Thursday, 4 January 2018

Okami HD Review

Hungry like the wolf
(This review contains spoilers!)

          The best way to gauge a game’s lasting appeal is with remakes and remasters, especially if you’ve never played it before. While many have favourite games they love to revisit over and over and over again, it’s always interesting to be a newcomer to said games when they are given a graphical upgrade or a full rehaul for a new release.

          This is what happened to me when playing Okami HD. I’ve had my eye on this game for a while now, despite never playing it. The ancient Japanese-inspired art style and ability to use paint to use special abilities and attacks really appealed to me, but for whatever reason I never got around to playing it until I spied this PS4 rerelease on a list of upcoming games. I finally checked it out, and overall I think this is one of the rare remasters that still plays just as well as it must’ve when it released despite being over a decade old.

          The game stars Amaterasu, a wolf deity responsible for sealing away a demonic being of pure destruction 100 years ago. Now the monster is back, and you have to cross the land of Nippon alongside your diminutive friend Issun to set things right. That’s the extent of the story, really. Similar in vein to a Zelda game your only real job is to save the world and protect the gang of wacky characters you meet on your journey. It doesn’t need to be complicated by any means, and it doesn’t try to. It’s a silly and fun story about a wolf saving Japan, and it’s great because of that.

          Speaking of Zelda, it’s clear where Capcom’s inspirations for Okami came from. Ignoring some of the more blatant similarities to Twilight Princess (technically Okami released a few months before that game, but both feature a silent wolf protagonist with a sassy sidekick with one of the main objectives being removing dark spots from the world so you can traverse them normally), this game is very similar to the classic 3D Zeldas from the days of the N64 and Gamecube. Both feature small but fun overworlds separated into areas, lots of different abilities and items you can use to defeat baddies, and a lot of clever dialogue to read through. If you’re looking for a game that feels like Ocarina of Time, this is the one for you.

          One of the standout parts of the game is the art style. Clearly taking inspiration from ancient Japanese art like The Great Wave, Okami is drenched in delightful pinks, blues and greens with thick ink lines wrapped around everything. The cel-shaded designs look great on PS4, even if it does become obvious at times that some objects are just flat cutouts that spin to face the camera. The animations on the animal characters are particularly entertaining, as a lot of the game’s physical humour lies with them. Amaterasu is especially great, as her lazy dog-like mannerisms add a lot of comic relief to the cutscenes that can occasionally go on for just a bit too long.

          The gameplay has that great adventure game feel, especially in the more explorative parts where you can just run around and do your own thing. The true star of the show is the drawing mechanic. Over the course of the game you learn various abilities that allow you to paint symbols to do various things, ranging from controlling elements like water, fire and wind to creating fireworks out of thin air to open up secret rooms. While I did find the game at times to be a little too picky when it comes to deciding whether or not you drew the correct shape (more complex shapes are especially finicky), I loved this mechanic overall. It’s incredibly satisfying to finish off stunned enemies with a paintbrush stroke, and restoring the dead nature strayed across the world with the power of art is a small joy that never stops being fun.

          I did find the pacing to be pretty wonky throughout, unfortunately. There’s a point in the game where you have to find a group of 5 missing dogs hidden around town in order to help break a mysterious seal. When you reunite the dogs, you’re informed that there’s still 3 missing, and you have to backtrack all the way through the entire map you’ve explored until that point to track them all down and progress through the game. It kills the momentum extremely fast, and it’s a long, long, loooong walk around the world trying to track down the missing 3 dogs just so you can enter the next dungeon.

          Perhaps even more bizarre is the halfway point of the game. You finally face off with the villain the story has been building up as the ultimate evil, and defeat him in combat with the help of a prominent side character who ends their arc in this battle. When the boss fight ends, everyone celebrates and it looks like the game is over…but no, it just keeps on going. There’s still a huge chunk of game left, and while I’m not complaining about more to do in this great game, it did feel a little weird to take down the game’s final boss only for it to tell you that “Oh, he’s still out there, you just gotta go kill him for good next time”. It definitely seemed like Capcom told the devs they needed to extend the length of the game after the battle, but instead of moving the climactic fight to the end of the game they just made a second half after it.

          I don’t think Okami HD is a game that absolutely everyone would enjoy playing, but if you’ve never played it before and is looking for something that’d remind you of the adventure games from the early 2000’s, this’ll be right up your alley. The Japanese-inspired graphics look great to this day, the drawing mechanic works great and they have a lot of fun coming up with a bunch of unique ways to use it, and there’s plenty of game here for you to sink your teeth into, even if the pacing does feel a bit disjointed at times. As someone who never played this game until this release, I can safely say that Okami made me howl with laughter and joy.

FINAL SCORE
8/10

Great

No comments:

Post a Comment