Monday 8 May 2017

Editorial: You get a Switch, you get a Switch, and…you don’t

You get a Switch, you get a Switch, and…you don’t

          By all accounts Nintendo should be on top of the world right now. The Switch released to high sales, Breath of the Wild received near universal critical acclaim, Mario Kart 8 Deluxe is selling like hotcakes despite being just a Wii U port, and Splatoon 2 and Super Mario Odyssey have quickly become two of the year’s most anticipated games.

          But notice that I said should. While they’re still riding the high wave of glory that always comes with the successful launch of any product, they’ve put themselves in the news time and time again for the past few months for a problem fans have been complaining about for years now.

          That’s right, it’s time to talk about everyone’s favourite subject: Nintendo’s supply-and-demand problem.

          I briefly touched upon this topic in my editorial where I talked about how buying games has become unnecessarily overcomplicated (check it out here if you haven’t!), but recent events really made me feel that the time had finally come to really take a closer look at what Nintendo’s doing.

          This problem began around early 2015 after the first few waves of amiibo had been released. Without warning, Nintendo announced that figures of some of the less popular characters would be discontinued. This led several casual collectors of amiibo scrambling, following sale charts and shipments to try and find the plastic figure of their desire. It got to a point where Nintendo decided to make basically every amiibo impossible to find thanks to a laughably low stock, including the first wave of Splatoon amiibo.

          Eventually we all breathed a sigh of relief as Nintendo started to be more reasonable with amiibo stock as the craze died out towards the end of the year, but little did we know that the Big N was planning a double sucker punch just one year later.

          Without a hot Wii U title to sell during the lucrative holiday season, Nintendo played their ultimate trump card: nostalgia. The NES Classic was the result, a Plug-and-Play miniature version of the 1985 console that quickly became the bane of gamers and collectors existence. Nintendo somehow managed to stock the thing worse than even the hardest to find amiibo, with some stores receiving shipments of the mini-consoles in the single digits. To date, I’ve never seen one in person. It might as well not exist for me.

          “Oh well,” people said. “Nintendo said it was a collector’s item after all. I guess I’ll use this money I saved on the Switch.”

          They say bad things come in threes, and Nintendo decided to pull their bait-and-switch move yet again, only this time it was with their brand new headliner console. Switches have become notoriously hard to find, while thankfully not as bad as NES Classics. It’s kind of hard to make a console that’s supposed to revive an entire company when nobody can find the damn thing.

          But of course it couldn’t end there. Nintendo finally delivered the knockout punch last month when they announced the NES Classic had been discontinued, less than half a year after it was first released. Their reason? “We don’t have infinite resources.”

          There are rumours that they’re doing this to start production on a SNES Classic due for release this November, but at this point those are still just rumours. Even if they’re true, it doesn’t take away from how scummy it is to introduce a console, barely make any, and then discontinue it while people are still trying to get them.

          This of course leads to people buying NES Classics and Switches from scalpers at ludicrous prices, leaving nobody happy except for the guy who bought 10 Wii Fit Trainer amiibo when they came out and put them up on eBay for $300 a pop. Nintendo doesn’t make any extra money off their products being resold, and obviously consumers don’t want to spend more than the suggested retail price.

          Nintendo sincerely needs to drop this “collector’s item” idea they got when amiibo made it big. When someone mentions a “collector’s item” to me, I don’t think of something that is literally impossible to find and requires midnight pre-orders and travelling the area like a wandering adventurer in hopes you’ll find what you’re looking for to get it. I think of something with a limited release that has a lot of stock so everyone who’s interested in this once-in-a-lifetime product can get their hands on one easily. While I may love travelling great distances searching for rare items in Breath of the Wild, that joy doesn’t translate to the real world, Nintendo.

Song of the Week

          Mute City – Mario Kart 8

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