Sunday 15 May 2016

Star Fox Guard Review

Five Nights at Slippy’s
(This review is spoiler-free!)

          It’s a sad day for the Star Fox franchise. Not only was Zero a disappointment on a massive scale, but as it turns out, Star Fox Guard, the game included as basically a pack-in bonus to the main game, somehow manages to run circles around it.

          When I first heard about Guard, it sent tons of red flags up for me. It’s basically a Wii U tech demo from an E3 long since passed, reskinned with a Star Fox design, and it stars Slippy, arguably the most hated of the four leads.

          Yet surprisingly, it somehow works. Not only that, but I’d say that whereas Zero is a disaster that should absolutely be avoided by all except the most passionate of Star Fox fans, Guard is a fun time that I’d absolutely recommend to fans of puzzle or RTS games.

          So what’s the point of Guard? Well, you’re in control of the camera system of a mining colony/maze that is currently being attacked by robots. Your job is to flip through the cameras and take out the bots with lasers before they make it to the core.

          It sounds simple, but I had a lot of close calls while playing. I’d often be down to my last line of camera defences as I tried to locate and take out the robot threat.

          Speaking of the robots, while the designs aren’t great and are by no means original, it’s fun to see all the different types that show up. Some of them look like radar dishes that take out cameras, others explode into smoke bombs, and still others are shaped like miniature tanks that can cost you the game if you let them get far enough. They aren’t exactly memorable enemies, but for a game like this, they work just fine.

          The rest of the presentation is about the same. The graphics are no better than Zero’s were, looking more like a late Wii game than a late Wii U game. Onscreen, all the cameras are displayed on monitors, surrounding one large monitor that displays the feed of the camera you’re currently in control of. This may seem like a bit nitpicky, but the other cameras show a choppy, 1 fps version of the main cameras. I would’ve liked to see a live feed instead, but it really doesn’t matter. For a smaller game like this, I can forgive that.

The sound design and music is nothing special either. Each area only gets one song that loops endlessly, and by the time you’ve reached the final level and are ready to move onto the next planet, you’ll be on your hands and knees praying you’ll never hear that specific tune ever again.

          The controls I found were a little more hit-or-miss than I would’ve liked. Guard thankfully drops the gyro-controlled nightmare Zero insisted on you, going instead for the standard control stick movement. However, the cameras movement is extremely sensitive, often requiring you to make the slightest of adjustments to properly aim at the robots. In a game where aiming is one of the most important parts, this can be a big problem.

          Moving through the cameras also takes some time to get used to. Instead of cycling through them looking for the one you need, you look down at the GamePad to find which one you need, and then tap it with the stylus to activate the feed on the TV screen. It can be a little disorienting at times, especially when you’re in a rush and desperately looking for the right camera, but it works for the most part. As an added plus, you can see the robots on the GamePad as well, so you’re able to keep a close eye on them while you scramble around to find the camera you need.

          Right now, Star Fox Guard is available for $15 on the Wii U eShop. I’d say look at some videos of the game first before deciding if it’s worth the price, and you should absolutely not buy the physical bundle with Zero. For what it is, Guard is a fun puzzle/RTS/tower defence game that’s good if you have some time to waste, but not much else. If you feel like it’s something you’d like, I’d say you should absolutely go for it.

FINAL SCORE
6/10

Okay

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