Rush Job
Prey,
Bethesda’s first big game of the year, released last week to very little
fanfare. There was little in the name of advertising or lead-up. The game just
kind of showed up finished on Tuesday, and those who were looking forward to it
bought the game.
With the release of this game,
Bethesda once again decided to employ their new review embargo policy: no
review copies for anyone. Every single person, regardless of whether they’re
journalists, reviewers or just normal folks, has to wait until launch day to
play their games.
First employed with the release of Doom last year, here’s why Bethesda
decided to screw over reviewers: “It led to speculation about the quality of Doom. Since then it has emerged as a
critical and commercial hit, and is now one of the highest-rated shooters of
the past few years.”
In normal, not-insane people terms,
this basically means that Bethesda feels that everyone should put blind faith
in them just because they released one game that was a big success despite
having a late embargo. Normally, when a game developer decides to delay the
review embargo, it’s because they have extremely little faith in the product
and are trying to hold the low review scores as close to release as possible in
hopes that potential customers won’t see them and will buy their game on Day 1
anyways.
Since then, Dishonored
2, Skyrim: Special Edition and now Prey
have released with no reviews on Day 1, leaving the consumer with no
trustworthy sources on whether they should shell out $60 of their hard earned
cash on the games. Checking Metacritic on Day 1 for Prey, the only review there was an in-progress one without much
content. Doesn’t exactly build consumer confidence, does it?
Regardless of the immense backlash from fans and
critics alike, Bethesda continues to back this policy. They keep trying to
paint themselves in a more positive light every time it comes up, most notably
pulling the classic “nobody says you have to buy our games on Day 1” argument.
But this falls flat when you remember one crucial detail: we live in a games
industry that’s currently dominated by pre-order culture, and Bethesda is
certainly not an exception to that.
If you decided to pre-order Prey, you got the “Exclusive Cosmonaut
Shotgun Pack”. This gives you a special in-game weapon I don’t believe you can
get anywhere else, as well as some bonus goodies like extra medkits and
crafting materials to help you on your alien squashing adventure. It should be
mindboggling to see a developer can go from encouraging waiting to see reviews
before buying their game to shoving all the bonus content Day 1 adopters will
get down everyone’s throats, but once you spend enough time in this industry
these things stop being surprising.
This review policy isn’t just bad for
consumers either. Game reviewers for major sites like IGN and Kotaku are
especially taxed by these policies. Clicks are everything in online business,
because the more clicks you get on your review, the more cash comes rolling in
at the end of the month. Because of that, these sites are in constant
competition with each other to get their reviews of the latest major releases
out first.
The biggest problem with this is that
Bethesda now gives these sites little to no time to actually write reviews.
Most game developers will send these sites review codes two weeks to a month in
advance, giving the reviewer time to go through the game at their own pace,
taking note of their various praises and criticisms along the way. At the end
of the day this results in a more eloquently written review, because the writer
was allowed to spend more time in the game and really get to know it better.
This is a thing that cannot happen
with Bethesda’s review policy unless the reviewer also happens to be a
speedrunning god. Because sites like IGN depend on the reviewer getting their
article out before everyone else, this means that they have to rush through the
game, which often results in them not enjoying it as much as they would’ve had
they taken their time with it.
At the end of the day, Bethesda’s
review policy only benefits to one entity: Bethesda themselves. No reviews on
Day 1 mean that they’re able to avoid any potential negative criticism that
might convince early adopters to skip out on the game. Their excuse that you
don’t have to buy their products on Day 1 ring hollow when you look at the fact
they participate in pre-order culture. And ultimately the reviews that do come
out are usually rushed in an attempt to get more clicks, leaving consumers that
decide to wait with lackluster criticism that doesn’t help them with their
purchase whatsoever.
Bethesda needs to get with the
program. Just because they released one good game with this policy in place
doesn’t mean we won’t be seeing another Elder
Scrolls Online down the road. Holding back review codes due to low
confidence in a product is scumbaggy in the first place, but doing it for all
your games regardless of quality turns buying one of your products into a
complete gamble. With no reviews to fall back on I can’t accurately predict
whether a Bethesda game will be worth my $60 or if it’ll turn out to be a buggy
mess. If they want to build consumer confidence, their first real step should
be to go back to the drawing board and remove this plan entirely.
Song of
the Week
Streets of Whiterun – The Elder Scrolls V: Skyrim
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