Sunday 6 November 2016

Dragon Quest Builders Review

Slimecraft
(This review is spoiler-free!)

          This is my first foray into the Dragon Quest series, so forgive me if there’s anything important to the lore or overall themes of this game that I missed. Dragon Quest Builders takes a very different approach to the action-RPG style of games, putting the focus on building and crafting. Add in a world made entirely of cubes, and you’ve got Minecraft: the RPG.

          I like both Minecraft and action-RPGs, so I thought this would be an interesting concept. And it is! A lot of the ideas behind it are really creative, and I could see this going places. The problem is the execution of said ideas is dull, uninspired, and not fun to play.

          Dragon Quest Builders starts you off as a hero with the power to build, thrust into a world overrun by monsters and sparsely populated by people who have lost their creativity…or something like that. The story isn’t exactly compelling, but you can fortunately ignore it for the most part. The characters you meet are boring archetypes you’ve seen a million times before, and the only reason you’ll talk to them is to get quests or further the game.

          The first thing you’ll notice upon starting up the game is that the presentation is absolutely dreadful in all aspects. The graphics are muddy and not at all interesting to look at, and they would look more at home on the PS2. With so many different games these days creating blocky worlds in the wake of Minecraft sparking that idea, this is not exactly one that impresses. The music doesn’t fare much better, with only a handful of tracks that loop infinitely. Upon hearing the minute long theme of my town play for about the millionth time, I was ready to mute the TV. Another smaller nitpick is that sometimes other characters will say things at you via speech bubble while you’re walking around. The problem with this is that someone decided it would be a good idea to have the speech bubbles be white text on a light yellow background, making it impossible to read unless you either squint or look really closely.

          With the presentation being a disaster, you’d think the gameplay would make up for it, right? Well, it does in some aspects, but fails in others. The main theme of the game is, of course, building things, and this is where Dragon Quest Builders shines brightest. I had a lot of fun constructing simple rooms of dirt and stone, even if they were laughably simple to make. The most fun was when a villager gave me a blueprint, and I built her a house exactly how she wanted it. I wanted to do more building and less…everything else. Crafting is extremely simplistic, with the game just telling you what materials you need to make something, and then automatically creating it at a crafting table. You discover new recipes by taking quests from NPCs during your quest. It’s not very deep, but fine for what it is.

          Unfortunately, Dragon Quest Builders takes the No Man’s Sky approach to the rest of the gameplay. 90% of your time in-game is spent gathering materials to craft some new contraption in an attempt to further the game in some way. An NPC will give you a mission to collect something, you go get it for them, then craft it into whatever they want, rinse and repeat endlessly. The entire game is one massive fetch-quest, and it never stops being boring.

          This wouldn’t be a problem if exploring and foraging were actually fun, but they sadly aren’t. In addition to being assaulted by the endlessly looping one minute long music track the whole time, you must deal with the two worst parts of the game: the camera and the combat. The camera is the lesser of the two evils, being player controlled, but it always seems to be at a bad angle regardless of where you put it. Especially in forested areas, it’s incredibly difficult to see what’s going on, because you’re trying to find your character through trees or behind small blocky hills.

          As for the combat, it’s literally the pits. Simple and archaic, all you do is swing your sword until either you or the enemy drops dead. There’s no finesse or skill to it. Hell, the game flat out tells you fighting monsters is pointless at one point, unless you need to kill one for a specific crafting item. It doesn’t earn you experience points or give you crafting recipes. You only level up through building your town. Instead, I found myself giving enemies wide berths because I hated fighting them so much.

          Did I mention that the fighting itself sucks? Because of the awful camera and short range of your attack, it’s extremely difficult to figure out when the enemies are in range of you hitting them. So let’s say you’ve finally managed to position yourself in front of the enemy and you’ve gotten a few hits in. Now you have to avoid the enemy’s attack. There’s no dodge or avoiding mechanic, aside from a shield you can craft. To avoid attacks, you must either flee in terror, meaning you have to reposition yourself again, or just take the hit. Even worse, if you take a hit and go for healing items, enemies can still hurt you while you clumsily fumble around in your inventory looking for healing items.

          Speaking of the inventory, it’s incredibly small and limited, only allowing you to carry just over a dozen different types of materials at a time. It’s not a massive problem, considering you can leave useless items in chests back in your town, but I’m the type of guy who likes to be prepared for whatever situation may come my way in games.

          The only time combat becomes remotely interesting is when armies of monsters all rush your town at once. When this happens, you can hang back and let your NPC villagers do most of the work. When this happened, I usually had them trap the enemies in a corner and took on the boss monster myself, using my incredible “hit him twice and then run away” tactic endlessly.

          Dragon Quest Builders takes an interesting idea and squanders it under endless amounts of boring gameplay and bad presentation. I think fans of games like Harvest Moon or Stardew Valley might find something to like here, but as I didn’t like either of those games, it just wasn’t for me. The exploration was slow and tedious, the graphics were lackluster, the music just plain awful, and while I enjoyed building and crafting, there wasn’t enough of it to keep me invested. If you’re looking for either a building game or an action-RPG, you’d be better off looking somewhere else.

FINAL SCORE
3/10

Bad

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