Wednesday 23 November 2016

Pokémon Sun and Moon Review

Welcome to the Ohana
(This review contains minor spoilers!)

          If you’ve been living under a rock, you may have missed that it’s the 20th anniversary of the Pokémon series this year. In celebration of this, The Pokémon Company has pulled out all the stops, releasing loads of content under the Pokémon name, and for the most part it’s all been of high quality. It all culminated with Pokémon Sun and Moon, the first ever releases in the seventh generation of the main series Pokémon games. But with all that hype, do the games stand as a new franchise pillar, or join the ranks of the more forgettable releases?

          Right off the bat, you can tell that Sun and Moon is trying to distance itself from several franchise hallmarks, while still keeping more fundamental elements around to create a Pokémon experience that, while ultimately very traditional, is able to stand out on its own. You play as a young trainer who has just arrived at the Hawaii-inspired Alola region, ready for adventure, excitement, and new pocket monsters galore.

          The most noticeable change from previous installments is the eschewing of the tried-and-true gym badge collection. Replacing this is the Island Challenge, an all-new series of trials that each behave differently. The challenge works similarly to the gyms in that you travel around Alola, meet each Trial Captain, complete their specific objective, defeat a final boss Pokémon, and receive your victory spoils. The objectives vary from trial to trial, from a wild Pokémon battle gauntlet, to a hidden item search, to even a spot the difference minigame. When you have completed all the trials on one of the islands (of which there are 4 in total), you square off against the island’s kahuna in a final battle. While the trials end up feeling pretty similar to one another towards the end of the game, they are each unique enough that you don’t grow bored like I often seem to when reaching the end of my gym badge runs in the other games.

          Another welcome change, and one that longtime Pokémon fans have been clamouring for for years, is the removal of the Hidden Machines, or HMs for short. For those who don’t know, HMs were a mainstay in all other games in the main series as moves that were necessary to teach to a Pokémon in order to progress in the game. They were, for the most part, extremely weak in battles and you could only remove them with the assistance of a Move Deleter NPC. Sun and Moon does away with the HMs once and for all, replacing them with rideable Pokémon that do the job for free. Need to fly somewhere? Call on a Charizard and you’ll get there. Need to get across water? Call a Sharpedo. Need to push a heavy rock? Machamp’s your guy. This, as well as a few other additions, allow Sun and Moon to become the most streamlined and accessible Pokémon games in years, and allows the franchise to grow as a result.

          Alola itself also feels much differently from other Pokémon regions before it. It’s clear that the developers and artists working on the game really did their homework on Hawaii and Polynesian culture, because playing the game almost feels like taking an island vacation yourself. From pristine beaches to lush jungles to the Pokémon themselves, this is the best looking handheld Pokémon game yet.

          And yet, these updated graphics come at a significant cost. Although it can be played just fine on a standard 3DS, it is made very clear through the gameplay that Sun and Moon would prefer to be played on a New 3DS. I played the game exclusively on a standard 3DS XL, and while it’s far from unplayable, there’s a lot of significant slowdown and lag at certain points in the game. Specifically in a double, triple, or one of the all new Battle Royals, the game slows to below 30 frames per second, making everything look choppy.

          Onto the gameplay itself, how is it? Well, despite what the advertising for this game may have you believe, aside from the introduction of the Island Challenge, Sun and Moon are still standard Pokémon games through and through. This is especially evident in the first few hours of the game, which is paced painfully slowly. First impressions are very important, especially in video games. Sun and Moon’s introduction and subsequent tutorial are a complete chore to get through, and left me worried about what the rest of the game would be like.

          My worries were thankfully unfounded, as Sun and Moon only get better and better the more you play them. Once the game stops handholding you and allows you to play at your own pace, it shows its true colours as one of the best Pokémon games in recent years.

          Starting off with the new Pokémon, there are a grand total of 80 new critters to capture and train, bringing the total number up to 802. That’s not even counting the returning Pokemon from previous installments, or the all new Alolan forms of some Generation 1 favourites, giving new life to classic Pokemon such as Grimer, Meowth, and Vulpix by changing their designs and types. When playing Pokémon games I tend to find a team of 6 and stick with them for the entire game, but with Sun and Moon I found myself shuffling my team around a lot to accommodate all the cool new designs. Some new favourites of mine include Grass-types Fomantis and Lurantis, Ground-types Mudbray and Mudsdale, and all 3 of the new Starter Pokémon as well as their subsequent evolutions.

          The other reason I tended to change my team around a lot was that Sun and Moon have upped the difficulty from previous installments. While it’s still easy enough that any kid worth their salt could beat the game no problem, it’s a far cry from the cakewalks that were Pokémon X and Y and Pokémon Omega Ruby and Alpha Sapphire. I actually lost a few of the more difficult battles in this one, particularly one of the later kahuna battles that gave me an especially tough time.

          Of course it wouldn’t be a Pokémon game without battles, and Sun and Moon don’t disappoint. The good folks over at Game Freak have refined the battle system even further, adding a new toggle you can use to check your Pokémon’s stats at will, including any changes that may have occurred during combat. Catching Pokémon has improved too, as you can now choose to switch your newly caught monster with one already in your party instead of being forced to make the trek all the way back to the Pokémon Centre to pick up your new partner.

          The other major addition to the battles are Z-Moves, which essentially replace the Mega Evolutions from the previous two installments in the series. You activate a Z-Move by giving one of your a Z-Crystal that matches the same type as at least one of the moves in their party. Once per battle, you can select to use a Z-Move instead of one of the 4 other options, unleashing a comically destructive attack that’s almost always a one-hit knockout, especially if it’s super effective. As fun as the Z-Moves are to use, they do feel more than a little broken, as even some of the Elite Four’s strongest Pokémon went down in just one hit thanks to a well-coordinated Z-Move. But the part of them is knowing when in the battle to use them, as you only get to use one per match. Plus, collecting all the Z-Crystals is a lot of fun, especially when you get one that matches up with a major member of your team.

          In terms of the story, I do feel that this is the one thing Sun and Moon does that’s been done better by a previous game in the franchise. The overall story in Pokémon Omega Ruby and Alpha Sapphire is much better than Sun and Moon’s story. That’s not to say Sun and Moon’s story is bad by any means, though. There are some really good new characters, the evil team is a lot of fun, and while it’s not exactly memorable, it’s one that you’ll enjoy watching unravel while you play.

          Pokémon Sun and Moon feel like, if anything, a celebration of how far the series has come in the last 20 years. In streamlining the battle system, removing some of the more loathed burdens from previous games, increasing the difficulty, and introducing loads of new and cool Pokémon, Game Freak has created a new installment in the Pokémon pantheon that can be enjoyed by fans young and old alike. However, the excruciatingly slow start and occasionally low framerates when playing on a standard 3DS may turn away more impatient gamers. Nonetheless, Pokémon Sun and Moon is an excellent game that only reaffirms the series’ status as a gaming mainstay, because for the first time in a while it feels like Pokémon has truly evolved.

FINAL SCORE
8/10

Great

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