Monday 31 July 2017

Editorial: The Splatoon Standard

The Splatoon Standard

          DLC being included in games has become the norm instead of the exception. When buying any new game, there’s always a good chance that the developers are spending launch day working on more content set to be released later. I’ve always said that there’s nothing wrong with new content, so long as it’s stuff worth paying for in a game that’s worth going back to.
          But with recent game announcements and releases, a question’s been sticking in my mind: when should developers charge for DLC?

          A recent and much welcomed trend changed gaming forever, arriving in the form of 2015’s surprise hit shooter Splatoon. Splatoon launched without much content to its name, but it also came equipped with a promise: Nintendo swore it would continue to update and upgrade the game over the course of the entire year with new gear, weapons, maps, and even entirely new game modes. They delivered on that promise, leaving the game as one that many consider to be the pinnacle of the Wii U’s library.

          Nintendo employed a similar strategy a few months later with the launch of Super Mario Maker, and at that point developers around the world were turning their heads. Nintendo’s aquatic-themed paintball game went on to win several awards for Best Shooter that year, defeating industry giants like as Halo and Call of Duty, and the recent launch of Splatoon 2 on Nintendo Switch was met with critical and commercial acclaim, with new weapons already starting to roll out as Nintendo prepared for apparently up to two years of new content and support for the game.

          Other developers were quick to take note: Splatoon was able to, in the words of the game’s Squid Sisters, stay fresh in the minds of gamers everywhere because new content was being released frequently. Games like Overwatch and Titanfall 2 began to release with promises of new characters, stages and special events to be given to players free of charge later on down the line. EA made gamers everywhere breathe a sigh of relief when they announced Star Wars Battlefront II would also be going down the path of the squid kids, doing a complete 180 on what its predecessor was so lambasted for. Aside from optional microtransactions here and there, the current consensus seems to be that the price you pay to buy the game should also include everything that is released later.

          This doesn’t sound too bad, except that not every game has adopted this principle. Two of this year’s most successful releases, Horizon: Zero Dawn and The Legend of Zelda: Breath of the Wild are employing paid DLC models, with Zelda’s having already begun with the release of a new dungeon in June. Both are expected to release more in the Holiday season, with Zelda giving a new questline and Horzion adding a tundra-themed area to the map, complete with new quests, settlements and the like.

          So the big question here is primarily why did Nintendo slap a price on Zelda’s extra goodies whereas games like ARMS and the Splatoon franchise give out their additional content for free?

          One explanation is that the size of the update and the amount of work put into it requires the extra cost. By the sound of it Horizon’s new update will be adding a significant amount of new content to the game, making it feel more reasonable why we’ll need to pay a bit more. A whole new area of an already enormous map would be significantly harder to make than, say, a new character for Overwatch. The fact that it’s all being released in one huge update instead of a bunch of mini updates over time like Splatoon does is also a major factor.

          I still say that Splatoon is in the right when it comes to DLC: games are already pretty darn expensive as is, especially if you live in Canada like I do. Having a game you already paid for give you more stuff for free is always nice, and it keeps you coming back for more months and months after buying the game. I’m really looking forward to spending a lot more time with games like Overwatch and Splatoon 2 for years to come thanks to the continued support of the developers.

Song of the Week

          Color Pulse – Splatoon 2

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