Saturday 22 July 2017

Crash Bandicoot N-Sane Trilogy Review

Crash Bash
(This review contains minor spoilers!)

          I didn’t think much of Crash Bandicoot when it came out. I wasn’t super old at the time, and I was basically glued to Nintendo systems around the time and didn’t care much as to what Sony had to offer. All I knew about Crash was that he was orange and had some pretty weird commercials starring this unholy demon.

          Didn’t exactly sell me on the concept.

          But after trying out the game in the fun Easter Egg included in Uncharted 4 last year, I was really excited when the N-Sane Trilogy was announced and I’d get to see what all the fuss was about. So is Crash Bandicoot N-Sane Trilogy worth your time, or is it yet another recent case of misplaced nostalgia gone awry?

          The first thing you’ll notice upon starting the game is that it has personality the likes of which are hard to find anymore. Crash himself and his female counterpart Coco have loads of subtle and adorable animations that bring these silent protagonists to life, making them a joy to watch. Crash just exudes flavour, and the hilarious enemies and oftentimes beautiful backgrounds make this world feel truly alive.

          The second thing you’ll notice is that the N-Sane Trilogy lives up to its name when it comes to the difficulty at times. This game takes no prisoners and gives no mercy to you as you jump, spin, swim, ride baby polar bears and even motorbike through the wacky world of gaming’s second favourite marsupial.

          Gaming’s first favourite marsupial is probably the titular stars of the all-time classic Koala Brothers Outback Adventures.

When are we getting a remake of that, Vicarious Visions?

This leads to the one big issue with the N-Sane Trilogy: the original Crash Bandicoot hasn’t aged super well. A lot of the platforming trials feel like while they might’ve been fine in the 90’s when 3D platformers were still in their baby stages, a lot of the deaths you receive when playing this part of the N-Sane Trilogy are due to a lack of depth perception in seeing exactly where the next platform is in front of you, as well as an occasional trick jump that you need to be prepared for. One early level sees Crash clear out a wall of boxes, only to find a pit immediately behind it. You can’t really expect the pit, so it’s a life basically guaranteed to be lost.

Despite this, I’m happy to say that Crash Bandicoot 2 and Crash Bandicoot Warped have both aged extremely well. It’s immediately obvious that the original Naughty Dog developers used the first game as a testing ground for the stuff used in the sequels, because the N-Sane Trilogy versions of them are some of the best non-Nintendo developed 3D platformers on the market right now. Gone are the depth perception challenges and frustrating difficulty. In both 2 and Warped the difficulty feels much fairer, resulting in an extremely satisfying experience I found it hard to tear myself away from.

The gameplay is fairly simplistic. You pilot Crash in a straight line to the end of the stage, collecting various doodads along the way, such as tribal masks to give you extra hits and invincibility and magic crystals to unlock boss fights. The villainous Doctor Cortex has employed everything and the kitchen sink to put a stop to the bandicoot’s antics, and each level requires you to outwit enemies and perform some pretty difficult platforming challenges to make it to the end. Each level is wonderfully unique, and you’ll never feel like you’re playing a clone of something you’ve already done. Some of the levels that try a wacky mechanic don’t always work (Warped’s motorbike levels are just plain awful), but every level that just sticks to the tried and true platforming is fantastic. The famous Indiana Jones boulder chase levels are some of the hardest in the collection, but they’re also the most fun in that you have no idea what the game’s going to throw at you next.

I think that’s what I liked the most about the Crash Bandicoot N-Sane Trilogy. No matter how much I played, I never knew what was coming next. Naughty Dog did a great job at creating these games, two of which have managed to defy the odds and remain some of the best platformers ever up to two decades after release, and Vicarious Visions has made them look better than ever thanks to the delightfully personable animations on Crash and crew. While the first game is definitely skippable, I’d absolutely recommend checking out this game to play 2 and Warped. In a time when nostalgia is running rampant and with so many failed attempts to capitalize on it like Yooka Laylee around, it’s nice to know that even with so much changing, some games will still be awesome.

FINAL SCORE
8/10

Great

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