Can’t let you do that, Star Fox!
(This
review contains minor spoilers!)
I’ve never really considered Star Fox
64 to be the timeless classic many see it to be. Don’t get me wrong, it’s a
fantastic game and I’ll still come back to it from time to time. I just never
really grew up with it, so I don’t quite have the nostalgia most have for it. However,
when I was younger, I played a lot of Star Fox Assault, and while I’ll admit it
hasn’t aged gracefully, it will always hold a special place in my game
collection.
So along comes Star Fox Zero, not a
sequel or a remake of any older games, but instead a “reimagining” of the 64
game. That’s the first of many problems that plague Zero from the moment you
press start. Because Zero is resting so much on 64’s laurels, it never quite
gets a chance to be its own thing, instead reminding them how they could be
playing a much better version of the same game.
Make no mistake. Star Fox Zero is a far
worse version of Star Fox 64 3D, a remake of a Nintendo 64 game from 1998.
This is one of those rare games that
somehow manages to get nothing right.
None of the clear love the developers had for the game that was present in past
installments is here at all. Instead, this feels like Nintendo flipping the
middle finger to their fans and saying “You want your new Star Fox game? Well,
here it is! Suck it, nerds!”
Let’s start with the graphics. Overall,
it looks like it would fit comfortably with games like Skyward Sword or Mario
Galaxy 2. That’s not exactly a good thing, especially when comparing how the
Wii U can handle excellent graphics, as shown in games like Mario Kart 8 and
Yoshi’s Woolly World. Framerate issues abound when anything happens on screen,
including the frequent explosions. Whenever anything goes boom, the game turns
choppy. You’ll often take lots of damage because of this. Pop-in is a big
problem as well. Either every ship in the game has a cloaking device, or the
developers just didn’t bother hiding these huge flagships fading in out of
nowhere. It’s honestly embarrassing to look at.
Then, there’s the sound. The music is
traditional Star Fox fare, nothing too special or memorable. It doesn’t help
that it’s often drowned out by the laser fire, even listening to the music on
its own doesn’t show off any clear winners.
The real problem with the sound is the
character dialogue. Unlike Star Fox 64, where the dialogue was so goofy and
cheesy it was fantastic, the dialogue in this game is borderline unbearable. Falco,
Slippy and Peppy never stop talking, repeating dialogue over and over again
until you want to tear your eardrums out. Make a mistake and fly into a
building, and you’ll be hearing about it. Are you taking too long to finish a
mission? You’ll get chastised. Mercifully, the voices only come out of the Wii
U Gamepad, so with a flick of a switch, they can be muted and you’ll hear from
the cast no more.
And last, but certainly last not, the
biggest issue with the game, and one I’m sure you’ve heard about. See, Andross
isn’t the true villain of this game, and neither is Star Wolf. No, this time
Fox McCloud’s biggest adversary comes from within. His Arwing itself is
literally fighting against him. I’m talking of course about the heinous
controls.
Before playing, I read the reviews and
heard what people said about the controls. I figured they couldn’t be that bad, and maybe they just required a
little extra work. But until you get your hands on it yourself, you just don’t
know.
The controls (and by extension, the
camera) in this game are absolutely unforgivable. They seemed to try for
Splatoon-style control mechanics, with the Wii U Gamepad’s gyro controls being
used to aim and the control stick to move. Whereas this works in a third-person
shooter, however, it completely bombs in an on rails shooter like Star Fox.
See, the Arwing sections in 64 and
Assault work because you can clearly see what’s coming at you, and you have
time to react accordingly. In Zero, you have no such advantage. The camera
angle on the TV is so bad, you’ll only take out an enemy ship if you get super
lucky. Otherwise, you need to look down at the Wii U Gamepad screen to use more
precise aiming. This puts you in an Arwing cockpit view, allowing you to try
and take out the enemies using the Gyro controls. More often than not, they’ll
get away as you awkwardly shift your body to try and do anything.
This leads to even more problems, if
you can believe that. The cockpit view on the Wii U Gamepad has a very limited
view, so you have no idea where you’re flying. I lost track of how many times I
looked up from my Gamepad just to watch in horror as I crashed face first into
a building. It’s the game equivalent of texting while driving.
Fortunately, the Arwing isn’t the only
available vehicle in the game. There is also the all new Walker, which I find
to be the only good point in the game. Think of it as a shakier, looser version
of Splatoon’s controls. It works passably, nothing to write home about though.
Then there’s the Gyrocopter, an extremely slow and tedious helicopter that is a
complete pain to play as. The Gyrocopter’s main feature is that it can drop
down a tiny robot to hack computer panels and pick up items. That all sounds
fine and dandy, but you often have to be extremely precise with where you place
it, or else you need to reel him back in and slowly place him down again. Rinse
and repeat until you get it right.
Star Fox Zero is an embarrassment to
Nintendo fans, the developers, the Wii U, and the Star Fox series as a whole.
Even the huge delay it got from last winter to now wasn’t enough to salvage
this shaky mess of a game. But still, seeing the poor reception and sales this
game got, I can’t help but feel a little bit sorry for this series. Like it or
not, there’s no denying that Zero may have inadvertently been Team Star Fox’s
final flight.
FINAL SCORE
2/10
Awful
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