The necessity of single-player
Last week we talked about how EA’s
closure of Visceral Games in order to move into development of what seems to be
exclusively multiplayer games might’ve been a bad play on their part. Today
I’ll be continuing the argument on why single-player games are still not just a
requirement in the industry, but the bread and butter of video games and what
makes them great.
The notion that the days of
single-player only games are numbered is one that various publishers and gaming
news outlets have preached several times for many years as if they were
doomsday prophets. Especially since the Internet reached gaming, creating the
juggernaut known as online gaming as a result. Now you could play your
favourite games with randos from all around the globe if the game would allow
it. Suddenly everyone was jumping on the online craze, adding in multiplayer
components into games that didn’t even need them, for better or for worse.
Gaming would never be the same.
As a result, plenty of people were
saying the end was nigh for singleplayer experiences as a whole. But just like
how the Angry Birds developer said
that mobile gaming was going to destroy consoles entirely, they’re still going
strong over a decade after the argument began.
So why are they so important? For that
answer, we can go back to a familiar argument: the Howard Moskowitz spaghetti
sauce argument.
If you’re unfamiliar with Moskowitz
and his pasta story, you’re in for a treat. Sometime in the 1970’s, Moskowitz
was working for pasta sauce company Prego who wanted him to design the perfect
type of sauce for them that would make millions. But instead of creating just
one supreme sauce to rule them all, Moskowitz went in the complete opposite
direction: he made forty-five. Each of the different type of sauce varied from
each other, whether they had more garlic, more spice, less of both, and much
more. He offered the different types of sauce to Americans, and discovered that
they tended to fall into three groups: those who like plain spaghetti sauce,
those who like spicy sauce, and those who prefer their sauce to be extra
chunky. Thanks to his research, Prego was the first company to supply an extra
chunky style of sauce, earning them the cash money they’d hoped for.
And that’s what companies are missing
when they say single-player games are a dying breed. With multiplayer games
nearly all falling into the first-person shooter category, the variety brought
by the single-player market is what brings variety to the industry. This year
alone we’ve had spending single-player games such as Horizon: Zero Dawn, Uncharted:
The Lost Legacy, Nintendo’s offerings and several more, resulting in one of
the best years for gaming ever.
EA wants to keep giving you the same
pasta sauce they know makes money, but they forget that a huge portion of the
people paying for their games prefer extra chunky sauce.
Song of the Week
Meridian (Day) – Horizon: Zero Dawn
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