Thursday, 27 October 2016

Paper Mario Color Splash Review

Colour me impressed
(This review contains minor spoilers!)

          The Paper Mario series has become increasingly confused about what it wants to be. Originating as a spiritual successor to Square Enix’s Super Mario RPG for the Super Nintendo, the series went on to try several different game types, like a bizarre mix of a side-scrolling platformer and RPG elements or a crossover with the Mario & Luigi series.

          The latest main installment in the series was Paper Mario: Sticker Star for the 3DS, which got such a backlash that I didn’t even bother playing it. Fast forward a few years later to Paper Mario: Color Splash, which once again got mauled by fans after just the first trailer. It was like a repeat of the whole Metroid Prime: Federation Force nonsense, with the YouTube trailers for the game getting slammed with dislikes and even online petitions springing up asking Nintendo to cancel the game outright.

          So what’s the final result after all this hate? Well, although the game has its flaws (several of them, in fact), it’s ultimately a creative, colourful, and ultimately fun experience I’d recommend fans of previous installments check out.

          The story is traditional Mario fare: Bowser and his cronies are draining the colour from a place called Prism Island, and it’s up to Mario and his new paint bucket friend Huey to gather Paint Stars to save the day. As much as we’ve heard this story before, the writing is actually the best part of Color Splash. The game is laugh out loud hilarious at times. Rarely does a conversation or cutscene go by without a joke or pun. My personal favourite is at the shop, upon running out of funds, the shopkeeper Toad exclaims “Mario, you’re baroque! Go out and get some more Monet!” Add in some clever Mario references (“What in the Lost Levels is going on here!?”) and even some meta humour (“Mario! Princess Peach has been kidnapped! No one could have seen this coming!”) and you’ve got a fantastic script that keeps the mood light and the laughs coming.

          In fact, the entire presentation to this game is just fantastic. Color Splash takes full advantage of the Wii U’s graphical processing power, making it one of the best looking games on the console. The cardboard landscapes look like something out of a popup book, characters bend and fold like real paper, and the intro looks beyond fantastic. This is all accompanied by an energetic and fun bluegrass soundtrack that fits the paper aesthetic perfectly. The one gripe I have is that aside from some major ones, every single NPC you can chat with is a Toad of varying colour. It’s incredibly boring to happen upon a new character, just to find that they’re yet another yellow or blue toad, identical to several others all across the game world. The original Paper Mario games were so great in creating villages populated by not just Toads, but friendly Goombas, Koopas, and even some all new monsters. Why not go back to that?

          I can only describe the gameplay as very unique. I’ve heard it’s similar to Sticker Star and Mario & Luigi: Paper Jam, but as I haven’t played either of those I couldn’t tell you. Think of it as an adventure game with some light RPG elements. You travel across a world map to different levels, where you battle enemies and solve puzzles to find the Paint Star at the end. It’s simple enough that a kid could enjoy it with no problem, but has enough secrets to keep an adult like me engaged.

          The battle system is strange. Unlike the original Paper Mario RPGs, you have a limited amount of Jump and Hammer attacks. You can acquire more by buying cards. In a battle, you choose which cards you want to use, colour them in by using paint, and then flick them from the GamePad to the screen to use them in battle.

          This can be extremely hit or miss. For one thing, you either have too few or too many of the card you need. Making the jump and hammer attacks constants while making stat-boosting items or weapon upgrades cards would’ve worked much better. Secondly, it’s infuriating having to go through the card painting process every time you want to attack. First, you must scroll through a lengthy wheel to find the cards you want. Then, after selecting the cards, you hold down your finger on the GamePad to colour them in individually. Then, finally, flick them onto the screen. It only takes about 12 seconds each time, but that time adds up. It would be so much easier and convenient to just press a button and do the attack. When it ain’t broke, don’t fix it.

          Despite this, there’s enough going on in the battles to keep you engaged. Every once in a while, a Magikoopa will scramble your cards, making battles a bit more difficult. Enemy turns also involve quick reaction times to reduce the amount of damage Mario takes. Plus, while Mario prepares his cards on the GamePad, the enemies lob hilarious insults and taunts at him on the TV. If it weren’t for how tedious the card system was, the battles would be a lot of fun.

          The weird part of battles is that ultimately, they don’t matter much. Killing enemies only nets Mario paint, a card or two, or occasionally an item that sort of acts as raising experience points. When you gather enough of them, the amount of paint Mario can carry is raised. Mario never becomes stronger or faster. Even his Max HP is raised only when completing integral story points. There are small RPG elements to this game, but once I realized battles weren’t integral to getting stronger to progress through the game, I started avoiding them as much as I could.

          If anything, Paper Mario Color Splash is guaranteed to bring you a smile or two. The lovely visuals and fantastic writing really elevate it to a higher level than the overall gameplay can take it. This would be a perfect RPG to start a young kid off on the genre, before they can handle games like Final Fantasy. While the card system is frankly irritating and battles are ultimately only there because they’re necessary, Color Splash is a lot of fun I’d recommend renting for a week or two. Even if you’re a fan of the original games turned off by how different it is to, say, The Thousand Year Door, give it a try! You’ll laugh, you’ll cry, you’ll kiss lots of paint goodbye.

FINAL SCORE
7/10

Good

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