Monday, 31 October 2016

Editorial: My Top 10 Favourite Creepy Easter Eggs in Video Games!

My Top 10 Favourite Creepy Easter Eggs in Video Games!

          It’s been a long time since I made a Top 10 list, and with Halloween being today, I figured now would be a great time to make a new one!

          I actually have never personally been a Halloween guy. It mostly stems from my dislike of horror as a genre altogether. What I do like is when a developer or artist sneaks something a little unusual or unexpected into a game. Sometimes you’ll be playing a family-friendly adventure when something comes out of the blue that makes you just plain uneasy. Because of that, I’ve made a rule that no straight-up horror games are allowed on the list. I feel that they’re already trying to creep you out, so an extra hidden detail in an already scary game doesn’t really match up with finding something unexpectedly frightening in a non-horror game.

          Also remember that this is all for fun and purely subjective, so if your favourite is missing, it’s either because I don’t know about it or don’t like it as much. With that said…

10. Disturbing the Remains (Destiny)

          Once upon a time, there was a little FPS/MMO hybrid called Destiny. When it first launched in 2014 a rapid fanbase quickly latched onto the game, determined to unearth every secret.

          One of the things they stumbled upon became known as the “Loot Cave”. It was basically a place where enemies spawned infinitely, allowing more experienced players to mow them down, and as a result gather obscene amounts of treasure.

          The developers over at Bungie quickly learned about this, and the Cave was patched out. In its place, however, something much more unnerving was created.

          If you enter the cave now, all you find are a pile of black remains, and you are given the option to disturb them. Upon doing so, garbled and reversed speech begins to play, followed by a voice clearly saying “A million deaths are not enough for Master Rahool.”

          Master Rahool is actually a pretty common face to see in Destiny. He hangs out in the hub world, and talking to him allows you to exchange your loot for weapons, armour, and other useful items. Rahool became infamous in the Destiny fanbase for often handing out items that were worth less than the loot you traded in. Given that he’s never shown any sinister behaviour in-game, this is more than likely a nod to the fan reception of the character. But if you were unaware of that, I imagine this could be pretty startling.

9. Post-Boss Sounds (Splatoon)

          Splatoon is already hiding some pretty eerie stuff in the form of the Sunken Scrolls, collectable items in the singleplayer campaign. They detail the lore of the world, giving us context to the biology of the inklings, the origins of the Squid Sisters, the original Turf Wars that preface the game by hundreds of years, and much more. Most frightening, however, are the ones that detail the fall of humanity due to rising ocean levels, and how one of the final surviving scientists cryogenically froze his beloved cat as a means to keep him alive.

          But today, we’re talking about an even darker secret you may not have heard about. After beating one of the bosses in singleplayer, you are rewarded with a zapfish. In the lore of the game, the zapfish is what powers civilizations and keeps Inkopolis running.

          Before you collect the fish, if you listen closely, you can hear what sounds like something collapsing, as well as voices moaning and screaming in terror. For a long time, no one was sure what to think of these. Even the director of the game, Tsubasa Sakaguchi, went on record to say that he had no idea what they were doing in the game. Listen to them for yourself.

          Finally, a theory rolled around that seemed to explain the noises. The main antagonists in Splatoon are known as the Octarians, an octopus-like race that act in direct contrast to the playable squid-like Inklings. They’re the ones who stole the zapfishes in the first place, as a means to power their own underground world. By taking them back, you are effectively ending their civilization, as detailed by the sounds of destruction and screaming.
          Then again, considering Sakaguchi had no idea what they meant, it could be nothing. But hey, someone put them there for a reason, right?

8. The Hell Valley Sky Trees (Super Mario Galaxy 2)

          Walking through Super Mario Galaxy 2’s Shiverburn Galaxy, you might never notice that something is amiss. That is, unless you use the in-game camera function and look to the sky.

          There’s a large cliff face to your immediate left for most of the galaxy. If you zoom into a first person view, turn towards the cliff, and then look up, you’ll spy what appears to be three shadowy figures staring down at you with empty eyes. No matter how far you go into the galaxy, if you look up and to the left, the figures will always be there, watching you with empty eyes.

          The most bizarre part of these guys is that, to this day, no one’s sure exactly why they’re there or what their purpose is. You never interact with them, or find them in another galaxy. They’re separate entities from the skybox, named “HellValleySkyTree” in the files of the games, so they’re definitely meant to be there. They just look creepy, follow you through the level, and that’s it.

          One thing’s for sure, though: I’ve never seen a tree with eyes.

7. Arthas’s Return (World of Warcraft)

          In a game as big as World of Warcraft, you’re bound to find some creepy stuff hidden away somewhere. A good example are the Children of Goldshire. At a certain in-game time, you can find a group of kids walking around the town of Goldshire, forming a pentagram-like shape. You can also find them inside a house, where it seems they’re performing a ritual to summon the demonic old god C’Thun.

          As creepy as that is, I feel the more unnerving secret can be found in the ruins of the kingdom of Lordaeron. If you don’t know the story of the kingdom, let me give you a quick rundown. In Warcraft III, Lordaeron was ruled by King Terenas Menethil, with his son Arthas Menethil being next in line for the throne. During a quest to protect his homeland, Arthas was manipulated into becoming an agent of the evil being known as the Lich King, a title he took with great honour.

          After joining the Lich King’s side, Arthas returned home to Lordaeron, and this is where the easter egg comes in. If you visit what’s left of Lordaeron in World of Warcraft, you can hear sound effects taken straight from Warcraft III, depicting Arthas’s return. First, you hear the bells ringing and crowd cheering for their noble prince. Then, upon entering the throne room, you hear the ghostly voices of Arthas and Terenas having their final conversation before Terenas’s death at the hands of his son.


          “What is this? What are you doing, my son?”

          “Succeeding you…Father.”

6. Elevator Girl (Pokémon X and Y)

          The Pokémon games have never shied away from hiding some creepy stuff in their games, from the denizens in Lavender Town to the Old Chateau to several downright terrifying Pokedex entries. Who knew that Kabutops cuts prey open with claws and then sucks out their bodily fluids? Because I sure didn’t want to know.

          My favourite, however, comes from Pokémon X and Y. In the enormous Lumiose City, there exists an unmarked building hiding one of the series’ most unnerving secrets. Go into the elevator and up to the second floor. Upon exiting, the music fades out, the lights will flash, and a girl using the Hex Maniac character model appears behind you. She glides away with no walk animation, says “No, you’re not the one…” and vanishes. Pretty darn creepy, if I do say so myself.

          Somewhat similarly to Splatoon’s case, the director of Pokémon X and Y, Junichi Masuda, initially didn’t know what people were talking about, and upon being shown video evidence, refused to talk about it anymore.

          Another thing to add is that what is assumed to be the same girl appears yet again in Pokémon Omega Ruby and Alpha Sapphire. Alongside what seems to be several ghosts popping around the home of Elite Four member and Ghost-type trainer Phoebe, if you visit Mt. Pyre, you can find a girl using the exact same character model as the ghost from X and Y, repeating the same dialogue. To this day, Game Freak hasn’t given us any context for either of these things, but for now, they’re fun to speculate on.

5. The Ghost of Mount Gordo (Grand Theft Auto V)

          The Grand Theft Auto series has always been known for having loads of supernatural and creepy easter eggs. Remember back when San Andreas came out and everyone was going crazy searching for Bigfoot? He’s become a mainstay in the series ever since. Add in UFOs, aliens, and even a literal Heart of the City, and you’ve got some pretty weird stuff going on in Rockstar’s wacky world.

          The creepiest is, without a doubt, the ghost featured in Grand Theft Auto 5. Visiting Mount Gordo between 11:00 PM and midnight triggers her to appear. The closer you get to her, the more she fades away, although you can always see her clearly through the scope of your rifle. She’s…not exactly a pretty face.

          It’s necessary to get close to her to understand the creepiest part of this whole thing. At her feet, the word “Jock” is written in what looks like blood. Coincidentally, there’s a character named Jock Cranley running for mayor during the events of GTA V. Or is it a coincidence?

          Upon looking through some information, you’ll stumble upon the fact that Jock once had a wife named Jolene. The two were going through some marital strife, which ended in Jock pushing her off the edge of Mount Gordo. Her death was ruled an accident, but her spirit still roams the mountain spelling out the truth.

4. W.D. Gaster (Undertale)

          Undertale is already filled to the brim with secrets and easter eggs, but what if I told you there was an entire subplot hidden away in the game’s code?

          If you venture into Undertale’s coding, you’ll stumble across something called “Fun Value”. Changing the number of the value causes different scripted events. The most common of these is the Wrong Number Song that plays in northern Snowdin Town, but you can make other things trigger as well, such as bonus phone calls from characters like Sans or Alphys.

          But as the numbers go higher, things start to get weird. New NPCs begin to pop up across Waterfall and Hotland, many of them grayed out versions of existing characters. They speak cryptically of a being named Doctor W.D. Gaster. According to them, Gaster was the previous Royal Scientist who constructed the Underground’s core. However, something happened to him some time before your character arrives, but exactly what destroyed him varies depending on which character you speak to.

          You can even encounter what appears to be Gaster himself if you set the values right. Travel through Waterfall to the room with the crystallized cheese and Save Point. On a normal playthrough, the next room would contain Sans and a telescope. However, if the values are entered correctly, you will find a hallway, empty aside from a gray door. Entering the door presents you with an empty room, and a shadowy smiling figure with a white face. He has no collision detection, meaning you can walk right through him. Attempting to interact with him seems to startle him, and he vanishes instantly.

          It doesn’t stop there, either. Further changing the values can give you a Sound Test room in Snowdin, where you can listen to “Gaster’s Theme”, an eerie composition of repeating notes. Continuing on gives you a cryptic message written entirely in Wingdings font, perhaps referencing the “W.D.” in his name. The doctor even pops up in the canon game, with the Riverperson urging you to “beware the man who speaks in hands”, referring to the Wingdings font Gaster speaks in, and the skull-like cannons Sans uses in his boss battle are canonically called “Gaster Blasters”.

          Whatever the case, the legacy of Dr. Gaster is a secret not many have stumbled upon, but incredibly intriguing to those who have.

3. The Ghost of Rattmann (Portal 2)

          Okay, I promise that this is the last ghost on this list.

          Doug Rattmann is an obscure but incredibly significant character in the Portal games. A schizophrenic scientist working for Aperture, he was one of the few to doubt the idea of the GLaDOS project. Upon her awakening and subsequent reign over the facility, Rattmann fled into the bowels of Aperture, attempting to control as much as he could from the shadows. He was the one who, in the original Portal, infamously warned players “The cake is a lie” as written on the walls.

          Rattmann’s story continued in the companion comic for Portal 2, “Lab Rat”. After your character, Chell, was dragged back into the facility at the conclusion of the original game, Rattmann and his faithful Companion Cube restored power to the relaxation chamber you find yourself in at the start of Portal 2, leaving you primed and ready for Wheatley to find you in the opening of the sequel.

          In Portal 2, Rattmann’s scribblings are still around, albeit a little less frequent. They hold a frightening new secret, however. Upon entering any room with graffiti, move as close to a wall as you can. Upon listening closely, you hear what is unmistakeably a human voice moaning and mumbling from beyond the wall.

          Considering that Portal 2 takes place an undisclosed but lengthy amount of time after the original game (Wheatley: “Now you’ve been under…for quite a lot longer.”), it’s not unreasonable to think that Doug Rattmann has passed away since the events of Portal, but his ghost still walks the facility, schizophrenically mumbling nonsense. The track that plays over him talking is even called “Ghost of Rattmann”.

          While Rattmann’s story may have ended, he remains a creepy easter egg for those who know where to listen.

2. 4:44 AM (Harvest Moon: More Friends of Mineral Town

          This one is simple, yet terrifying. The Harvest Moon series has never really been one for creepy secrets. When a ghost does appear in the series, he looks more like Charlie Brown with a sheet over his head than anything else.

          However, there is one hidden easter egg that had the potential to unnerve anyone who knew the implications behind it.

          On any day of any month, wait until 4:44 AM, and then turn your TV on. If done correctly, a dialogue box will open, filling with the number 4 repeatedly. The entire game locks up, and the only way to fix it is to either restart or rotate the directional pad for a bit. A little creepy, yes, but why’s it so high up on the list when compared to some of the other entries?

          In Japan, the number 4 is considered very unlucky. 4 and the word death have the same pronunciation in Japanese, that being “shi”. Imagine playing Harvest Moon, booting up your TV in the middle of the night in-game, and seeing “666” flash across the screen repeatedly. That’s the equivalent of what this was for Japanese players.

          That, plus the fact that it crashes the game, makes this an incredibly unnerving addition to a cutesy game. It seems that cutesy games always hold the scariest secrets, however, because this one is trumped only by…

1. Gyroid Face (Animal Crossing)

          As much as I adore the charming, happy-go-lucky and relaxed nature of the Animal Crossing games, they’re holding a fair share of dark secrets. In Animal Crossing: New Leaf, you can use the Dream Suite to visit Aika Village, a town seemingly overrun with creepy red dolls and featuring an up-to-interpretation story.

          But considering Aika seems to be a fanmade creation, I decided to go with what I consider to be the creepiest video game easter egg, one found in the original Animal Crossing for the GameCube.

          Before we get into the easter egg, however, it’s integral to know some background. One of the recurring items in the Animal Crossing series is known as a gyroid. Gyroids are small clay golems with dark, circular holes for eyes and a mouth. They can be dug up in your town, and when placed in your house, all they do is sit there and play a musical note repeatedly. They don’t sell for very much, and sure don’t look pretty, so most players just ignore them.

          What’s interesting about them is that they’re based on haniwa, Japanese clay figures that were ritually buried with the dead between the 3rd and 6th century. I’ll ignore the implication that your town is situated on an ancient Japanese burial ground, but remember that. It’s important.

          In the original Animal Crossing, there was no Wi-Fi connectivity yet, so to visit a friend’s town you had to put the memory card with their town on it into the GameCube’s second memory card slot, and use the train station to get there. However, if you power your console down on the way to the other town, things start to get more than a little messed up.

          Upon restarting the game, your character returns, except with a slight difference: your face is gone. It almost looks like you’re made of clay and someone bore 3 holes into your face for eyes and a mouth…exactly like a gyroid. Your inventory is completely empty as well, with anything you had on you before that fateful train ride being wiped from existence completely.

          Considering your character’s face returns to normal the next time you return to the game after saving and quitting, most wrote this off as a way for Nintendo to say “hey, don’t do that”. But after knowing what the gyroids were originally based on, this takes a bit of a darker turn. Could you shutting off the power when going to that other town indirectly have killed your character, with the gyroid face representing their death?

          Well, those are my favourite creepy gaming easter eggs. I hope everyone has a safe and fun Halloween!

Song of the Week

          In the spirit of the holiday as well as the game I chose as my #1 pick, I felt it only necessary to go with the Halloween theme from Animal Crossing: New Leaf. This song is both creepy and whimsical, fitting the theme of Animal Crossing’s take on the holiday perfectly.

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