Sunday 13 November 2016

Titanfall 2 Review

Smashing!
(This review contains minor spoilers!)

          When the first Titanfall came out, I ignored it completely. It just didn’t interest me at the time, and when the game seemingly disappeared off the face of the Earth a few months later, it seemed justified. But when Titanfall 2 released to insane critical praise, I just had to see what was up.

          And in all honesty, I see what they were talking about. Titanfall 2 has stolen long periods of my time away with an incredibly polished experience that is guaranteed to be an enjoyable experience for even the most cynical gamers. Everything in the game seems to have been crafted with nothing but love and hard work by the developers at Respawn, which clearly shines through and allows the game to give you everything it’s got and never hold back.

          The first thing the game does right is the campaign. I’ve said before about how singleplayer and multiplayer modes have been locked in a battle for the spotlight in games for years now (in fact, I wrote an entire editorial about it), but Titanfall 2 rectifies that by having the campaign and multiplayer function as two separate entities that are able to support themselves, instead of one relying on the other. The campaign is self-contained, highly polished, and is honestly the highlight of the game.

          You assume the role of soldier Jack Cooper, a soldier training to someday pilot a titan of his own. But after a mission gone wrong, you become accompanied by a titan named BT-7274, as you venture to stop an evil corporation from powering a superweapon. Over the course of the story, the two exchange some fun banter (you can even choose what quip you want Cooper to respond with), but ultimately neither of them really have much depth. BT is essentially Baymax from Big Hero 6, but with military expertise instead of medical. He’s very loveable, yes, but that’s about it unfortunately. You, as the player, are sort of able to dictate what kind of person you want Cooper to be, although only extremely slightly through the occasional choice of two options for what you want him to say. He’s thankfully not the stereotypical angry soldier trying to avenge something we’ve seen ten million times before, but I do wish he’d had a little more background. Nonetheless, you grow connected and enjoy your time with both of them. The villains have some fun personalities as well, but are ultimately flat and uninteresting. Their plot is a standard “conquer the world with a superweapon” story, which while it works fine in a game that in all honesty isn’t too focused on story, I do wish a little more had been done with it.

          At first I assumed that the campaign was going to be the usual first-person shooter campaign: more or less a grounds to learn the mechanics you’ll use in multiplayer mode. Titanfall 2 breaks those expectations early on, as you are thrust into a jungle environment where you must run, hide, and parkour your way around to find a battery for BT before the goons of the evil corporation capture you. It’s a fantastic way to open the campaign, and it only gets better from there. The ending in particular is insanely fun, with great setpieces and bosses where you put everything you’ve learned over the course of the 8 hour campaign to practice.

          The campaign continues to break expectations by introducing some elements that aren’t in the multiplayer at all, such as an item that allows you to jump between the past and the present. It’s an excellent idea that is executed perfectly, as you travel through the ruins of a laboratory, only to press a button and find it when it is sterile and operating. When confronted with a wall of enemies, with a click of a button you warp back to the present, walk right through them, and then surprise them from behind when you jump back to the past. Alternatively, the time travel assists you in parkour, as you jump from a wall in the present to the wall in the past, back and forth until you reach your destination. It’s an awesome mechanic that tragically doesn’t get a lot of screentime.

          Speaking of the wallrunning, I should probably talk about the controls. They’re super tight, super firm, and you never feel like you’ve lost control or the game was at fault for a death. I’ve seen some pretty ridiculous moves be pulled off in multiplayer mode, and while I’m nowhere near skilled enough to do some of the crazier stuff I’ve seen, the parkour element to the game is easy to figure out for casual players. I do have a one small nitpick, in that your character’s double jump is more of a second jump. You don’t gain any extra height, and it’s used to gain distance over gaps more than anything else. Honestly though, that’s really it.

          The other main draw in Titanfall 2 is, obviously, the titans. While it is an undeniable blast to stomp around the map as a giant murder machine, tearing through foot soldiers like you were mowing the lawn, they do come with their fair share of problems. While this isn’t as evident in the campaign, in the multiplayer mode you’d think the titans were made of plastic. The titans can only take a handful of hits from an opposing titan before it’s all over and you have to wait a lengthy amount of time before you summon it back. This wouldn’t be a problem except for the fact that medkits for your titan are few and far between, unless you retrieve one from killing an enemy titan. Titans in multiplayer are less of an end-all superweapon and more of a temporary power-up that’s fun while it lasts, but ultimately doesn’t last long. It’s a shame, considering those few moments you get to control the game’s namesake are an absolute joy.

          Onto the multiplayer, Titanfall 2 continues the EA shooter tradition of having several different modes for you to choose from depending on what you want, from Deathmatch, to Point Capture, to no titans and more, there’s something for everyone here. Granted, not all these modes were created equal, and some are significantly less fun than others. My personal favourite is the Capture the Hardpoint mode, where you and your team scramble to keep control of 3 points of interest. Deathmatch is a lot of fun as well, as is the Bounty Hunt mode. Bounty Hunt is an incredibly clever idea, with each kill of either enemy players or AI netting you money that you can return at specially marked “banks” for a bonus. But the catch is that the more cash you accumulate, the higher the bounty price on your head. Rinse and repeat until one of the teams wins.

          What’s cool about Titanfall 2 is that even when you lose, there’s still a way to have fun. At the end of each Multiplayer match there is an “Epilogue” segment, in which the losing team attempts to escape to the dropship while the winning team tries to pick them off and destroy the dropship. This adds a frantic extra chapter to multiplayer matches as everyone scrambles to increase their final score ever so slightly, and it can be a lot of fun. The thing is, the dropship is pretty easily destroyed by the enemy team, especially considering most often they’re still in their titans and cut through it like butter.

          The best thing I can say about the Titanfall 2 multiplayer is that it’s the type of game that results in a lot of stories to tell afterwards. For example, I was playing Bounty Hunt when a message popped up saying that a high bounty AI had appeared on the map. I ventured into an orange aura, expecting the bounty to spawn in there. Seconds later, true to the title of the game, a titan fell on me. All I could do was laugh at my own obliviousness as the high bounty enemy I had hoped to pick off for easy money wandered away, leaving my character no more than a smudge on the ground.

          You can customize both your pilot and titan with multiple different builds, each with their own strengths and weaknesses. I personally went with a more assassin-like build, allowing me to turn invisible and charge at enemies with a close range rifle for quick and easy kills. As for the titan, I took how quickly the titans ran out of HP into account, choosing a more defensive build that prioritized health and defense. There’s really something here for every playstyle, and no pilot or titan is without their strengths or weaknesses.

          The one thing I really disliked about the multiplayer is that ultimately it’s not super memorable. All of the maps are gray and indistinct from each other, and there’s no real incentive to keep going except to unlock the next gun, which kind of rings hollow once you’ve found a build that resonates with you. That’s not to say the multiplayer is bad. Far from it. While it’s really good, I’d still say that the campaign is ultimately the more entertaining part of the game and that there’s better first-person multiplayer shooters on the market right now. While it’s one of my few gripes with the game overall, it’s still a pretty major one, and it concerns me for the future of the game.

          That’s not to sell the game short at all, because Titanfall 2 is a fantastic example of a shooter that is able to juggle both singleplayer and multiplayer experiences, ultimately creating a game that is satisfying in all aspects. The campaign is surprisingly engrossing and invigorating, standing out from the opposition and creating an experience that sticks in your mind. And while it’s not perfect by any means, the multiplayer continues to delight in its frantic, fast-paced action and multiple modes. If the hero-based multiplayer of Overwatch isn’t your jam, I would heartily recommend Titanfall 2. It’s one of the most fun experiences I’ve had with a game this year, and I think you’d agree.

FINAL SCORE
8/10

Great

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