EA: The First Order of
business
I think I might be a bit too proud of
that pun, to be honest.
Oh, EA. Not a year seems to go by
without one of gaming’s most notorious villains making a blunder. Their recent
strategies have proven to be…confusing, to say the least. After attempting for
years to shove Activision out of their throne as the king of the November
Warfare season, now that they have a fair shot at having one of their many
shooter franchises become the industry darling with interest Call of Duty on the wane, they seem to
be working overtime to make things unnecessarily complicated and frustrating
for both gamers and developers alike.
I gave them a lot of grief last year
for throwing Titanfall 2 under the
bus by releasing it in the same week as their own Battlefield 1, essentially destroying any fighting chance the game
might’ve had with casual consumers who typically only buy a few games a year
and typically go for brands they recognize over something new they might not
like. But this year’s Star Wars
shenanigans might just make me forget last year’s brainlessness, because what
EA pulled this year confirms to me one thing: EA doesn’t care about making
quality products anymore. EA just cares about making money.
I can hear you all right now saying
“Well haven’t they always been like that, EA is terrible lol”. Yes, but while
this is true to an extent, EA has been known to put out several quality
products in the past that gained love from both critics and gamers alike. Mirror’s Edge, Dead Space, Mass Effect,
and the previously mentioned Titanfall 2 are
all great games that came from the house of gaming’s most hated publisher.
But this is 2017, the year of the loot
box and the year of awful publisher decisions. Honestly, when you arrive at the
end of the year and Ubisoft of all companies look like one of the good guys,
something’s gone horribly wrong in the industry.
Putting aside the whole Battlefront II loot box shenanigans for
now (I’m waiting until I play the final version of the game to talk about
that), today I’m here to talk about the tragic tale of Visceral Games and how
they hold the key to discovering how EA might’ve already botched the reputation
of future Star Wars games as a whole.
Even if you aren’t familiar with the
name of Visceral Games, you probably know their work. In the early 2000’s they
were responsible for a bunch of licensed titles, from Lord of the Rings to The
Simpsons to even Tiger Woods. It
wasn’t until 2008 when things really took off for the company. At the time EA
was trying desperately to win back gamer approval by creating new and
innovative ideas. This ploy led to the creation of two franchises: one was my
beloved Mirror’s Edge, which promptly
dropped off the face off the Earth after the first installment before being
unceremoniously revived for a sequel last year (I don’t care that your story
sucked and nobody else played you, Catalyst!
I’ll always love you!). The other was developed by Visceral, as a brand new
survival horror series similar in style to the Alien movies. The game came to be known as Dead Space, and became a huge success with fans of horror games.
Dead
Space later spawned an equally successful sequel in the form of Dead Space 2, but when it came to making
Dead Space 3 things started to get
muggy. A clear victim of publisher intervention, Dead Space 3 inexplicably jumped onto the multiplayer craze that
was sweeping the industry, diminishing the intensely scary atmosphere the first
two games created almost entirely thanks to the feeling of being all alone.
EA also had ludicrous expectations for
the game. Infamously, EA declared that Dead
Space 3 needed to sell 5 million copies in order to be called a success and
for them to decide whether or not the series was financially worth keeping
around for future installments. Putting this into perspective, Nintendo
recently has been especially happy to boast that Super Mario Odyssey sold 2 million copies, calling it the biggest
success gaming’s most famous icon has ever seen. Mario is perhaps the franchise with the widest audience imaginable
in video games. On the other hand, one of the scariest horror games ever
created isn’t going to have quite the same amount of fans as the
family-friendly plumber in red.
Unsurprisingly, Dead Space 3 fell woefully short of EA’s expectations, and that was
the end for a franchise once promised to become a multi-media horror
juggernaut. The team at Visceral went on to develop the equally unsuccessful Battlefield Hardline, before announcing
that they were one of many teams chosen to develop Star Wars games for EA.
Fast forward a few years, and things
fell apart completely. EA announced that Visceral was joining the increasingly
lengthy list of companies they’d unceremoniously killed off, and they were
taking their Star Wars bounty hunter game with
them. In an announcement, the company stated that “due to the fast-paced
movement and changing in the game industry” they would be getting rid of the
game, so they can “give players an experience they can keep coming back to”.
Yeah. So basically this means they
want to keep making multiplayer games, because Star Wars is one of the biggest licenses imaginable and multiplayer
games make the most money with all their loot box and microtransaction garbage
EA loves injecting into them.
So what does this mean for Star Wars as a gaming franchise? Well, I
can tell you one thing: 1313 sure
ain’t rising from the grave anytime soon. It also means EA thinks we want more Battlefront, despite the loud public
displeasure with the first title in 2015 and the fact that the sequel due out
later this month has already garnered itself more controversy than most games
ever see. According to EA, we don’t want single-player games anymore, but that
couldn’t be further from the truth.
I’ll talk more about why single-player
games are still the bread and butter of the industry next week since this
article’s run on long enough, but I’ll end off by saying this: EA just wants
your money. They don’t care about quality products or anything like that
anymore. Mass Effect: Andromeda was a
monstrous disappointment for franchise fans, and it looks like Battlefront II is going down the same
path. My favourite franchise deserves better, but since it’s stuck with Gaming
Satan, it likely will become just another moneymaker franchise casual gamers
gobble up biannually.
If all games end up the same, any
credibility gaming will have as an art form will be moot. Look at movies. Thor: Ragnarok is nothing like The Godfather, which is nothing like Finding Nemo, which is nothing like IT, which is nothing like Night at the Museum, which is nothing
like The Disaster Artist. Each movie
gives a different flavour for a different audience. If every game ends up being
exactly like Battlefield 1, the
industry will be closing up shop quicker than you could imagine.
Oh well. At least we’ll always have
the Lego games.
Song of the Week
Still Alive – Mirror’s Edge
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