Monday, 2 October 2017

Editorial: Cash of Clans

Cash of Clans

          I’m not one to play annually released sports games. I pass on the Maddens, the FIFAs, and the like every year, simply because they just don’t appeal to me. But this year 2K Games has turned plenty of heads for all the wrong reasons with NBA 2K18, so I guess it’s time to take a look at that.

          Apparently competing with Shadow of War to become the shadiest game of the Fall 2017 season, NBA 2K17 released filled to the brim with microtransactions, premium currency, and the like. Despite the game costing at least $60 at retail, the game employs a financial system not unlike one you’d find in one of those terrible free-to-play mobile town builder games and Farmville knockoffs.

          Upgrading your virtual player costs in-game cash. You start off with around 6,000 currency, but it quickly turns out that that’s barely worth scratching your nose at as everything costs a ton. According to Kotaku, the 6,000 is enough to level up your player twice. You can get from the starting level of 60 to a monumental level 62 thanks to 2K’s generosity.

          Customization also costs virtual currency, the exact same one used to power up your guy. And since any gamer who knows what they’re doing will pour all their money into making their guy better at actually playing the game, you’ll be stuck with the pre-made boring looking character for the entire game. You’re not even allowed to see a preview of what a new hairstyle will look like on your character until you buy it, so shameless is their greed.

          Unless, you know, you give 2K Games some more cash.

          Let’s go back to those town-builder games you can find everywhere on iOS for a second. We’ve all played one of those, whether it’s Smurf Village, The Simpsons: Tapped Out, or any of the other hundreds available on that poor marketplace. Whenever you want to make a new building or whatever in that game, it can take up to 24 hours or more to be built. Alternatively, you can use the magic paid-for currency that costs real world cash to speed up the process and give it to you for free.

          2K Games is trying the same tactic here. Why should you spend hours and hours playing the game to build your character when you can just pay some extra money to make it happen early? Ultimately it doesn’t work here for exactly the same reason the lootbox orcs don’t work in Shadow of War. If your game is so not worth playing that you have an alternative where you pay money so you don’t have to play the game, why should I pay $60 for it in the first place?

          When I pay that much money for a game, I want to feel I got my money’s worth. Having microtransactions that are basically saying “Yeah, you could play the game, or you could pay money to get the stuff that you could’ve gotten by playing the game right now”. This ultimately neuters a game’s lifespan, at least for me. Part of the fun of a game is messing around and doing bonus unnecessary sidequests before arriving at the next major story point. Destiny 2’s storyline was peppered full of fun little side adventures to do in order to collect loot and make your character stronger, and it didn’t detract from the experience one bit.

          Publishers need to get their heads out of the gaming gutters and take a look around. Right now NBA is getting thrashed on both Metacritic and Steam reviews, and a Shadow of War YouTube video on the PlayStation channel where WB announced it was backing out of its controversial decision of charging for DLC based on a developer who passed away while working on the game was slammed with dislikes despite being obsensibely a good decision on their part. Gamers don’t like it when you mess with stuff in the game themselves. If you yourself will insert paid-for microtransactions in your game that essentially tell people the thing they just blew $60 isn’t worth investing hours upon hours into, I get the feeling that Steam’s refund policy might be seeing several new darlings.

Song of the Week

Wario City – Mario Super Sluggers

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