Friday 8 September 2017

Mario + Rabbids Kingdom Battle Review

Luigomorphs
(This review contains minor spoilers!)

          The idea of two gaming franchises crossing over is one that has never really been explored to its full extent. While characters making surprise appearances in other franchises isn’t exactly uncommon, they’re usually used as surprise cameos (think Kratos in Shovel Knight) or it’s in a multiplayer game geared entirely based off characters from different series fighting it out (Super Smash Bros. and Marvel vs. Capcom being some of the most famous).

Mario + Rabbids Kingdom Battle is an interesting experiment to say the least, taking the two titular franchises and mishmashing them together into…a strategy game. Honestly, not what I was expecting either. Is it perfect? God no. But is it fun? Absolutely!

The Rabbids have crash landed in the Mushroom Kingdom, and thanks to a mysterious device one particular Rabbid got his hands on everything is becoming all warped and weird. So it’s up to Mario, his friends, a really annoying robot and a gang of cosplaying Rabbids to save the day and return everything to normal. The story is pretty darn simple as is to be expected from a Mario game, but it manages to mix the two franchises together in a surprisingly successful way. While the Rabbids are normally used as agents of pure chaos and nonsense in their own franchise, here they are put to good use playing the fool to Mario and pals’ straight men. Rabbid Peach and Rabbid Yoshi are especially hilarious in how they lampoon the original characters.

The game is, strangely enough, a strategy game in similar vein to the X-COM franchise. It’s a strategy game at its heart, giving us a visual I never thought I’d see: Mario with a gun. What started as a playground rumour from that one kid who said his dad worked at Nintendo is now real and in an officially licensed Nintendo game.

Back on topic, despite its cutesy look, Mario + Rabbids is actually surprisingly complex and boasts very smart and actually very challenging strategic gameplay. Each of the eight characters you can unlock has their own unique set of abilities and playstyle, and you can have two of your choice out at a time in addition to Mario, who’s always in your party. While some characters are better than others (I was more than happy to drop Rabbid Luigi once I unlocked his Mushroom Kingdom counterpart), each has a unique feel to them which makes you want to give each one a try before deciding on a final team.

There are four worlds in the game, each boasting nine chapters worth of levels, including two boss battles per world. Each level requires strategic planning and thinking things through in order to be successful in the end. Trying to rush through things can and will end your attempt in seconds. Despite this, the battles are fantastic, and easily something I’d like to see more of should this game get a sequel. While it’s nothing too complex, moving your characters around the board to get into prime position to both protect them and defeat the Rabbids requires a lot of critical thinking, making me feel like my brain was getting a workout playing alongside my thumbs.

I’m not kidding when I say this game is hard. The entirety of Mario + Rabbids easily joins the first few hours of Breath of the Wild and Splatoon 2’s Salmon Run as some of the toughest challenges available on the Nintendo Switch right now. Especially in the higher levels, the enemy Rabbids are a force to be reckoned with, almost always outnumbering and outgunning you. An optional Easy mode is offered at the start of every stage, and trust me, this mode will quickly become your best friend as it’s the only way you can fully heal your party in the middle of a chapter. With some careful planning and a bit of using your noodle you can usually scrape by with a bit of health to spare, sometimes a level will come out of nowhere that just kicks you right in the balls and makes you redo it over and over and over again until you just plain get lucky.

This is no more apparent than when making the jump from World 2 to World 3, as the difficulty almost immediately spikes way up. Out of nowhere your foes gain more health and pack a much bigger punch, as well as gaining access to a bunch of new special abilities you don’t have access to. It’s extremely grating to go from finally thinking you’re getting the hang of the game to being beat down and crushed like an empty can of soda the second you set foot in World 3.

Equally frustrating is the fact that Ubisoft has left some of their trademark glitches lying around unchecked. While far from an unplayable game, Mario + Rabbids is pretty darn unpolished presentation-wise. Early cutscenes blatantly show characters vanishing and reappearing in new locations as the game’s script tells them to, although this is a problem that is fixed later on. Even worse, upon reaching the fourth and final world the game locked up on me on two separate occasions, both times when using Rabbid Yoshi’s Stone power-up. The first time the game froze for a good 30-45 seconds before returning me to the action, and the second time the mission remained broken and I had to restart entirely. Ugh!

The developers have also peppered in a few puzzles between battles to keep you doing something while you run from area to area, but honestly I would’ve preferred an extra battle instead. All the puzzles essentially boil down to “figure out which order you need to push the buttons in”, and they range from boring to full-on aggravating. Just removing them entirely in favour of the much more fun battles would’ve been a significant improvement.

Lastly, it must be said that the music to this game is just plain phenomenal. Composed by gaming legend Grant Kirkhope, his soundtrack is eons beyond the forgettable tunes he wrote for Yooka-Laylee earlier this year. He adopts several classic Mario leitmotifs into his tracks, while also incorporating fantastic bits of his own iconic style as well. Shades of Banjo Kazooie and Viva Piñata appear throughout your adventure, creating some very hummable tunes.

Mario + Rabbids Kingdom Battle is a game that shouldn’t work. A strategy game combining two very different internal properties and giving them guns just sounds silly on paper. But in practice, it emerges as yet another standout title on Nintendo Switch. The titular battles are delightful in how they make you exercise your brain trying to figure out the most optimal solution, the music is fantastic, and the worlds of Mario and Rabbids mesh together surprisingly well. However, the difficulty spike encountered at the halfway point is a big point of frustration, as is the disappointing amount of glitches, including some that can send you back to the beginning of levels beyond your control. A little more polish would’ve gone a long way here. Despite these qualms and despite my dislike of Ubisoft, they’ve created something new and original here, and one I really hope gets the attention it deserves.

FINAL SCORE
7/10

Good

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