Pokémon
Go has a weird history, to say the least. A game that became a global
powerhouse back in July 2016, it saw a slow and painful death thanks to the
developers over at Niantic beginning to remove features from an already simple
game. It also holds a bizarre distinction on this blog, earning both an 8/10 on
my initial review as well as a place on my Top 8 Worst Games of 2016.
The game found itself back in the news
this week, as Niantic has finally gotten around to adding a bunch of Pokémon
first introduced to the mainline series in Pokémon
Gold and Silver, more commonly known as the Generation 2 Pokémon. Fan
favourites such as Chikorita, Cyndaquil, Totodile, Marill, Wooper, Wobbuffett,
Heracross, Gligar, Skarmory, Milkank, Tyranitar and much more are now
officially captureable, so long as you can find them.
There’s just one major problem with
this update: it’s still February out there, and with February comes miserable
weather and Arctic temperatures.
Nevertheless, I threw on my winter
coat, pulled on some snow boots, and leapt out into the deadly Canadian winter
in the name of journalism to ask one simple question: does Generation 2 make Pokemon Go worth playing again?
One thing that I’ve found
disheartening since I last played is that Gyms have essentially been hardlocked
by the players. Every single one is dominated by Dragonites, Gyaradoses,
fully-evolved starters and buffed-up Eeveelutions, making it near impossible to
even put a dent in them without a massive group of friends working together at
once. While the Gyms never really interested me in the first place, it is kind
of sad booting up the game after several months gone only to find one of its
major features has become obsolete.
The other big thing that’s changed is
the tracking. It’s become common knowledge that the original “three footprint”
tracking mechanic barely lasted a few weeks after the game’s launch. This left
the players wandering aimlessly hoping to stumble upon something rare, but more
often than not winding up finding nothing.
This problem is kind of fixed, as
Niantic has implemented a “sighting” mechanic. Every once in a while a Pokémon
will pop up on the radar with the image of a nearby PokéStop next to it, giving
you a general idea of where it is. It works most of the time (but sometimes
your desired Pokémon will just refuse to show up for whatever reason).
Unfortunately not all the Pokémon are given this treatment, and you’re still
occasionally stuck wandering around hoping to find something.
As for the Generation 2 Pokémon
themselves, it does seem that Niantic has shifted the spawn rate around so they
spawn about half the time, with the Generation 1 Pokémon making up the other
half. Despite this, while Rattata, Pidgey, Weedle and crew have reduced in
appearances compared to late August when it seemed they were literally the only
Pokémon in the entire game, they still do pop up way more often than they
should.
I went on two different walks on two
different days to get as many results as possible. Day 1 I walked around the
block in my hometown for about 15 minutes, and on Day 2 I went to the local zoo
for a few hours.
Over the course of the few days I
spent playing I was able to capture several popular Generation 2 Pokémon, such
as Sneasel, Togetic and Girafarig. Similar to the early days of the game you’re
almost guaranteed to find something of Uncommon or greater rarity with each
walk, provided you stay out for longer than a few minutes. As I mentioned
before, the spawn rate is still not quite up to scratch, with Rattata, Pidgey
and Weedle continuing to appear twice as much as literally any of the over 200
creatures currently available, and even the Generation 2 Pokémon suffering from
a bit of Spinarak and Ledyba overflow. While it is nice to see these guys at
first, once you’ve captured their evolutions it can get tiring to see them
appear on the radar in place of something new and cool.
Still, the rarities seem to have grown
more common in turn to help alleviate this problem a bit. On Day 2 I caught
Azumarill, Togetic, Chikorita and Larvitar within an hour of each other, and I’ll
bet if I stuck around longer more cool stuff would’ve popped up. Back when the
game first launched capturing something new and cool was the best feeling in
the world, and when the community had to resort to using fanmade maps to find
the cool stuff because Niantic trashed the tracking system, I was so
disappointed I quit the game entirely. Now, the spawn rate has been improved,
and with the tracking system kind of making a return, that feeling has
returned.
So is it worth freezing your buns off
to go find a Wooper? Short answer: no. Unless you’re playing from a car, the
game isn’t that fun to play in the ice-cold winter. But the Generation 2 Pokémon
are here to stay, and I think that once all the snow has melted and everything’s
gotten warmer again it’ll be a fun game to pick up again. It’s free, after all,
and I loved the fantastic community that was built off the game back in July.
If we could see the return of that in the summer months (and who knows, maybe
we’ll have Generation 3 by then), I think it would be well worth going out to
catch ‘em all once again.
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