Monday 25 September 2017

Editorial: Battle-stillborn

Battle-stillborn

          Alas, poor Battleborn. We hardly knew ya.

          Gearbox has officially announced that it’s pulling an Evolve and will be ending all support for its ill-fated attempt at a multiplayer hero-based arena shooter as of this week. In short, the game won’t be receiving any new characters, maps, balance changes or tweaks, a.k.a things that the modern multiplayer-exclusive game needs to survive in the most competitive market in all of video games.

          But I doubt that Battleborn’s active playerbase will mind about the lack of updates, especially considering they don’t actually exist.

          So how did the game end up in this situation? Well, that answer is simple. It arrived in this situation and never made much of an attempt to dig itself out.

          The game launched in April of last year, advertising itself as a “fusion of genres” to create what was, according to the infamous CEO of Gearbox and lifelike robot piloted by rattlesnakes Randy Pitchford (this is the part where you boo), the most ambitious game the developer had ever created. With Borderlands 3 still but a twinkle in Pitchford’s eye and hot off the heels of two games that blew it big-time (namely Duke Nukem Forever and Aliens: Colonial Marines), Gearbox needed a hit desperately.

          And, to be fair, they had all the right pieces in place here. MOBAs have quickly become one of the most popular genres at least on the PC market thanks to games like League of Legends and Dota 2, first-person shooters will never not be lucrative, and the colourful aesthetic appealed to those who’d lost interest in modern military designed games like Call of Duty.

          There was just one teensy-weensy problem standing in the game’s way: it was released less than a month before a small, relatively unknown new entrant to the competition known as…


          Oops!

          Yes, hype for Blizzard’s Overwatch was nearing its peak around the same time as Battleborn’s release, and all eyes were on it. Those who’d played the beta maintained that it was among the best shooters they’d ever played, including major gaming alumni such as TotalBiscuit. On the other hand, Battleborn launched to mixed reviews from gaming publications, and never quite managed to make it past 70 on Metacritic. Which would you rather buy?

          Considering the average gamer only buys a few games a year, the fact that Battleborn launched in the same month as its greatest rival was an immediate death sentence for the poor game. It was immediately targeted by Blizzard’s more zealous fans as being a threat to their precious new baby and was lambasted by them as a result. Adding in the extra kick in the balls in the form of below-average review scores, and Battleborn was dead in the water before it even got a chance to face Overwatch on store shelves.

          The game quickly plummeted in sales charts thanks to not only Overwatch but also the equally recent releases of Uncharted 4 and Doom. Perhaps even more embarrassing was the game’s performance on Steam, where even a graphics card overclocking software had more active “players” at one point than Battleborn.

          And keep in mind that this all happened before the game finished its first month.

          Gearbox then cooked up a new plan: drop the price on the same day Overwatch released. Dropping $20, the move failed to garner more than pity from gamers, as it looked like the game was desperately trying to garner attention from those eagerly awaiting their new copies of Blizzard’s latest.

          And the death bell had rung before the game even managed to survive its first month. Gamers only heard of Battleborn again when rumours were abounding that the game was going to give up the ghost in trying to be a direct competitor to Overwatch, and would instead be going after Paladins, a free-to-play alternative game with lots of similarities to Blizzard’s presumably targeted at those strapped for cash. In doing this, Battleborn would be going free-to-play, presumably pissing off those who paid $70 for it on launch day even further.

          Pitchford quickly attempted to quash the rumours, but they essentially came true in June of this year when the game launched its “Free Trial” mode. The trial mode essentially turned the game into, you guessed it, a free-to-play experience, where you played with a randomly rotating selection of heroes in order to earn currency and buy your favourites for permanent use.

          And now we arrive at present day. Just 16 months after the game launched and it’s already being put on life support. Even Evolve managed to last longer than that. I think the biggest one to blame here is whoever decided to schedule the game for launch. Much like EA’s misadventure last year when they cannibalized the amazing Titanfall 2 by releasing it in the same week as the latest installments in both Call of Duty and EA’s own Battlefield, Battleborn might’ve had a fighting chance if it had been released a few months earlier or later. Plants vs. Zombies Garden Warfare 2 had no Overwatch issues thanks to a 3 month gap in between the two games releases, and the shooters being released in the November Warfare season didn’t have to worry about Overwatch thanks to an equal if not bigger gap since release, as well as being able to grab players who’d lost interest in the game.

          Battleborn sat squarely in the line of fire, refused to move, and as a result got shot right in the head, and now we can finally declare it dead for good.

Song of the Week

Zombies on your Lawn – Plants vs. Zombies

No comments:

Post a Comment