The Digital Homicide Saga
This week, we said goodbye to one of
the most notorious developers to ever walk the industry. Digital Homicide, a
small indie team consisting of two brothers, finally closed its doors after
almost two years of get-rich-quick schemes, attacks on critics, and a slew of
beyond terrible games, and gaming is much better for it. But even more amazing
than their games is their descent into madness, and exactly how far they were
willing to go to stop negative criticism.
If you’re unfamiliar with Digital
Homicide, you need to know some background before you’re properly introduced.
On Steam Greenlight, there exists a trend known as the asset flip. These
consist of games made entirely from pre-bought Unity engine assets dropped into
a map with no rhyme or reason. Some of Greenlight’s resident scumbags seem to
find these a quick and easy way to get some cash, because they pop up a lot.
Cut to Halloween 2014. A game called
“The Slaughtering Grounds” has popped up on the Steam store, developed by
“Imminent Uprising” and published by Digital Homicide Studios. It was your
average asset flip, made worse because it seemed the developer didn’t know how
to properly polish their game. Taking damage resulted in blood splatter images
ripped straight from Google Image search appearing on the HUD, picking up ammo
only refuelled the gun you were currently holding instead of having specific
types, and the music was a 15 second loop that even AudioJungle would call painful
to listen to.
YouTuber and games critic Jim
Sterling, who plays a lot of these terrible indie games on Steam, discovered
Slaughtering Grounds and played through it as a part of his first-impressions
series. He called it as he saw it: an asset flip with terrible gameplay,
graphics, and music, writing it off as one of the worst games he’d played in
2014.
Digital Homicide took note of the
video, and decided it was best to fight fire with fire. They reuploaded Jim’s
video in what they called the first in a series of “Reviewing the Reviewer”
videos. The result was the same video, but with a white text overlay calling
Jim an idiot and declaring his criticism unfounded. They even went so far as to
say he shouldn’t have called the music awful when you can just turn it off in
the options menu.
Jim responded by uploading a video of
him watching and laughing over the video, but this just fueled DigiHom’s fire
even more. They began to clear out their Steam reviews section of any and all
negative criticism. At one point, they even held a contest that would
supposedly give Steam keys away to whoever bashed their game the hardest.
Unsurprisingly, anyone who entered the contest was instantly banned from the
Slaughtering Grounds page. Later, DigiHom reuploaded Jim’s reaction to their
“review”, only this time with an all-black screen and more white text, calling
him and all other Let’s Players and game reviewers leeches on the industry and
that by making a video of their game, he was “stealing their content”. They
also claimed that by making a Frankengame of mismatched assets, they were
helping fund the indie community…somehow.
When all else failed, Digital Homicide
decided to go for the most pathetic of tactics available to an angry indie
developer: they filed a takedown strike on Jim’s original video. In several
blog posts they detailed how they felt Jim was being “unfair” in his review,
but ultimately they didn’t pursue further legal action, and the video went back
up.
And so began what can only be referred
to as the closest thing the game industry has to a Road Runner vs. Wile E
Coyote cartoon.
As 2014 turned into 2015, Digital
Homicide began to flood asset flips onto Greenlight, some of them getting onto
the Steam store, others not. With every new project, Jim Sterling was there to
look at them objectively, showing how thrown together and poorly made they
were, but consistently saying that when Digital Homicide decided to take the
time to make a really good game, he’d be first in line to congratulate them.
Later in the year, Robert Romine, one
of the two brothers behind the whole operation, decided to sit down and talk to
Jim one-on-one. What resulted was an hour and forty minute long interview as
Robert yelled at Jim incomprehensibly, attempted to dox him, and yet again
calling him and the rest of the Let’s Play community leeches.
After this, Robert and his brother
James Romine sank back into the depths of Steam, and a small bout of radio
silence began.
Or so we thought.
In the aftermath of the interview, it
seemed that James and Robert realized that the Digital Homicide name was mud on
Steam now, and attacked Greenlight once again, but this time under a slew of
fake names. Through these, games such as Devil’s Share and Galactic Hitman made
their way onto Steam under the name “ECC Games”, with several others sitting on
Greenlight with various different names.
The jig was up when Galactic Hitman
was discovered through a sale as belonging to Digital Homicide, and one of the
Greenlight games was added to a Digital Homicide bundle on Steam.
After this discovery, ECC Games
e-mailed Jim Sterling with some news. However, it wasn’t Digital Homicide’s
sockpuppet company ECC Games. This ECC Games was a very real Polish mobile
developer who were none too happy that their name was being used to sell
garbage asset flips.
The real ECC Games explained it was seeking legal action against the
Romines, but before anything could go down, DigiHom changed the name of the
Galactic Hitman developer to “Every Click Counts Games”. Shortly afterwards,
Digital Homicide finally gave up on this scheme, revealing their presence to
the world once more, and resuming their original operation of flooding
Greenlight. They also claimed that they had a lawyer who was targeting Jim
Sterling, but as soon as Jim himself explained he’d need to speak to his own
lawyers about it, DigiHom flew the coop once more.
2016 arrived with little to no
changes. Digital Homicide was posting garbage onto Steam, and Jim was laughing
about it. Then, in March, the battle came to a head once and for all. Jim
posted a video talking about how Digital Homicide flooded Greenlight with 18
games within a week. This seemed to be the last straw for Digital Homicide, as
they announced they were once and for all suing him for “harassment”, even
going so far to ask their fans to fund the case.
The company went quiet once more as
the case went ahead, and continued to quietly put games up on Steam. Now that
Jim couldn’t legally talk about them anymore, the time seemed perfect for them
to get off scot-free.
But that didn’t seem to be enough for
James Romine. Months after the Sterling case was filed, Digital Homicide struck
again, this time asking Valve (owners of Steam) for the personal information of
100 users who dared to give their games negative reviews, so they could pursue
even more legal action.
Valve’s response? Blasting Digital
Homicide from their store once and for all. In seconds, the garbage empire that
the Romines had built over the years was gone like dust in the wind. Games like
The Slaughtering Grounds and Galactic Hitman are no longer available for
purchase, and their Greenlight lurkers were wiped entirely.
James briefly declared war on Valve, but quickly backed down,
most likely knowing that this was one battle he couldn’t win. He dropped the
case against the Steam users, citing that Digital Homicide had gone bankrupt
once and for all. The case against Jim Sterling remains trapped in legal limbo,
as it awaits a judge’s decision on whether it should be dismissed or not. Declaring
Digital Homicide destroyed, James said he would be going back into the work
force.
And so ends the saga of Digital
Homicide. Two brothers who couldn’t handle any criticism, even when their work
was blatantly terrible. At times, it seemed as if their situation couldn’t get
any crazier, but they’d always find a way to surprise me. In all honesty, I’m
glad to see them go. Had they won the case against either Jim or the Steam
users, it would’ve likely had disastrous ripple effects in the Steam Greenlight
community, giving anybody who created a bad game the ammunition they needed to
shoot down anyone that dares criticize it. While it may not be pleasant to
remember Digital Homicide, it’s crucial that we never forget them, lest this
all happen again.
Song of the Week
Battle for the Grand Star from Super
Mario Galaxy. One of my favourite final boss themes in gaming, it really gives
weight to the final battle against Bowser in this game.
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