Infinitely inferior
(This
review contains minor spoilers!)
I love classic side-scrolling fighting
games. From Street Fighter to Tekken, something about them never gets old to me. Don’t get me wrong, I’m far from a pro at these kinds of games, as I
usually button mash my way to victory. That doesn’t make me enjoy them any less
though.
And one of my favourite entries in the
genre was Ultimate Marvel vs. Capcom 3.
Boasting an enormous roster of characters from both the Capcom and Marvel
Comics universe, a ton of moves to learn and pull off, and even a simpler
control scheme for players less experienced at fighting games that made it far
more accessible at the cost of locking away some of the stronger abilities.
It’s a great game.
And now here comes the sequel.
Capcom’s had 6 years since Ultimate 3 debuted,
so what do they have up their sleeves?
Well, it’s more a question about what
they haven’t got up their sleeves. Marvel vs. Capcom Infinite isn’t a bad
game, but when compared to its direct predecessor it is lacking in every single
department. Capcom appears to have attacked the game with a machete, as every aspect
carried over from 3 has either been
lessened or removed entirely.
Let’s start with the characters. The
game has a selection of 15 Capcom and 15 Marvel characters, coming in at a
grand total of 30 overall. Compare that to 3’s
50 characters, and it’s looking kind of sad.
Part of this seems to be the fact that, in an effort to
resemble the Marvel Cinematic Universe movies, X-Men and Fantastic Four
characters are nowhere to be found here. Wolverine, once the face of the
franchise, has been excised completely, and gone alongside him are favourites
from the previous game such as Doctor Doom, Deadpool and Magneto. Since the
Marvel movies are the hot thing right now I get this decision, but why not
replace them with characters from the movies instead? Where’s Ant-Man? I wanna
play as Ant-Man!
Even worse is the fact that other
characters are already available as DLC, so you can increase the roster…for a
price. The game hasn’t even been out for more than a few weeks and they’re
already trying to break open your wallet. I know I’ll sound like an old man
here, but back in my day when the game wanted to give you more characters, you
had to unlock them by actually playing the game.
The game’s graphics look like the
finest polygons 2002 can buy. Characters resemble hunks of flesh-coloured meat
more than they do actual humans, and for some reason a lot of the characters
don’t have hair physics instead of just furry looking textures slapped onto
them. The worst example of this is Rocket Raccoon, who resembles a drowned rat
more than he does his cinematic counterpart. Oftentimes during cutscenes
character mouths won’t sync up with the dialogue, instead looking more like
they’re chewing on something in a really robotic motion.
Speaking of cutscenes, let’s talk
about that. Marvel vs. Capcom Infinite features
a Story campaign with all the Marvel and Capcom heroes uniting together against
the forces of Ultron. Unfortunately, despite being called a “story” mode, it
feels more like a string of PvE battles loosely tied together through some very
lazily written cutscenes.
The excuses the writers have to get
into fight situations are hilarious at times. Early on the heroes are debating
whether it’s worth risking asking Thanos to help them fight off Ultron. Captain
America thinks they’re out of options and it’s a necessary evil. Iron Man says
there’s probably another solution. How do they resolve this dispute?
Why, by sitting down and talking it
out like rational human beings, of course.
Nah, just kidding. They beat the crap
out of each other in the middle of Avengers Tower. It’s hilarious how the
writers come to this conclusion. The entire exchange goes something like this:
Captain A.: “Okay guys, we need to get
Thanos on our side! It’s the only way we can fix this!”
Iron Man: “C’mon, Cap, there’s gotta
be another way!”
Captain: “Sorry, Tony, but we’re out
of options.”
Iron Man: “THEN YOU LEAVE ME NO
CHOICE!”
And boom, fight sequence. There isn’t
a single cutscene that isn’t handled like this. The characters talk for a bit
about whatever, something bad shows up, and they need to fight it. Rinse and
repeat until the end. I eventually started skipping cutscenes because they got
so insufferable, which is something I never
do.
The game’s one saving grace is the
gameplay, which is…not terrible, I guess? Like everything else in the game it
pales in comparison to 3’s
character-switching super-speed action, but you could do a lot worse.
You can select two characters from the
roster for your team (as opposed to three in the previous game), and you can
switch between them at will at any time in the fight. Also here are brand new
Infinity Stone power-ups, another element brought in from the Marvel Cinematic
Universe. Each of the six stones have a unique ability that can be used at any
time in battle, such as a lightly damaging attack or a small speed boost, as
well as a super ability when fully charged that can turn the tides of battle.
The stones are easily the highlight of the game, if not only because they’re
basically the only real new thing that was added. A well-placed Infinity Stone
move can legitimately change the course of a match when used correctly, or be a
total waste of time. It’s up to you to determine when to use them.
One issue I did have with fighting was
that at times the hitboxes on the characters seemed pretty unfair. At one point
I was battling the Hulk, but I found my punches wouldn’t connect unless I was
literally right in his face. Keep in mind that Hulk is the largest and heaviest
hitting character in the game, so sticking close by him is not exactly the best
strategy, albeit a confusingly necessary one. On the other hand, Rocket
Raccoon, easily the smallest character, has the hitboxes of a normal person. It’s
really confusing when you swing your arms at Marvel’s jolly green giant
only for nothing to happen, and then be able to smack Rocket across the screen
when your fist should’ve flown right above his head.
Is Marvel vs. Capcom Infinite a bad game?
No. The gameplay is perfectly serviceable, and I can see myself having fun
playing it with friends over a weekend rental. But as a direct successor to Ultimate Marvel vs. Capcom 3, it pales
in comparison. It lacks the character roster, gameplay finesse, and comic
book-like graphical style that made its predecessor pop so much, and as a
result looks like a weak imitation of what came before it.
FINAL SCORE
5/10
Average
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