What is the superior Smash Bros game?
Ah, now there’s a topic that sparks debate! Despite only having 4
installments, Nintendo’s Super Smash Bros. series has sparked debate over which
installment is the best: the original on N64, GameCube’s Melee, Wii’s Brawl, or
Smash 4 for Wii U?
Oftentimes when this question comes
up, the 4 combatants are cut down to 2: Melee and Smash 4. While influential,
the original game doesn’t exactly hold up against its more refined sequels, and
although Brawl has a lot of great exclusive features, the heavy random elements
prevented it from surviving in the eSports scene. Personally, I think all 4
games are fantastic in their own right, but for the sake of this article, I’ll
mostly focus on comparing Melee to Smash 4.
To an outsider, it’s a no brainer
which game is better. Smash 4 has more characters and stages, it’s the only
game in HD, and it supports up to 8 players. Why would anyone prefer the game
with half the content?
The answer is surprisingly easy. In
terms of controls, Melee is still the most advanced of the games, with several
complicated move strings and exploits that professional Smashers use to fly
around the stage at near supersonic speeds. Those who claim Melee is the best
game in the series say so because on a purely strategic level, Melee is the
much more refined of the two, taking much more professional skill and
hand-eye-coordination to master.
But that, to me, is what truly sets
the two apart. There’s ultimately no real winner here, because people prefer
the two games for entirely different reasons. Smash 4 is such a hit because it
is the perfect example of a game you can sit down and have a good time with.
Gather a few friends, choose your character, play with items on or off, the
works. And while Melee can be enjoyed the same way (I myself played the game
for years with no knowledge of wavedashing or L-cancelling), Smash 4 is the
true king of the casual party because of the significantly more content it has
over Melee. I’m sure there are those who’d argue with me over that, but at
least with me that example has rung true.
But again going back to the
competitive scene, while there are Smash 4 tournaments just the same as there
are Melee tournaments, the Melee tournaments are the ones that get hugely
publicized for the same reasons I mentioned earlier: anyone can pick up and
play Smash 4 and learn it, but it takes a professional to truly master the ins
and outs of Melee.
Ultimately, both games are superior to
the other in their own way. In terms of the competitive scene, Smash 4 cannot
compare to Melee, but in terms of just having fun with friends, I prefer Smash
4 over its older sibling. Both games also excel at what the other does best,
but neither can catch up to the other one.
But this is where the other big question comes in: considering
Masahiro Sakurai and the other developers currently working on the Smash series
want the games to be accessible to all players regardless of skill, it’s likely
Melee will continue to rule the roost when it comes to competitive Smash for a
lot longer. So, at least for hardcore Smashers, Melee will never fade into
obscurity. But the same cannot be said for Smash 4. Eventually, regardless of
how long it takes, Smash 5 will come along, and at that point, will Smash 4 be
able to keep up?
We’ve all heard the rumour that Smash
Bros on the Nintendo Switch will just be an updated version of Smash 4, and
Smash 4 will be the base game from now on. But considering Nintendo themselves
haven’t said anything on the matter yet, I’ll just ignore that for now. After
every Smash game, Sakurai continues to say that each of them will be his last
one. He wanted Melee to be the final game, until he made Brawl, and for a while
Brawl was to be the last one, but then Smash 4 came along, and we’re seeing it
happen again with the Switch on the horizon. Smash 4 is only 2 years old, but
people are already looking to what the future will hold for Smash. That doesn’t
bode well for Smash 4.
In terms of liveliness, Smash 4 won’t
be long for this world once Smash 5 comes along. I know I haven’t touched Brawl
since Smash 4 came out, and in terms of the casual scene it’s been almost a
decade since Melee was relevant. When Smash 5 eventually comes along (and
believe me, it will), Smash 4 will become obsolete, while Melee will likely
continue to be the go-to for professionals should Smash 5 continue to choose to
appeal to the casual crowd over the more niche crowd.
So does that mean Melee is the
superior Smash game? Well, in terms of timelessness, yeah. Living in a time
when many games get replaced by their sequels as soon as the new one comes out
(especially in the shooter market), Melee has continued to survive against all
odds 15 years after its release. And although Smash 4 is my personal preference
over the two, there’s no denying that it won't last, should the next game one-up
it.
In the end, though, it doesn’t really
matter as long as you’re having fun. Both games are hugely enjoyable, because
at their cores they’re both Smash Bros games. Whether you love Melee’s
fast-paced strategic gameplay, Smash 4’s flashy graphics and huge content, or
you prefer the original game or Brawl, there’s always a good time to be had
when playing Smash.
Song of the Week
I think every gamer has heard the
opening theme from Smash Bros Melee at least once, but you may have missed the
live orchestral version from the Smashing…Live! CD. Included as a freebie in
Nintendo Power, Smashing…Live! included classic tracks from Melee such as Jungle
Japes and Fountain of Dreams performed live by an orchestra. My personal
favourite is their take on the classic Opening theme, which is music to the
ears of any longtime Smash fan.
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