Sunday 15 October 2017

Cuphead Review

A great slam-o-nanza
(This review contains minor spoilers!)

          Well, this has been a long time coming.

          It feels like a million years have passed since we were first introduced to Cuphead. Being in development for seven years now, gamers were very quickly won over by the game’s 1930’s cartoon-style graphics and a promise of a real challenge in terms of gameplay. But was this yet another game sold on a promise alone that failed to deliver, or is Cuphead a fun throwback to both the early days of gaming and the dawn of animation?

          Well, since I’m basically the last one to the review party I’m sure you can guess what I’m gonna say here. If you’re looking for a retro-style shooter with the one of best art styles I’ve ever seen in all of video games, Cuphead will delight you.

          The story is unsurprisingly very simple. Cuphead and his pal Mugman wind up gambling their souls away to the Devil himself, and are sent on an adventure across their island home to retrieve contracts from other debt-owners in order to be set free. That’s all you need to know. Later on in the game more tidbits of plot are thrown in for good measure, but overall the story is as simple as can be, and that was all it needs to be.

          Onto the graphics. Yes, they’re just as impressive as you’d expect them to be. This isn’t a situation of “Oh, this game slightly resembles a 1930’s cartoon!” No, this game is a 1930’s cartoon. The hand-drawn animation is absolutely gorgeous. It looks like something directly out of the era they were going for, albeit upped to HD and 60 frames per second. The creators have said that the reason that the game took so long to make was because of how long it took to hand-draw the entire game, and I’d say it was well worth the wait.

          The jazz-themed soundtrack is also exceptional, but with a few caveats that I’ll get into later. Each song matches the boss its paired to in a way, and at times the music even matches up with what the boss is doing. It’s great all around to be honest.

          The gameplay is exactly what it says on the tin: an ultra-hard shooter with homages to games like Contra and Mega Man. And when I say it’s hard, I mean it. Cuphead is no joke. This game will chew you up and spit you out over and over again until you figure out the bosses. But you know what? As someone who isn’t super great at video games, at no point after dying dozens of times to the same boss did the game ever allow me to lose any hope. Every time you lose you learn a bit more about how the boss works, and the more you learn the closer you’ll get to winning.

          But the big problem of the game also comes into play here: it relies way too much on trial and error gameplay. When you enter a boss fight for the first time, you’re going to die. No ifs, ands or buts. Get ready to die. And then you’ll try again. And then you’ll die again. Rinse and repeat until you slowly and surely learn the boss’s patterns and win. And then you’ll move onto the next boss and start the whole thing over again.

          This is the one caveat I mentioned with the music. Maybe it’s just me, but whenever I try to listen to the songs from levels I had especially hard times with I get a weird kind of PTSD and have to turn it off. This isn’t a slight against the game, but I found it kind of funny.

          I would’ve really liked a place to practice individual segments of boss fights without having to worry about dying. Because of the trial and error nature, you don’t see the final form of bosses that often. Because of this, you can often be perfect throughout entire fights only to die to something at the very end you had no idea was coming. A way to practice and learn in a safer environment would’ve led to less frustration on my part.

          If you like especially hard games with excellent gameplay and boss fights, Cuphead is the game for you. If you aren’t a fan of tough games, I’d still recommend checking it out when it goes on sale later on down the line. The graphics alone are worth giving it a look. Still, the constant necessity of dying and trying again does wear you down after a while, and I would’ve liked a place to practice segments of boss fights on their own. But these are just minor qualms from me. Cuphead knew what it wanted to be right out the gates, and succeeded in all aspects.

FINAL SCORE
8/10

Great

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