Thursday 22 June 2017

ARMS Review

A farewell to legs
(This review is spoiler-free!)

          I’ve never been a real fighting game expert. I love me a round of Street Fighter or Marvel vs. Capcom as much as the next guy, but I’m most definitely not one of those people who can master those extended combos and hold my own online.

          So along comes ARMS, Nintendo’s first true foray into the classic 1v1 fighting game genre. Being geared towards a younger audience, this game is much more simplistic than others (no insane combos for one thing), but that doesn’t make it any less fun than any other fighter.

          ARMS is set in a post-apocalyptic wasteland where the only thing humans find enjoyment in anymore is beating the crap out of each other. They have now begun experimenting with amputating their arms and tying slinky toys onto them instead in an effort to find new and exciting ways to beat the crap out of each other.

          Okay, no, that’s not true. But the explanation for how these characters got their stretchy arms is about as ridiculous as that.

          The gameplay of ARMS looks deceptively simple at first, but it’s hiding several layers of strategy beneath its exterior. The absolute basics of it are basically a glorified rock-paper-scissors. You have three tools in your arsenal: punching, blocking, and grabbing. Punching counters grabbing, blocking counters punching, and grabbing counters blocking. It’s a fairly simple concept…that is immediately thrown into overdrive once you discover all the little advantages you can give yourself just by playing smart.

          Half of ARMS is the mind games you play with your opponent. One wrong move can turn the entire tide of battle, so a lot of matches are spent circling your opponent, trying to decide whether it’s smarter to try and get the jump on them by making the first move, or waiting for them to throw a punch and try to maneuver around behind them for a well-placed grab. It’s a strategy game as much as it is a fighter, and a lot of high-level play online is all about moving as fast as you can to position yourself in the right spot to take down your opponent.

          You also have plenty of different characters and arm types to try out for a huge customization pool. Everyone’s playstyle is represented here, whether you prefer to get up close and personal or prefer fighting from a distance. Arms also have different elemental types, such as fire, ice, slime, electricity and more that you can use to slow down your foes in combat. Each of the characters also have unique abilities they can use to their advantage. For example, Ribbon Girl has an extra jump she can use to get the high ground, and Master Mummy heals himself while shielding. While the characters various abilities don’t really come into play as often as the various arm types, there are enough of them that it’s fun to experiment with each until you find one that really clicks with you.

          The overall presentation of the game can only be described in one way: extremely Nintendo. The Big N’s influence is all over this game, and in the best way. Each character is very distinct and memorable, from the mech pilot Mechanica to the ramen noodle-inspired Min Min. Each character has a very fun design, and you’ll quickly learn to recognize their names and varying abilities over the course of gameplay. The music is also great, despite being essentially the same song over and over again. The title theme is one that especially never gets old even after playing for a while.

          The game has two separate modes: online and local. There is a single player mode in similar style to Classic Mode from the Smash Bros games, but it honestly feels like something tacked on at the last minute. You don’t get any special reward for beating the mode (aside from a one-time unlock of online Ranked Mode for completing it at a certain level), making it feel like something you do once or twice to experiment with it and then never touch again.

          The real meat of the game is in the online mode. There are two separate ways to play: Party Mode, which has a bunch of crazy modes and extra stuff added in, and Ranked Mode, which is strictly 1v1 matches with no items.

          Online is a lot of fun, but it does have a few caveats. Firstly, Party Mode is more of a frustration than anything. You are more often thrown into a wacky mode (2v2 with a rope attaching you with a teammate, fighting a boss, and so on) than a real 1v1 fight, making it annoying if all you want is to face off against another player. And secondly, there is no ranking system in place in Party Mode, meaning that master ARMS champions and kids who just started playing an hour ago can conceivably get matched together with none the wiser. Unless you really want to play the admittedly fun sports minigames online, I’d recommend spending the time in the singleplayer mode to unlock Ranked as quickly as possible.

          Ranked on the other hand is much more fun, with only 1v1 matches allowed and a faster matchmaking system because of it. You’re also only matched with players near your rank, so you are usually put up against an opponent of similar skill to yours. When I play ARMS online from now on I think I’ll only stick to Ranked mode if only because it’s my one shot at a fair fight.

          There is one issue across the entire online mode, unfortunately, and that’s what happens when you encounter a player with poor connection. It’s very frequent that these players begin to lag, which, in a bizarre twist of fate, gives them superpowers. Laggers will not only gain speeds that would make Sonic the Hedgehog’s jaw drop, but also invincibility to any and all attacks you throw at them. All punches will just phase right through them as if they were a ghost, but unfortunately the same cannot be said for you. Encountering a laggy player basically guarantees a loss for you, because it’s not exactly a fair fight when you can’t even touch the guy. I don’t know if this is just a problem for ARMS (because if the same situation happens again in Splatoon 2 I’d be really concerned for this service we’re supposed to be paying for starting next year), but if it is I really hope Nintendo fixes it sometime soon.

          ARMS is a lot of fun. The presentation is great, and I love the deceptively simple gameplay that prioritizes quick thinking and strategy over mashing buttons. Despite this, the singleplayer campaign is completely bare-bones and the online multiplayer’s got a few kinks that need ironing out. I think if you’re a fighting game fan this is an easy recommendation from me, if only because there really isn’t anything else like it on the Switch right now.

FINAL SCORE
8/10

Great

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