Monday 6 February 2017

Editorial: Can movies work as video games?

Can movies work as video games?

          The discussion over whether or not video games can be considered art has a lot of arguments for or against. I personally believe that video games are in fact art, but in their own special way. The thing is, recent industry developments have shown me that game executives and developers want to prove gaming as an art form as well, but in all the wrong ways.

          To say that Hideo Kojima is an industry legend is like saying grass is green at this point. The creator of the Metal Gear series and the man chosen to helm Silent Hill’s future before things went horribly wrong (plus who could forget his most famous work, Penguin Adventure?), Kojima returned to the spotlight last year when he announced he had escaped Konami’s grasp once and for all and was now making games for Sony. This led to him announcing a brand new game at E3 2016, that being Death Stranding. We still know nothing for certain about what kind of game Death Stranding will be, except that it boasts a star-studded cast that includes names like Norman Reedus, Guillermo del Toro and Mads Mikkelsen.

          Recently Kojima was interviewed about Death Stranding, and he had this to say: If we just make a game people are less likely to choose that as something to do. They would rather engage in something that combines different forms of entertainment together.” Basically, Kojima is trying to make a game…but also a movie. That’s…concerning.

          A huge film buff, Kojima has a long history of trying to make his games feel similar to movies, the Metal Gear series being a prime example of this. The funny thing is that he’s actually one of the tamer examples of movies disguised as video games. Does anyone remember The Order: 1886? If you don’t, I wouldn’t blame you. 1886 was a game that decided it didn’t want to be a game. It wanted to be a movie! This led to a film-like aspect ratio that resulted in black bars on the screen during gameplay, an overdose of cutscenes and gameplay that consisted mostly of quick time events. The developers even deliberately held back the framerate from 60 FPS to 30 because in interviews they legitimately seemed to have forgotten they were making a game, referring to 1886 as “our movie”. Similarly, Telltale Games have become famous through their “choose your own adventure” style games, featuring minimal gameplay other than making choices to move the story along. They’re not bad (well, most of them), but they definitely feel more like an interactive story than a video game. There’s also David Cage’s production company that have produced games like Heavy Rain, Beyond: Two Souls and the upcoming Detroit: Become Human that are little more than glorified movies that boast how good their narratives are and how high the production quality is (ha!) over the gameplay.

          And herein lies one of the biggest problems in why video games haven’t been accepted as an art form by the general public: at times it seems like it’s trying to rip off another art form to be accepted as such, that being film. Oftentimes a game will sacrifice framerate for the sake of looking “cinematic”. To put this in a way a normal human being would understand, it means developers actively trying to make a game run worse to try to make it look like a movie in a haphazard attempt to try and have people take it seriously. It rarely works.

          While the “cinematic” argument has become far less prevalent than it was back in early 2015 when The Order: 1886 was released, it’s footprint remains. We’ve got games like the previously mentioned Death Stranding and Detroit: Become Human on the way, and while those games both look admittedly interesting, they have a common factor: they both look like they’re trying to be a movie. Hell, we still have no idea what kind of game Death Stranding is supposed to be! We just know that it’s got a bunch of movie stars onboard to play the roles, and that they’re involved in some wacky story involving babies and dead fish.

          There are many reasons why games aren’t considered art in the public eye yet, including the rampant pre-order culture and the industry that’s constantly trying to get into your wallet. In my opinion, though, the fact that games are looking up to movies as what they should aspire to be like instead of, oh, I dunno, other games is why it’s been held back for so long. I love it when a game tells me a good story, but I love it even more when it gives me something to actually do that propels the story forward. Let me propel the narrative through gameplay, not watch some Hollywood celebrity do it for me.

Song of the Week
          The song that played during the Death Stranding E3 trailer, I’ll Keep Coming by Low Roar. I doubt this song will have anything to do with the game itself, but it’s a good one to listen to.

          While I’ve got your attention, I’m always trying to improve this site and the articles we have on here. I want to know what type of stuff my readers want to see more of, so I’ve made a quick survey. Just choose which types of stuff you enjoy reading on here (you can pick as many as you like), and vote! Thanks!

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