metal plating, fire and ice canisters as well as several weak spots, and it’s up to you to exploit those weaknesses in order to take them down. I’ll get back to that later, though.

          Our main protagonist is Aloy, who is considered an outsider from the rest of the tribe because she was born an orphan. The opening segments of the game see you playing as child Aloy learning the ropes of machine hunting, and when you become an adult you take part in an event called the “Proving” as you attempt to join the royal guard.

          Aloy herself is a great character to take control of. Her design is very unique and memorable, and she’s sure to become a modern PlayStation icon. Even better is her personality, which is delightfully sarcastic and fun to listen to. She’s a character I really enjoyed playing as, and I truly do consider her to be one of the highlights of the experience. The side characters are less memorable, but none of them are truly bad. I liked spending time with them and seeing their stories unfold. The voice actors overall did a good job bringing the world to life, though there are a good few lines where I think a retake might’ve improved on the delivery. Again, there’s no truly bad examples, just a couple of sentences here or there that didn’t exactly sound natural.

          Honestly, my one real gripe with the game is the opening tutorial segment. It’s a little too long and slow for my tastes, as the game kind of dumps a lot of necessary story exposition on you to kick the plot into gear, characters are introduced for later purpose, and the basics of the gameplay are given to you. It’s not until you’re freed from the constraints of the opening area that you truly are free to do whatever you want.

          But once you’ve learned the gist of the plot and have received the tools you need to get on your adventure, you leave the village and are free to go do whatever you want in Horizon’s enormous open world. The world you explore is the most expansive and detailed I’ve ever seen in a video game, and yes, that’s including Breath of the Wild. The world is brilliantly divided into a realistic ecosystem, with snowy mountains and tundra to the north and arid deserts and lush jungles to the south. Every inch of the map is covered in stuff to collect, robots to fight, and sidequests to unlock.

          This is helped tremendously by the incredible graphics. Horizon easily rivals Uncharted 4 as the best looking thing currently on the PS4. It got to a point where someone posted a very well-lit screenshot of Aloy on Twitter and I was legitimately having trouble figuring out whether it was an in-game screenshot or a cosplay. The game looks that good. Since I don’t have a PS4 Pro I can’t tell you how it performs over there, but on a standard PS4 it looks beautiful with little to no slowdown whatsoever. The music is very stellar as well, but none of it really stands out as something you’d like to listen to outside of the game itself aside from maybe the Main Theme.

          But a graphics and sound mean nothing if there isn’t excellent gameplay to back it up, and Horizon doesn’t disappoint in this regard either. Being an open-world game, Horizon lets you go do whatever you want once you’ve finished the opening. Want to go follow the main storyline? Sure. Want to go complete tons of sidequests? Go ahead. Want to scour for hidden metal flowers and artifacts? Knock yourself out. Want to go right to the highest level areas and fight the scariest machines imaginable? I wouldn’t recommend it, but you can try. The sky’s the limit here with what you can do. And here’s the best part: unlike most open world games, regardless of what you’re doing, you can bet your bottom dollar that you’ll have a great time.

          While the story does start out a little weakly, looking like it’s going to be another “we need to find out who killed our friends!” storyline, it becomes far more investing once the game poses the question of where exactly the machines came from, why they’re here, and what happened to Earth. Let me just say without spoiling anything that all three of those questions are given a satisfying answer. This is the rare game where I really want more background information on this universe, just because I love this world so much.

          My love of Horizon’s universe also led to me doing something I rarely do: sidequests. I normally stick to the main path like a magnet, just because I rarely feel that the reward you get by doing side stuff is worth the time spent. For whatever reason this wasn’t the case here. I often found myself straying from the past and talking to locals and running errands for them like retrieving their lost sword or clearing out bandit camps. Whatever they were, I often did them if they were on the way to where the story needed me to be next.

          I also loved exploring just because it’s incredibly fun to just roam around and see what you can find. There’s something new around every turn, be it a mountainous terrain filled with unique plants or a field full of reindeer upset you interrupted their grazing. Just watching what the robots are doing from a distance is surprisingly entertaining, and their animations are pitch perfect.

          Combat is another story entirely, but no less invigorating. While they’re all designed differently, your mechanical foes have one thing in common: they rarely go down without a fight. These bots are not to be messed with if you’re unprepared, and if they catch you off guard you’ll need to improvise quickly to stay alive. Horizon prioritizes stealth over all else, providing lots of long grass to hide in and several ways to sneakily take out enemies when they least expect it. Through leveling up and completing parts of the main story you receive skill points that can be installed in three different ability trees: “Prowler”, which increases your stealth abilities, “Brave”, which improves your combat prowess, and “Forager”, which gives you increased healing, chance to find materials and more. I personally put most of my points into the Prowler class because of how much Horizon emphasized stealthy solutions to combat.

          If stealth isn’t an option, you’re left facing the beasts head on. Every machine has an entry in an encyclopedia you’re given, detailing their weak spots and how to exploit them. Whereas the low level creatures like Watchers and Grazers have obvious vulnerabilities, high level monsters often have their weaknesses hidden under metal plating or in hard-to-reach spots.

          Fortunately, Aloy has several methods of taking down. The bluntest is her spear, which can perform both light and heavy attacks. These are basically only used to make quick work of low level enemies, considering that it’s essentially impossible to fight the giant stuff except from a distance. You can also tie down some monsters with rope and set up electric wire traps, but I didn’t find myself using them that often. I found that they were a lot of setup with little reward, and mostly spent my materials crafting more arrows for my bow.

          The bow is your ultimate weapon, and the one you’ll use for basically everything in Horizon. If you worry about your aiming ability hampering your experience, fear not. By the end of this game you can basically consider yourself a master marksman. There are several different types of arrows available, but the main ones you’ll be using are standard and fire arrows, mostly because you need to buy other bows to use ice, electric and other arrows (I learned that the hard way). Fortunately you can beat the game using only the types given to you for free.

          While the combat seems deceptively complicated at first, defeating the giants is actually pretty simple. Keep shooting them with fire arrows to raise their burning meter until they’re engulfed in flame, and then fine their weak spots while they’re distracted with putting themselves out. This may sound repetitive, but trust me when I say you’ll be engaged the whole time. Keeping an eye on your foe at all times is absolutely necessary, as you need to dodge all their attacks or you’ll need to dip heavily into your healing items. While you can fill a pouch with medicinal flowers and potions are pretty common to find at merchants, running out in the middle of a battle happens frequently and often spells your doom.

          You also can hack the enemies to turn them to your side, and in some cases even turn them into mounts. The bulls, rams and moose are all rideable, and they’ve quickly become my new standard to how a mount should control. There’s no fight or struggle in getting them to go in the direction you want. All you have to do is point them where you want to go and speed them up every once in a while. It does make the game a little easier to have one, so if you’re truly looking for a challenging experience it might help to ignore them. If not, they’re a lot of fun and a great way to appreciate the scenery.

          The one thing I feel like I must mention is that this game isn’t exactly bug-free. I did encounter a few glitches that forced me to restart from earlier saves. At one point I dodge-rolled beneath some guy’s hut and got stuck with no escape. Later on during a very important boss fight one of the enemies I had to kill to complete the mission somehow trapped himself inside a rock, forcing me to do the whole thing all over again. While this is only two easily fixable things in an overall wonderful 15-hour experience, they are there.

          Horizon: Zero Dawn is a beautifully crafted game. Boasting an excellent and intriguing story, gorgeous world and enemy design, a great cast, unique gameplay and an open world that’d make Breath of the Wild jealous, this easily joins Uncharted 4 in the ranks of PS4’s must-have exclusives. If you haven’t picked it up yet because you’ve been busy with Zelda, be sure you don’t forget about it. It’s absolutely worth your time.

FINAL SCORE
10/10

Legendary

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