After months and months of speculation
and rumours, Nintendo has finally pulled back the curtain on the Nintendo
Switch, as well as some of its lineup for the year. Held at a press conference
in Tokyo, the event featured familiar faces such as Kimishima, Miyamoto, Aonuma
and Reggie.
So, the Switch. Did it hold up to the
lofty standards set by the initial trailer? For the most part, yes! But there
were a few rough patches, mostly in the first half of the conference.
First things first, the Switch is
launched March 3rd, with a suggested retail price of $299 American. This is
frankly what I was expecting, but it’s coming out much earlier than I thought
it would. To me that says I have literally 3 days to finish Horizon Zero Dawn before this shows up
at my door.
It was then announced that Nintendo is
finally putting an end to their notorious region-locking, which is frankly a
long time coming. But then they announced something else: their online
connectivity will be a paid service from now on. They didn’t specify whether it
would be a onetime thing or a subscription service (but for Nintendo’s sake I
hope it’s not the latter), but considering Nintendo’s less than stellar online
performance in most games, I hope this means a turn for the better.
Next, Nintendo began showing off the
Joycon controllers, and wow have they
ever packed in a lot to these tiny little things. At their core they are
basically small Wiimotes, complete with motion controls, but they also feature
interesting new Rumble Packs that change depending on what the controller is
currently doing in-game, Kinect-style motion sensors, an amiibo scanner inside
one of the control sticks, and more, in addition to the already neat feature of
clicking in and out of the standard controller.
But console specs and controllers don’t
matter if you have no games, so Nintendo began to show off what the system will
have to offer. We started with 1, 2,
Switch, a WarioWare style party
game that seemed to involve mostly waggling Wiimotes. It seemed more like this
system’s equivalent to Wii Sports or Nintendo Land, just being more or less a
tech demo.
We then segued into our next game, ARMS. Already the winner of the award
for least creative title of the year, ARMS
sees you and a friend playing as superhero dudes with extendable arms, and
your objective is to punch the other one out by using the Joycon motion
controls. It looked interesting, albeit pretty gimmicky. I can see it being fun
at a family party in the same vein as Wii
Sports Boxing.
We then moved onto new installments in
old series, including Splatoon 2 and Super Mario Odyssey. Splatoon looks to be extremely similar
to the original game from 2015, but with all new weapons and stages, as well as
a new story set 2 years after the original game. I love me some more squid
kids, so I’m looking forward to this game come summer.
Super
Mario Odyssey on the other hand looks to be extremely different from past
Mario games, being more open world based. In this game, Mario is jumping back
and forth from the Mushroom Kingdom to what looks like the real world, trying
to stop Bowser and Peach’s wedding. I’m really excited to see what the
developers will do with Mario’s platforming in a realistic city setting, and
the small tidbits we’ve already seen look very interesting. Plus, Mario’s hat
is alive now. We don’t know why, it just is.
Some other games teased were Xenoblade 2, a Fire Emblem-themed take on the Warriors
franchise, and even No More Heroes 3.
Also, while it wasn’t presented at the show, we are also seeing the release of Mario Kart 8 Deluxe in April, but as of
right now it just seems like Mario Kart 8
again with some Splatoon DLC
added on. Hopefully it’ll have more features later on, but for now I’m not too
interested.
The conference ended with a visit to
the Nintendo World store, where Reggie, Miyamoto and Aonuma were all gathered
to tease us about the release date for Zelda:
Breath of the Wild. None of them claimed to know the date, so they sent it
back to Kimishima in Tokyo, who launched a story based trailer for the game. Looking
at this it seems like all the major cutscenes will feature voice acting, and
the in-game dialogue will be the standard Zelda text boxes. It’s an interesting
marriage of the two styles, reminding me somewhat of Kingdom Hearts.
Breath
of the Wild will launch alongside the Switch on March 3, which is a good
thing, because as of right now it’s the only confirmed launch game alongside 1, 2, Switch. I’m sure there’ll be
something else (like an EA Sports title or something), but it’s clear that
Nintendo knew they had to have it right away. Here’s hoping it’s good.
While I am disappointed that the
Switch is relying on motion controls and gimmicks more than the initial trailer
conveyed, the games we saw were enough to keep me interested in the console, ARMS seems like it might be fun, and of
course Splatoon, Mario and Zelda all look to be evolutions of the
series. I’ve got my pre-order down (knowing Nintendo’s past misadventures in
supply and demand I’d recommend you get one too if you’re interested in the
Switch), and I’m hotly looking forward to March 3.
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