Monday, 27 November 2017

Editorial: Nintendo splats the competition

Nintendo splats the competition

          The Battlefront II saga continued this week, as the Belgium investigation returned some results: loot boxes have been officially credited as gambling devices, and they’re looking to get them banned in the EU! Now, there was some issues with mistranslations here so that might not be 100% accurate, but the testament to what they’re trying to accomplish stands. Similarly, Australia is beginning to take investigation into loot boxes, and over in Hawaii government officials called out the game, telling parents to avoid buying the game for kids at Christmas because, and I quote, “It’s a trap!”

          Nice.

          But I went over all that last week. Today what I really want to talk about it Nintendo and how Splatoon 2 has somehow wound up as the shining example of what all multiplayer shooters should aspire to be.

          Amidst the Battlefront fervor, Nintendo unveiled several new features to be added to Splatoon 2 in the next few months, including brand new maps as well as returning favourites from the previous game, new weapons, an all-new game mode, as well as oodles of outfits you can use to play dress-up with your squid kid.

          Splatoon 2 has always been a great game, but now seeing it in direct competition to Battlefront II and some of the other recent games in the same genre it seems like one of the best of the year in comparison. What better way to take a shot at a game currently under investigation for predatory gambling inclusions than to advertise a bunch of new content in the game you can unlock with in-game cash acquired by playing the game itself?

          It’s kinda sad how we’ve reached this point, actually. We’re celebrating a game that came out in July purely because we can get the new stuff the developer added without having to face down paywalls and loot boxes and season passes and all that other guff that most triple-A folks love to cram into their games these days. If I want to buy a new hat for my Inkling, I can go to the in-game store, use the near endless and generous supply of coins the game gives me, and buy it. No reaching into my real-life wallet, just good old-fashioned video games.

          People love to joke about how behind the times Nintendo is, and yes, they’re not wrong. Nintendo’s policy with YouTube and their voice chat services are both extremely archaic. But with the Year of the Loot Box, I’ve realized how happy I am that Nintendo isn’t conforming to what the rest of the industry is doing. Imagine a Super Mario Odyssey where the purple coins were a bullcrap second currency you needed to pay real money to get more of, or a Breath of the Wild where you could reach into your wallet and get some easy weapons, or a Splatoon 2 where the cool gear was only available in loot boxes.

          Yes, having the gear in loot boxes would have extreme monetary value for Nintendo, especially with the bonuses tied to them leading people to buy tons trying to get the buffs they want. But instead they went the high road and allowed you to buy items the same way you always bought items in games in the ye olden times before online connectivity felt like a must-have for every game on the market.

          Maybe I’m just a 21-year old grandpa who needs to get with the times, but with all the chaos going on surrounding Battlefront II and loot boxes and all that garbage which will hopefully lead to them finally being excised from gaming as a whole, it’s nice to kick back with a game in the same genre that isn’t afraid to play it old-school, leaving me reaching for the controller to play more instead of reaching for my wallet to pay more.

Song of the Week

Riptide Rupture – Splatoon 2

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