Can video games work as movies?
There’s really nothing better than
seeing a source material you love being adapted well to film. One of the
primary reasons why the Harry Potter movies remain so beloved is that the cast
and crew paid great respect to the original books and ensured that they adapt
them properly. Same with the Lord of the Rings movies; they wouldn’t be nearly
as beloved if they had strayed too far from Tolkien’s work.
So why is it then that video games
can’t seem to get a proper movie adaption? The closest thing we’ve got to a
video game movie that is both commercially and critically successful is
Wreck-It Ralph, which isn’t even based on an existing video game. In all
honesty, Ralph stops being about video games at the end of the first act.
That isn’t to say there isn’t a lack
of video game movies. In fact, there are movies for nearly every popular game
franchise out there: Super Mario Bros., Tomb Raider, Resident Evil, Silent
Hill, Far Cry, Assassin’s Creed, Warcraft, Mortal Kombat, Street Fighter, Final
Fantasy, the list goes on and on. There are even plans for even more in the
future, based on games like like Uncharted, Minecraft, Five Nights at Freddy’s,
Portal, Sly Cooper, and Dragon’s Lair. So with all these movies, why do most of
them seem to be so bad?
Sure, there are a few good ones out
there. I myself am particularly a fan of the Warcraft movie. But all movies
based directly on games always seem to turn out lousy reviews, which in turn
create box office bombs. In the end, whereas movies like the Harry Potter
movies may inspire viewers to check out the books they were based on,
considering that huge Assassin’s Creed fans didn’t like the movie, I doubt any
casual viewers would be more interested in the games as a result.
So why do they all turn out so bad?
Well, in my opinion, the answer comes in the form of the source material: the
games themselves. Think about any game that has a major overarching story. You,
the player character, are always at the center of that story. This gives you an
investment in what’s going on around you as you venture through this world. In
a movie, you’re just the observer. You’re the omniscient audience watching
these events play out, instead of directly participating in it.
Think back to Super Mario Bros. The
original game’s story is as simple as it gets. You, as Mario, run through the
level, stomp the Goombas, reach the flagpole, and continue on your merry way
until you defeat Bowser and rescue Princess Peach at the end of the game. Yes,
it’s incredibly simplistic, but you become invested in Mario’s journey more
than his destination. You, the player, control his every step. If he messes up
and you need to start the level over, that’s your fault. By putting the adventure
in your hands, you become invested.
In the Super Mario Bros. movie, you
get none of that. You’re watching two Brooklyn plumbers with Italian names
(created by a Japanese man) make their way through this bizarre dinosaur city
trying to kill Dennis Hopper. Um, okay. Difference from the source material and
the overall poor quality of the movie aside, even if the movie was truer to the
games, there still would be that disconnect. Audiences want movies to keep them
engaged and excited, unsure what will happen next. What’s there to be excited
about if you’re watching a portly Italian man jump on turtles?
But that’s just what happens when a
game with a simplistic story is adapted to film. Why do so many movies based on
games that have deep stories flop as well? Well, poor direction is often the
case (damn you, Uwe Boll!), but I think there’s another reason.
Imagine you’re playing a game, and you
see two doors. One leads to the final boss. The other will lead to a treasure
completely unnecessary to finishing the game, but is rewarding nonetheless.
Even if it’s completely worthless, you still get a sense of accomplishment for
finding it. If they were to adapt this scene to a movie, you’d bet that they’d
ignore the second room completely and go straight to the end. And this is why
so many video game movies fail to capture the spirit of the games they are
based on. It’s not that the stories from the games are bad; it’s that you
cannot accurately adapt gameplay to the big screen.
A video game’s story is always centered on the player and
their actions in the world. If you remove the connection that you yourself are
the one calling the shots here, as well as the ability to go explore and ignore
the storyline, that just leaves a shell of what the story once was. Maybe
someday they’ll figure out a way to properly adapt a game to film, or maybe
they’ll keep going the Warcraft route and focus on the backing lore or side
stories of the games instead. Until then, if I want to see a proper Portal or
Uncharted story unfold, I’ll just replay one of the games.
Song of the Week
It’s a new dawn of a new year! As
such, I wanted a more rejuvenating song to kick it off, so I went with Grizzly
Hills from World of Warcraft.
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