Friday, 24 November 2017

Animal Crossing: Pocket Camp Review

Tom Nook’s reign of terror continues
(This review contains minor spoilers!)

          It’s no secret that I adore Animal Crossing. I’ve played nearly every single game in the franchise released stateside (including the god awful amiibo Festival). Despite this, when it was announced the series was going to try its hand at playing the mobile market, I was skeptical. Mobile games have gotten a pretty fair rep recently as being little more than cash grabs that prioritize waiting over playing. I was sincerely hoping that Animal Crossing Pocket Camp would take the high road.

          While it’s far from perfect, I think that Pocket Camp is an entertaining time-waster that can be played for free to its full enjoyment.

          The game is essentially a simplified variation on the real Animal Crossing experience. You are put in charge of a small campsite, which you are free to customize and furnish however you’d like. Your character also has plenty of clothing customizations available for purchase, as well as a trailer you can decorate the exterior and interior.

          Unlike the core series, Pocket Camp has a main goal you can aim for: in surrounding areas you can meet animal villagers. Similar to Viva Piñata each villager has a set of needs you have to meet in order to move them into your campsite. You have to complete missions for them first off, finding fish, fruit, bugs and various other things they want to raise their friendship level. Once you’ve done that, you must prepare your camp with their favourite furniture, which you can order from an easy-to-use catalogue.

          One thing Pocket Camp has loads of is pure charm. Just as with the other games in the series, the world of the game is delightfully sweet and adorable, filled with colourful visuals and a friendly, upbeat soundtrack backing it up. I do wish the villager characters had been given more dialogue, because in my playtime all I could ever get them to say were thinly veiled tutorials and instructions on how to do simple tasks you learn about in the first 10 minutes of playtime.

          The graphics are some of the best I’ve seen on mobile in a long time. Despite being developed in the Unity engine, the game looks nearly identical to New Leaf on the 3DS, retaining the distinct look and feel of the franchise without compromising too much. It looks just plain great.

          As to be expected from a mobile game, this isn’t exactly a game you’re meant to play for hours at a time. Pocket Camp is a game that you check in once every few hours, fool around for a bit, and then set up some stuff to check on later on. It’s not the most exciting thing in the world, but there’s something captivating about it. Just like in the real Animal Crossing games it’s fun to just go catch a fish because a penguin asked you to, or work at getting a new piece of furniture. The game world rotates every two hours, bringing new villagers and new missions for you to go on.

          The biggest issue I have with the game is the main goal. As I said earlier, you need to gather furniture to invite new villagers to stay in your campsite. The only problem is that very quickly it becomes a complete grind-fest trying to gather extreme amounts of crafting materials for each furniture piece. Most villagers need 5 new pieces of furniture each to move in, and the more expensive materials require constant running around and completing dozens of missions for villagers over the course of the 2 hour timeframes. You’ll catch the same types of fish over and over and over again in hopes that one of the villagers will give you a small amount of wood to get you further to the goal. Then, once you finally get enough to make the table this cat needs to move in, you start all over again because you need even more wood to make the next thing he needs.

          Pocket Camp packs oodles of charm and a lot of good vibes into this mobile package, and I’d recommend all Animal Crossing fans give it a look. It’s way better than amiibo Festival was. Unfortunately the grinding required to find crafting materials does become a bit overbearing really fast, as entire days can go by without any progress being made. For a free game, I’d say it’s worth your time. Just don’t expect to spend too much of it.

FINAL SCORE
6/10

Okay

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