Thursday 23 February 2017

Gravity Rush 2 Review

Cute anime girls vs. capitalism
(This review contains minor spoilers!)

          I never played the original Gravity Rush. In fact, I’d never even heard of it until Gravity Rush 2 released back in January. Knowing this, I decided to go in completely blind so I could be as fresh as possible with no expectations whatsoever.

          So what do I think of it as a result? Yeah, it’s a pretty good game, albeit one with quite a few major flaws.

          Gravity Rush 2 is more or less a 3D platformer with a few elements of superhero games mixed in. The main hook of the game is the titular gravity elements. At any point in the game you can go into a zero gravity mode that allows you to hover, fly and do all sorts of crazy combat maneuvers. The gravity controls do take a bit of time to get used to, but once you figure out how to accurately aim where you want to go without losing control, flying around is a lot of fun. I enjoyed just spending time flying through wide open spaces to wherever the next story point was.

          The game follows the story of Kat, the supposed “Gravity Queen” who’s looking to return to her homeworld after a catastrophe. I assume it directly follows the events of the first game, but as I never played it I couldn’t tell you. There isn’t much introduction given to the characters as such (I spent a lot of time wondering which characters were meant to be significant and which weren’t), and a lot of them felt pretty boring and unmemorable. Kat herself is definitely the highlight, as her optimism and can-do attitude often gave me the determination to keep going when I hit a particularly hard level. Her character design is pretty nice as well, making her stand out from the others while still fitting in with the world.

          Speaking of the world, let’s talk about that. Gravity Rush 2 features numerous floating island locales to explore, each boasting plentiful amounts of sidequests. It’s fun to explore around and see what the different areas are like, but there are a few problems that make the open world more than a little frustrating. First off, everything is spread out way too much. You only have a limited amount of time shifting gravity, and the only way to recharge that is by turning the gravity off for a few seconds or by collecting blue crystals. Oftentimes each mission would be so spread out with no blue crystals in sight that I’d need to turn off gravity up to three times while on my way there. And secondly, while there are plenty of sidequests to do, ranging from collecting lost ducks to stealthily snapping photos of secret business deals, none of them reward you with anything but the satisfaction of a job well done. You don’t earn currency or experience from most of them, leaving me to wonder why I should stray from the main storyline at all.

          You can find currency in the form of red ore scattered around the various worlds, inside enemies and through mining green rocks, and you use it to buff Kat’s various abilities, such as her combat prowess and dodging speed. It also unlocks new combo strings, increases the time of your special moves, and so on. While these additions definitely help make yourself stronger, there’s a significant issue: the boosts are way too expensive. Over two thirds into the game I still had barely even scratched the surface of buffing Kat just because the game rarely gave me the ore to buff her. The only way I can think would make it faster would be going on optional mining sidequests, but that just makes it feel like filler content. If these are so integral to beating the game, why not give me the ore I need to get them by playing the main storyline?

          One of the main reasons why I lost interest in the sidequests quickly (aside from the fact that they seemed pointless) was that the main story is actually really compelling. You wouldn’t guess it from looking at the game, but Gravity Rush 2 is a political thriller, and a surprisingly good one at that. A good chunk of the story is spent dealing with the financial hierarchy of one of the first worlds you visit, and it sends a pretty strong message. Whereas the people living on the lowest island at first seem like the grimy underbelly of the population, it turns out that they’re just doing what they have to in order to feed their families. Conversely, while the people on the highest island appear to be basically royalty, upon visiting them they turn out to be spoiled brats.

          Easily the best part of the entire game doesn’t involve fighting a monster or escaping the royal guard in style, it instead follows a choice you need to make: one of the rich women orders you to bring her a barrel of oil from the marketplace. You have the option of bringing it to her and earning a monetary reward or giving it to the poor folk just because it was the right thing to do. In games we’re so often guided to whatever will give us the most value that seeing a game make a strong moral choice like this is honestly a little groundbreaking. They could’ve made it a necessary part of the mission to bring it to the poor instead of the rich, but having that moment of choice makes it all the more satisfying.

          Graphically, the game is passable. Nothing mindblowing and it doesn’t even come close to some of the other stuff on the PS4, but it’s not a piece of crap either. The cel-shaded style definitely makes you feel like you’re playing through an anime, but I do wish the colour palette was a bit more visually pleasing. A lot of the game is shaded in very ugly browns and purples, and while some areas (such as a neon-lit casino district you find later on) look interesting, overall the open world isn’t as memorable as, say, ReCore’s.

          There are also a few technical problems with the game as it goes along. The game features enormous amounts of lengthy loading times, way more than it deserves. Every time I booted it up I’d have to sit through up to two minutes of loading before I got to play, and every time a scene changed or a mission started or ended I’d need to sit through another one. At first the colour-changing paw print the game uses as a loading icon is cute, but as the game goes on you learn to loathe that paw print and how often it appears. The other real problem involves the camera. It frequently gets stuck or lost trying to follow you as you gravity jump around, especially when you perform special moves and it doesn’t even bother trying to follow you anymore, instead showing you what’s inside the floor.

          I haven’t even talked about the combat yet. The combat resembles the rest of the game in that it’s fun but has a couple of major issues holding it back. Enemies range from corrupt soldiers to goopy monsters, each of them fighting differently. You can fight them off using standard on-ground combos, but the more efficient (and more entertaining) way of fighting is through using gravity. You can unleash a gravity kick, firing Kat directly at an enemy and often resulting in a satisfying one hit knockout, or you can use something called a stasis field to grab nearby objects and fling them at far away foes. Easily the best part of these is when fighting a giant boss and flying back and forth while figuring out its weak spots and dealing massive damage. Every once in a while you can also unleash an ultimate special move that destroys every enemy in range, and while it is fun to wreak destruction on a large group of dudes, because the camera can barely keep track of the high speeds you’re at while you pull these moves off it’s better to just put the controller down and wait until it’s over while they’re happening.

          And now for the problem: the game goes through an enormous difficulty spike midway through, and the combat that was once awesome becomes immensely frustrating. Trust me when I say you’ll need to make use of every single health kit the developers place in the battle arenas to win. I tend to be a very patient and calm gamer, but I honestly had a few “throw the controller” moments due to some of the later fights. Oftentimes the camera will work against you in big battles, pointing in weird directions and disorienting you to a point where you’re not even sure what direction is up anymore.

          Gravity Rush 2 is a fun game with an interesting story, but that’s about it. Gravity shifting and flying around are very entertaining, and when the combat isn’t being a huge pain in the rear taking out enemies is very fun and satisfying. The story is definitely much more compelling than I initially thought it would be, and it was enough to keep me too invested in the game to quit. However, the long loading times, pointless sidequests, awful camera and insane difficulty spike makes it hard for me to recommend this game for more than a rental. If you’ve got a weekend coming up with nothing to play, this game is a harmless choice. At its best it’s a good experience with something to say about politics, and as a game that makes it something unique.

FINAL SCORE
7/10

Good

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