Monday 18 September 2017

Editorial: Bungie’s Wonderful World of Colour

Bungie’s Wonderful World of Colour

          Despite my misgivings with the first game, I was expecting Destiny 2 to be a fun romp at the very least. Going into the game I was expecting to mow down some aliens while making my way through a passable attempt at a story like most similar titles. What I wasn’t expecting was to find that the game was an aesthetic marvel, boasting a brilliantly written story, a spectacular soundtrack, and, perhaps most importantly, a gorgeous visual design.

          The gameplay’s good too but I’ll talk about that when I review the darn thing.

          Yes, Destiny 2 of all games has emerged as a clear frontrunner for graphical and visual design awards to be given out at the end of the year. How did it do this? It decided to embrace its sci-fi roots and pour every colour in the rainbow all over the game, making it a delight to look at. Different planets are a delight to visit thanks to how unique and beautiful they all look, plus with each new world having its own colour palette. Earth is predominantly green, Io is smothered in yellow rocks, and so on and so forth.

          This has been a growing trend in gaming recently, and one I’m happy has caught on: colour is back, baby!

          I think we can safely say that the days of ugly games trying to justify themselves by being “grim ‘n gritty” just for the sake of it are almost completely behind us. While there are still some outliers (mostly in games where it makes thematic sense for the ugliness, like Gears of War), they’ve become the exception instead of the norm.

          If anything, this year’s games have been just plain splendid at demonstrating the graphical prowess of their systems. 4K might be the cause of it, but whatever the reason I’m thankful. Games like Horizon: Zero Dawn, Breath of the Wild and Uncharted: The Lost Legacy are powerhouses not just in how realistic they make the games look, but also in how memorable their art design is.

          Art design is something that goes woefully underappreciated when talking about game graphics. Yes, it’s all well and good how you can see every single pore on your main character’s face, but what happens when your game’s looks are completely unmemorable afterwards?

          A good example is a lot of the late 2000’s to early 2010’s Call of Duty releases. Pick any of those games (there’s a lot of them) and try to visualize any specific and memorable visuals from that game.

          And now try and visualize any character from Overwatch.

          The second one was way easier than the first, wasn’t it? That’s thanks to superb art design. Overwatch’s extensive cast of characters and world are immediately recognizable and iconic, whereas all the Call of Duty games are so indistinct from each other and use such uninteresting colour palettes that it’s become a challenge just trying to remember a specific part from one of them.

          And now we come back to Destiny 2. Despite being at its core not dissimilar to Call of Duty mechanics-wise, the planets and scenery are some of the most memorable I’ve seen all year thanks to the hard work and effort put into the art design. What could’ve so easily looked indistinguishable from every other sci-fi first person shooter now has its own look and flavour that fans can use to recognize it by.

Song of the Week

The Farm – Destiny 2

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