Wednesday, 28 June 2017

Star Wars Wednesday: C-3PO: The Phantom Limb

C-3PO: The Phantom Limb

          Fun Fact: C-3PO plays a role in The Force Awakens! You probably didn’t recognize him because of the red arm.

          But the question remains: how the heck did he get that red arm? It’s never explained in the movie, and by the end he’s got a golden one back. There’s clearly a story behind it, so what’s going on there?

          That is the question Marvel set out to answer with their first ever one-shot comic: C-3PO: The Phantom Limb. Written by James Robinson and illustrated by Tony Harris, for months this single comic was a complete enigma. Originally intended to be released around the same time as Force Awakens in December 2015, the issue suffered several delays and setbacks before finally launching in April 2016.

          The issue begins with C-3PO leading a mission with a ragtag team of protocol droids. They’ve been sent on a mission to gain information on the whereabouts of the captured Admiral Ackbar, managing to capture a First Order protocol droid in the process. But of course things go awry, and the droids are left stranded on an ominous planet.

          The first thing you’ll notice about this comic is how unique and awesome the artwork looks. While I’m not familiar with Tony Harris’s past work, the style he uses here is really unusual for Star Wars. It’s hard to describe exactly how it looks, but it’s got a grungy kind of feel, like something you’d see out of a motorcycle cartoon than a sci-fi epic.

          The comic also has a lot of discussion on the merits of artificial intelligence. The First Order droid, O-MR1, brings up the subject of how, as droids, they are programmed to one simple function and must bend to the will of humans. He’s not a fan of how the humans can wipe their memories at will, essentially restarting them from scratch, forcing them to change from one side to the other at the drop of a hat. As A.I. and robots with near-human intelligence are becoming more and more plausible, some of the stuff this comic brings up are actually pretty thought provoking for both the human and robot sides.

          As the story progresses the droid squad is reduced to just C-3PO and O-MR1, and 3PO loses his arm to a tentacle monster as well. We also learn the origins of the red arm, but that’s a surprise that needs to be seen for yourself.

This comic is fairly easy to read, being available in numerous places online, and is also included in the Star Wars: Shattered Empire collection (more on that miniseries another time). Aside from maybe the first Darth Vader comic, C-3PO: The Phantom Limb is the best thing Marvel has put out ever since they got the Star Wars license back. The art is beautiful, the story is incredibly thought-provoking, and the origin of the red arm is extremely satisfying. Give it a read if you haven’t.

Monday, 26 June 2017

Editorial: Rotten Tomatoes and Sour Grapes

Rotten Tomatoes and Sour Grapes

          It’s hard to imagine a world these days without the luxury of reviews for entertainment online. Sites like Rotten Tomatoes and Metacritic have made it incredibly easy to look up individual reviews and overall consensuses on movies, TV shows, games and more. Utilizing them, it’s become easier than ever to decide whether or not a piece of entertainment is worth a look or not.

          This has, understandably, sent the people who make money off said entertainment into a tizzy. Earlier this month the folks over at The A.V. Club published an article called “Hollywood is terrified of Rotten Tomatoes”. I’d highly recommend giving it a read, but for those of you who don’t want to I’ll give a quick rundown. With sites like Rotten Tomatoes at an all-time high, the greed-munchers running the major movie studios aren’t exactly happy with how people can now avoid the bad stuff they make.

          A very recent comparison we can make is between Wonder Woman and The Mummy. On one hand, the female-led superhero flick is raking in the cash, has earned itself thousands of fans and has even given DC’s cinematic universe the potential to redeem itself even after its double disappointments from 2016. Meanwhile, even Tom Cruise couldn’t save The Mummy, which looks to be on a fast track towards becoming one of 2017’s most notable box office bombs, leaving plans for a shared universe between Universal’s classic monsters like Frankenstein and Dracula up in the air.

          And one of the big reasons why this has happened is thanks to Rotten Tomatoes. Wonder Woman currently sits at a monumental 92% fresh, one of the highest ratings a superhero movie has ever received. Meanwhile, The Mummy has earned itself a measly 15% fresh, and with only 43% of audiences saying they enjoyed the movie. Which one would you rather spend valuable time and cash going to see?

          Because of this, executives aren’t happy that bombs are becoming significantly more likely these days. If the critics don’t like a movie, they’ll talk about it in their reviews. If the reviews are considered Rotten, the Tomatometer for their movie will go down. The further the Tomatometer goes down, the less people will be interested in seeing the movie. The less people are interested in the movie, the less money it makes for the shareholders. And at the end of the day, the shareholders are who these companies are really trying to please.

          And don’t worry, I promise this is going to become about video games in a second, but we haven’t even gotten to the juicy part yet!

          So how do you solve this problem? Well, the folks over at 20th Century Fox have a solution. According to the article, Vanity Fair managed to get their hands on a study published within the company in 2015, and some of the stuff in there isn’t exactly consumer friendly. Let’s read my favourite part together, shall we?

          “Consider not giving the critics a chance to slam you. While it’s never a great feeling to withhold from critics, now it may help to at least preserve your Friday.”

          Ah, executives. Never change.

          Is withholding reviews for anything a good idea? No, absolutely not. Blocking reviews until the last minute for your product only demonstrates little confidence in it and makes the consumer more wary than anything else. Despite this, review embargos breaking the same day as something is released is become scarily frequent, especially in the realm of video games.

          Remember August 2016 when Sony didn’t allow any reviews of the astronomically hyped No Man’s Sky out before the game was released? The game turned out to not just fail to live up to the hype, but actually turned out to be a legitimately terrible game that delivered less than 25% of what was promised in the pre-release material, leading to one of the biggest backlashes in gaming history.

          Also infamous for adopting this practice is Bethesda, who apparently has decided they don’t want to be one of the few companies that still has some goodwill from fans anymore. (Don’t worry, I’ll be giving them and their lousy Creation Club its own editorial sooner than later) After the success of last year’s Doom, Bethesda decided they should bank their entire review policy over the fact the embargo for that game broke the same day it launched. Since then, games like Dishonored 2, Skyrim Special Edition and Prey have released with no reviews to their name.

          So why do companies do this if it just creates caution? Well, not all consumers check reviews before going to see a movie or buying a game, especially if the product is from a series they enjoy or from a trusted developer or production company. As the old saying goes, “no news is good news”, and if news hasn’t broke that the movie or game isn’t worth spending time on, there will most definitely be people putting down money on it on Day 1, only to be disappointed later on. I know that happened to me when No Man’s Sky happened, and I know many people who feel the same way.

          The game industry can seem unsalvageable at times with how much shady behaviour goes on behind the scenes, and if I didn’t have such a love for the medium I think I would’ve given up on it years ago. But if the movie industry wants to start employing one of the dirtiest tricks game companies have up their sleeves, we’re in for a problem.

          And the funniest part here is that there’s an easy solution for all this. Don’t want Rotten Tomatoes stomping on your movie’s monetary returns? Just make a good movie. People loved Wonder Woman and hated The Mummy for a reason, you slimy executives. See if you can figure out why.

Song of the Week

          Spacejunk Galaxy – Super Mario Galaxy

Little Witch Academia Episode 25 Review + Final Thoughts

Anime is saved (yet again)
(This review contains spoilers!)

          I’ll admit it, I stared at this page for a good few minutes with no idea where to start. This being the final episode of what’s very easily topped Erased as my favourite anime of all time, there’s so much ground to cover that it’s hard to tell what I want to talk about first.

          I guess I should go over the plot. Despite Croix realizing the error of her ways, her machinery is still overloaded with negative energy. A missile has been launched, and it’s up to Akko and friends to stop it. How is this accomplished? Why, by creating a giant broom and using it to launch everyone up into the sky to save the day. It’s one of the most Studio Trigger-esque solutions to a problem I’ve ever seen, and it’s so crazy that it just plain works.

          And just as I’d hoped, everyone gets a moment in the spotlight here. While Akko and Diana are still the main focus, Lotte, Sucy, Amanda’s crew and Chariot all help out in their own little way throughout the episode. It’s so nice to see this fantastic supporting cast used in such fantastic ways in the grand finale that it honestly makes me wonder why we didn’t get more of them throughout the series. Constanze especially has a fantastic moment towards the end of the episode, a small little detail that I missed the first time that’s worth rewatching to notice it.

          Each of them depart the broom one by one, leaving just Akko and Diana to take down the missile. What follows is perhaps one of the best final battle sequences in recent anime history. Everything about it, from the animation to the use of the characters to the direction is completely perfect. The final battle goes exactly how I hoped it would, and ends in a completely satisfying way that will leave a smile on everyone’s face.

          And if that crazy fight wasn’t enough, Trigger decided to make us even happier with a delightful epilogue. Croix leaves Luna Nova to search for a cure to Wagandea’s pollen (which seems like a good excuse to make Season 2), Andrew finally returns Akko’s hat to her, and perhaps best of all, it looks like Akko is finally learning how to fly. It’s a delightful ending to a delightful anime.

          So, final thoughts, let’s do this. I’ll be the first to say that no, this anime wasn’t perfect. Lotte and Sucy were kind of unfairly sidelined in the second cour, Croix wasn’t a great villain, and Andrew’s story went absolutely nowhere. But honestly, these are flaws easily forgiven when you look back at how much fun this series was. Never before have I watched an anime that made me smile and laugh as much as Little Witch has. Every week I looked forward to seeing what Akko and friends were up to, and they rarely disappointed.

          It’s also funny that this episode went live on the same day as the 20th anniversary of the first Harry Potter book. I truly feel that Little Witch Academia is the spiritual successor to Potter we’ve been waiting all these years for. If you’ve been trying to find something that makes you feel like a kid reading Philosopher’s Stone for the first time again, this is the anime for you.

          I honestly kind of envy those who are going to be watching this series all the way through for the first time when it launches on Netflix this Friday. I really hope this series becomes one of the first anime to really earn itself a worldwide audience, because it deserves it so much.

          Thank you, Trigger.

          Your believing hearts were magic.

          Please make a Season 2.

FINAL SCORE (Episode 25)
10/10

Legendary

FINAL SCORE (Overall)
10/10

Legendary

Sunday, 25 June 2017

RiME Review

The world’s saddest beach party
(This review contains minor spoilers!)

          This is an extremely hard game to write about. RiME is the type of experience that you’re clearly intended to have on your own, unspoiled by the internet. This is really the type of game that wants you to sit down and just see it through, without looking up walkthroughs or watching a Let’s Play first.

          So let’s stick to the facts. RiME is an indie game developed by Tequila Works as sort of an adventure-puzzle game with gorgeous graphics. It bears some huge similarities to The Last Guardian, so much so that despite enjoying that game, for the first half of RiME I couldn’t help but think that this game was exactly what I wanted Last Guardian to be. Towards the second half of the game a few problems rear their ugly head, but we’ll get to that.

          You play as a nameless boy who’s washed up on an island full of puzzles. Early on you meet a cute fox who acts as a guide of sorts on your adventure as you climb a massive tower in hopes of uncovering the mystery of what’s going on. The plot is about as thick as it needs to be, but the way it wraps up is a tad underwhelming. Again, I’ll get to that.

          Easily the show-stealer is the graphics. This game is drop-dead gorgeous at times, making excellent use of Unreal Engine 4. The game looks legitimately like you’re playing through a Disney movie or a 3D rendition of a Miyazaki movie. It’s just plain beautiful to look at, and some of the environments actually made my jaw drop at times.

          The downside to these graphics is a very unfortunate amount of framerate drops throughout your adventure. The game chugs with disappointing frequency on PS4, often reaching below 30 frames per second. It’s not so bad that it makes the game unplayable, but it does become a bit of a hindrance when you’re trying to enjoy marvelling at these beautiful landscapes and the game is jumping around.

          The atmosphere of the game also deserves top marks. I can honestly say that the few enemies that are in this game scared me significantly more than anything Prey threw at me. The developers use your surroundings to their absolute maximum potential to achieve the mood they want you to feel, and a lot of later scenes really hit hard thanks to this.

          The gameplay consists of mostly very simple but clever puzzles. Your main line of problem-solving is screaming at things. No, I’m serious. Well, kind of. The boy can yell at certain glowing blue objects to activate them and use them to help him solve puzzles. Some act as switches, others move platforms, and some amplify his voice to activate multiple at once. They use every trick in the book with this ability, and it’s always fun to see what puzzle they’re going to throw at you next.

          Honestly, the first half of the game is near masterpiece quality, so it comes as a real disappointment once you leave the second area and enter the third because the game takes a small but significant tumble afterwards. While the graphics still marvel all the way to and through the end credits, the third area of the game is mostly spent in a frustrating escort quest as you pilot a companion through a ridiculous puzzle that lasts for nearly the entire stage. And, after an honestly brilliantly directed climactic segment, you get an ending that, while pretty darn emotional, comes kind of out of the blue. While it’s not a bad conclusion to the story by any means, to me it kind of feels like the developers played something like That Dragon, Cancer while making this game and shoehorned in this emotional moment towards the end. I don’t know, maybe it makes more sense if you collected all the knickknacks hidden around, but to me the ending could’ve used a bit more foreshadowing for it to really have the emotional impact the devs clearly wanted.

          Oh yeah, there are various collectibles hidden around the world. I only managed to pick up a few of them since I pretty much stuck to a story (this is a linear experience after all), but from the looks of things they give you more background on the boy as well as unlocking additional content to the ending if you got enough of them. The ending doesn’t change at all, there’s just different items and stuff in the final room of the game. I really didn’t find it worth my time to deviate from the path just to find a little seashell, but there’s quite a few hidden goodies here for completionists to uncover.

          RiME is a great game, but it still feels like something is holding it back. The first few hours are monumentally done and really get you excited for what the rest of it has in store, but the second half leaves a lot to be desired. Despite this, it’s one of the best looking games with stylized graphics on console right now, the puzzles are all extremely well-thought out and creative, and the game is pretty darn short. If you really rush through it I can imagine beating the whole thing in one sitting being actually pretty easy. If you’re looking for a quiet adventure in similar vein to Journey or Last Guardian, there’s something really special here waiting to be uncovered.

FINAL SCORE
8/10

Great

Saturday, 24 June 2017

Re:Creators Episode 12 Review

A tease for what’s to come
(This review contains spoilers!)

          With how awesome the ending of the first half of this anime was, it’s become difficult to remember all the exposition we had to fight through to get to the good stuff. This episode served as a way to remind us of a time before Re:Creators got good.

          This episode basically takes place entirely in a single room with a few deviations for a small B-plot involving Alice coming to terms with her creator, and it can be summed up in one word: boring. The first half is devoted to Sota finishing off his story from last time (something that should’ve been accomplished over the course of a single episode if you ask me), and the rest of it is all about the creators and creations figuring out and then explaining how they’re going to defeat Altair.

          The final scenes showing off how Altair’s creator met her untimely demise were much better directed than the flashbacks we saw last week at least. The scene where she finally called it quits (yeah, that’s a humane way of putting it, I’m so good at this writing thing) was easily one of the best we’ve seen from this show yet, using the long drone of a train horn in ways I never thought it would be used.

          Moving on, the rest of the episode was spent doing what apparently is the showrunners favourite part of this anime: listen to Meteora talk for really long periods of time. Ugh!

          Don’t get me wrong, I like her as a character, and her voice actress (Inori Minase of Re:Zero, School-Live and Magical Girl Raising Project fame among many others) is awesome, but having one single character drone on and on about what the master plan is doesn’t exactly make for intriguing discussion.

          Here’s the gist of the plan as far as I understand: the creators are going to make a massive crossover spinoff, write all the creations into it, and use that to trap Altair and take her down for good. There. That took me about a minute to write and you probably just a few seconds to read. So why do we need ten minutes dedicated to talking about it!?

          In all seriousness, this sounds like a really fun way to wrap up this series, but it just begs the question. What if the big crossover that’s going to end Re:Creators…is Re:Creators?

          Yeah, probably not, but how insane would that be?

          This episode had a lot of necessary information in it, but didn’t deliver it in an especially great way. Having Meteora talking for minutes on end didn’t quite get the message across, which is especially frustrating when she’s trying to explain what the climax is probably going to be. At least the Sota flashbacks were really well done, but I still think we should’ve had an entire episode devoted to them instead of splitting them between two.

          Oh, and next week is apparently going to be the most dreaded things in all of anime:

          A RECAP EPISODE.

FINAL SCORE
5/10

Average

Friday, 23 June 2017

CanadianYeti Reviews Summer Update

          

          Hey guys! So summer is finally here, and as the weather gets warmer and the water parks starts opening, things are going to be changing a little bit on this blog, plus I’m going to be introducing some new stuff that I really hope you’ll get excited about! So let’s not waste any time and look over everything that’s happening this summer here on CanadianYeti Reviews!

What’s staying the same?

Monday editorial: No need to worry, the game industry keeps making messes for me to heckle them on regardless of what time of year it is. Every Monday will have a brand new editorial as I talk about something related to gaming throughout the summer like I always have. I can tease that this Monday’s has already been finished, and revisits the topic of review embargos, introducing sites like Rotten Tomatoes into the mix. I’m also working on editorials about Star Wars Battlefront II and Assassin’s Creed Origins, so you can expect those sometime soon.

Game reviews: I’ve got plenty of games to play this summer, so you can expect plenty of these over the next few months. If you missed it, I put up a review of ARMS yesterday, and you can check that out right here. The next game I’ll be talking about will be RiME, and the review for that one will be going live as soon as I write it.

Movie reviews: I don’t know how many of these I’ll be doing this summer, since I don’t really go see movies unless they’re something I know will be worth investing time in the theatre to see. But I can guarantee that you’ll be getting a Spider-Man: Homecoming review around when the movie comes out (most likely on July 7).

What’s changing?

Star Wars Saturday: This was a tough decision to make, but considering how hard I work on this series I felt it was a necessary one. While my bi-weekly Star Wars article series isn’t stopping anytime soon (I have topics planned out through next January if you can believe that), scheduling of stuff like anime and TV reviews are forcing a change of date.

          When Inhumans launches this Fall, it will be on Friday nights instead of the Tuesday slot S.H.I.E.L.D held for years. This means that reviews for both those shows will go live on Saturday morning. Similarly, a lot of the anime I’m planning on checking out this summer air on Saturdays. So I had a choice to make: either stick to the original weekday and risk the Star Wars content competing with Marvel TV and anime reviews every week it goes live, or change things up.

          So I came to what I think is a reasonable decision. As of today, Star Wars Saturday and the Marvel TV reviews are officially swapping spots on my blog’s schedule. With Inhumans reviews going live on Saturday mornings starting in the Fall, Star Wars content will now be on Wednesday mornings. Next Wednesday’s article will be the first ever Star Wars Wednesday, and I hope you all look forward to this change.

TV Reviews

Timeless reviews: While I’m extremely happy that my near endless pushes for this show to be renewed ended in victory, from what I’ve heard we’re in for a bit of a wait before we see the return of the Time Team. So until then, these reviews are going to be on hiatus.

Agents of S.H.I.E.L.D reviews: Same as Timeless, Coulson and crew are going on an intergalactic vacation until January, and I can’t exactly review something when there isn’t any content for me to write about. I’m looking forward to watching and reviewing Inhumans in the fall, but for now our Marvel TV reviews are taking a break.

Steven Universe reviews: I’ll keep this one simple. Whenever this show decides it wants to come back, these reviews will be back as well.

Anime Reviews

Little Witch Academia reviews: Unless the fansubs are delayed, my review of the season finale and final thoughts on Little Witch Academia will be up bright and early Monday morning. I’m also planning on doing a review guide of sorts once the show goes live on Netflix, so if you’ve been waiting for official release and want a quick and easy way to read along what I thought of each episode, that’ll be a good way of doing it. I’m really going to miss this anime, but I still hope we’ll see more of it someday.

Re:Creators reviews: These aren’t going anywhere either, but I may be formatting them a little different (as I’m going to explain in a second). Needless to say I’ve been enjoying this anime a lot, and I’m absolutely going to see it through to the end.

Summer anime reviews: So here’s where things are getting a bit tricky. I’ve picked out quite a few anime to review over the course of the summer, but as always I’m probably going to drop a couple of them. Until then, I don’t really have any plans set in stone for what I will and won’t be reviewing.

          The tricky part is that a lot of these shows are airing on either Saturday or Sunday. The problem with this is that if I do end up reviewing all the weekend shows, they might flood the blog. My solution for this is the Weekly Anime Review Roundup, where I review the episode of each show I watched one by one in a single article each week. The Re:Creators reviews will be included there from now on as well.

          Like I said, I’m not 100% if I’ll be going through with this plan yet as it all depends on which anime I decide to watch and which I drop, but I’ll give an update in a few weeks on the situation.

What’s new?

Salvation Reviews: So this is a new show starting up in July I thought I’d check out. I know nothing about it outside of the synopsis so I might just end up reviewing the pilot and never watching the show again, but it’s worth a shot.

CanadianYeti Seasonal Specials: This is a project I’ve been thinking about ever since I launched the bi-weekly Star Wars content, and I’m finally ready to launch it!

          Seasonal Specials is an entirely new article series here, and it’s going to give me the freedom to write about more unique topics instead of sticking to the usual reviews and occasional editorial format I’ve been doing for over a year. How it’s going to work is every once in a while I’ll pick a topic and do a few articles on it over the course of a few weeks. It can be anything from extended top 10 lists to movies to games, as long as it’s interesting and I have something to say about it.

          The first Seasonal Special will start sometime early on in July, and the theme is Summer of Stranger Things. In preparation for the new season of Stranger Things releasing later this year I’m finally going to watch the first season and get all caught up. I’ll write an article about each of the 8 episodes over the course of 8 weeks, giving my thoughts on it and predictions on where the story’s going to go.

          So that’s my plans for the next few months! As always thank you for reading, and I hope everyone has a great summer!

Thursday, 22 June 2017

ARMS Review

A farewell to legs
(This review is spoiler-free!)

          I’ve never been a real fighting game expert. I love me a round of Street Fighter or Marvel vs. Capcom as much as the next guy, but I’m most definitely not one of those people who can master those extended combos and hold my own online.

          So along comes ARMS, Nintendo’s first true foray into the classic 1v1 fighting game genre. Being geared towards a younger audience, this game is much more simplistic than others (no insane combos for one thing), but that doesn’t make it any less fun than any other fighter.

          ARMS is set in a post-apocalyptic wasteland where the only thing humans find enjoyment in anymore is beating the crap out of each other. They have now begun experimenting with amputating their arms and tying slinky toys onto them instead in an effort to find new and exciting ways to beat the crap out of each other.

          Okay, no, that’s not true. But the explanation for how these characters got their stretchy arms is about as ridiculous as that.

          The gameplay of ARMS looks deceptively simple at first, but it’s hiding several layers of strategy beneath its exterior. The absolute basics of it are basically a glorified rock-paper-scissors. You have three tools in your arsenal: punching, blocking, and grabbing. Punching counters grabbing, blocking counters punching, and grabbing counters blocking. It’s a fairly simple concept…that is immediately thrown into overdrive once you discover all the little advantages you can give yourself just by playing smart.

          Half of ARMS is the mind games you play with your opponent. One wrong move can turn the entire tide of battle, so a lot of matches are spent circling your opponent, trying to decide whether it’s smarter to try and get the jump on them by making the first move, or waiting for them to throw a punch and try to maneuver around behind them for a well-placed grab. It’s a strategy game as much as it is a fighter, and a lot of high-level play online is all about moving as fast as you can to position yourself in the right spot to take down your opponent.

          You also have plenty of different characters and arm types to try out for a huge customization pool. Everyone’s playstyle is represented here, whether you prefer to get up close and personal or prefer fighting from a distance. Arms also have different elemental types, such as fire, ice, slime, electricity and more that you can use to slow down your foes in combat. Each of the characters also have unique abilities they can use to their advantage. For example, Ribbon Girl has an extra jump she can use to get the high ground, and Master Mummy heals himself while shielding. While the characters various abilities don’t really come into play as often as the various arm types, there are enough of them that it’s fun to experiment with each until you find one that really clicks with you.

          The overall presentation of the game can only be described in one way: extremely Nintendo. The Big N’s influence is all over this game, and in the best way. Each character is very distinct and memorable, from the mech pilot Mechanica to the ramen noodle-inspired Min Min. Each character has a very fun design, and you’ll quickly learn to recognize their names and varying abilities over the course of gameplay. The music is also great, despite being essentially the same song over and over again. The title theme is one that especially never gets old even after playing for a while.

          The game has two separate modes: online and local. There is a single player mode in similar style to Classic Mode from the Smash Bros games, but it honestly feels like something tacked on at the last minute. You don’t get any special reward for beating the mode (aside from a one-time unlock of online Ranked Mode for completing it at a certain level), making it feel like something you do once or twice to experiment with it and then never touch again.

          The real meat of the game is in the online mode. There are two separate ways to play: Party Mode, which has a bunch of crazy modes and extra stuff added in, and Ranked Mode, which is strictly 1v1 matches with no items.

          Online is a lot of fun, but it does have a few caveats. Firstly, Party Mode is more of a frustration than anything. You are more often thrown into a wacky mode (2v2 with a rope attaching you with a teammate, fighting a boss, and so on) than a real 1v1 fight, making it annoying if all you want is to face off against another player. And secondly, there is no ranking system in place in Party Mode, meaning that master ARMS champions and kids who just started playing an hour ago can conceivably get matched together with none the wiser. Unless you really want to play the admittedly fun sports minigames online, I’d recommend spending the time in the singleplayer mode to unlock Ranked as quickly as possible.

          Ranked on the other hand is much more fun, with only 1v1 matches allowed and a faster matchmaking system because of it. You’re also only matched with players near your rank, so you are usually put up against an opponent of similar skill to yours. When I play ARMS online from now on I think I’ll only stick to Ranked mode if only because it’s my one shot at a fair fight.

          There is one issue across the entire online mode, unfortunately, and that’s what happens when you encounter a player with poor connection. It’s very frequent that these players begin to lag, which, in a bizarre twist of fate, gives them superpowers. Laggers will not only gain speeds that would make Sonic the Hedgehog’s jaw drop, but also invincibility to any and all attacks you throw at them. All punches will just phase right through them as if they were a ghost, but unfortunately the same cannot be said for you. Encountering a laggy player basically guarantees a loss for you, because it’s not exactly a fair fight when you can’t even touch the guy. I don’t know if this is just a problem for ARMS (because if the same situation happens again in Splatoon 2 I’d be really concerned for this service we’re supposed to be paying for starting next year), but if it is I really hope Nintendo fixes it sometime soon.

          ARMS is a lot of fun. The presentation is great, and I love the deceptively simple gameplay that prioritizes quick thinking and strategy over mashing buttons. Despite this, the singleplayer campaign is completely bare-bones and the online multiplayer’s got a few kinks that need ironing out. I think if you’re a fighting game fan this is an easy recommendation from me, if only because there really isn’t anything else like it on the Switch right now.

FINAL SCORE
8/10

Great

Monday, 19 June 2017

Editorial: My Top 10 Best (and Top 5 Worst) Trailers from E3 2017 (E3 Month 2017 Part 4)

My Top 10 Best (and Top 5 Worst) Trailers from E3 2017

          Well, another E3 has come and gone, and with that it’s time to count down my favourite and least favourite trailers from the conference. As always, my rules are that the trailers have to be included in one of the six press conferences (so, for example, I can’t include Metroid: Samus Returns because it wasn’t revealed until later). I also like to end the show on a high note, so we’ll be going through the worst first.
           
           (Disclaimer: Blogger won't let me put most of the actual trailers in this article, so I had to include links to them instead. I tried to include as many as possible, but for whatever reason I can't put most of the major ones in the article without using links. Sorry!)

Top 5 Worst Trailers from E3 2017
5. The Crew 2 (Ubisoft)

          As good as Ubisoft’s conference was this year, they weren’t exactly squeaky-clean. This trailer served as a reminder of sorts of the company’s past, and was one of the most overlong and drawn out trailers of the conference.

          I’ve never really been the type of guy interested in realistic driving games. If I’m going to play a racing game, at least give me one where I can use items to try to get ahead or play on wacky and creative courses. I can see why they have an audience though.

          The big problem with this trailer compared to the Forza and Need for Speed trailers we saw at other conferences is that it neither looked interesting nor showed any actual gameplay. It’s mostly just glamour shots of various vehicles while an uncomfortable silence lingers over the whole thing. Maybe there were Sony-esque sound issues and the music was lost by accident? If so, whoops.

4. State of Decay 2 (Microsoft)

          Now what we have here is a failure to communicate.

          Trailers are a great way to quickly explain what sort of feel you’re aiming for with your new game. Is it going to be silly or serious? Colorful or grim? Maybe a bit of both?

          I think the developers of State of Decay 2 are aiming for the bit of both, but this trailer was a complete mishmash of themes that it felt really disjointed. On one hand you have this edgy voiceover talking about how the zombie apocalypse is awful and how they can barely survive and the tough decisions they have to make…accompanied by imagery of incredibly goofy looking zombies that explode into green slime. Doesn’t exactly go together.

          Couple that with the fact that I think we as gamers are really past post-apocalypse zombie games. Unless one really does something new with the formula (Days Gone for example looks like it has potential), I personally am really tired of wandering through these brown and barren wastelands.

3. The PlayStation VR segment (Sony)
          
          Sony really dropped the ball this year. After crowning themselves as the kings of E3 for several years now, they made several mistakes with this conference that ultimately led to many viewers feeling pretty darn unfulfilled.

          One of the major problems they had this year was that they slammed on the breaks right smack in the middle of the conference to talk about what tech demos are coming to PlayStation VR next. I was hoping that Sony was going to give the expensive peripheral a quiet and dignified death now that the VR fad is coming to a close, but no! Instead we got seven minutes straight of games nobody is going to play.

          That’s not to say that some of the games shown here didn’t look somewhat interesting. Moss and Starchild both look pretty unique. But those were compounded with stuff like yet another first-person horror game, a Final Fantasy fishing simulator, and even Skyrim VR, telling me that Bethesda is still not ready to let that game die and make an Elder Scrolls VI even after six years.

          The biggest problem with Sony’s conference was that they didn’t really show us anything new or exciting outside of the Horizon: Zero Dawn DLC and Monster Hunter World, and I think the giant chunk of time lost to messing around with a peripheral people have already lost interest in really hurt them more than it helped.

2. EA Sports…just, like, all of it (EA)

          Someone please tell EA to stop with the sports. Every year they inject more and more of these games into their conferences, and every year they become more and more unwatchable as a result.

          This year saw half the conference lost to sports, sports and more sports. I wouldn’t mind so much except that I know these games will be identical to the ones that came out last year, and the year before that, and the year before that. I know they have to be there for the investors, but why do they need to take up half the conference!? Microsoft and Ubisoft always do a good job at getting stuff like Forza and Just Dance out of the way either early on or quickly, because they know that’s not really the type of game people watching E3 are going to buy. Why does EA have to drown us in sports every year?

          With Ubisoft looking like there’s a chance they might be following in Microsoft’s footprints and redeeming themselves (either that or I’m just way too naïve), EA needs a new partner. Someone to continue gaming’s most infamous Dastardly Duo with them. What company would be perfect to take Ubi’s place at EA’s side…?

1. Creation Club (Bethesda)

          Oh yeah, these guys.

          I suppose congratulations are in order. Bethesda now holds the notorious record at being ranked #1 on both my 2016 and 2017 versions of this list. Last year saw them at the top spot for their laughably awful Elder Scrolls Legends trailer. This year sees them winning the unwanted prize for announcing one of the slimiest things E3’s seen since Activision got Jamie Kennedy to host for them.

          I don’t know why Bethesda’s suddenly begun to fall down the slippery slope towards video game infamy. It started last year when they introduced their offensively bad review policy, and with the announcement of their Creation Club they’ve officially joined companies like EA, Ubisoft, Konami and Activision at the absolute bottom of the barrel.

          If you missed it, Creation Club is just another way Bethesda’s trying to get money out of your wallet. Bethesda games are normally a modder’s paradise, allowing fans to add everything from lightsabers to Thomas the Tank Engine into their games. Knowing this, Bethesda has now decided to create a service where they can charge money for stuff other people made and have all that green go to them instead of the creators. If that sounds like a complete joke to you, you’re not wrong, especially when mods are generally released for absolutely no cost basically every day on the Steam Workshop.

          Bethesda, who hurt you? How did the respected developer of stuff like Skyrim and Fallout 3 end up as yet another scum sucker? I said this to you last year, and I’ll say it again. Shame on you, Bethesda.

Top 10 Best Trailers from E3 2017
10. Metroid Prime 4 (Nintendo)

          This trailer is just a logo floating in space, but c’mon. It’s Metroid Prime 4. I’m not even a Metroid fan and this got my hyped.

          This trailer existing really shows that while at times Nintendo can be one of the most frustrating companies to be a fan of, at the end of the day they truly listen to their fans. This year marks a decade since the release of the last game in the Prime subseries (as well as many would argue the last actually good Metroid game), and fans have been begging for some new content from Samus and company. While I think Nintendo should’ve delivered on that plea sooner, it’s nice to have Metroid fans finally been thrown a bone.

9. Star Wars Battlefront II (EA)

          I’ve made my intense dislike of 2015’s Star Wars Battlefront very clear in the past. It opened quite a few doors I was not eager to see other companies go through, including basically needing to buy the game twice just so you could get 75% of the content. Needless to say as a huge Star Wars fan I was very unhappy with the final product, and I am more than thankful past-me was smart enough not to fall for the Season Pass trick.

          While my better judgement is telling me that I shouldn’t be interested in Battlefront II, the way EA presented it was just about the only thing they did right at E3 this year. They’ve done nothing but apologize for the stunts they pulled with the first game, and having them admit they listened to all the criticism while making this game really makes me happy.

          This trailer showed off quite a bit of gameplay over the course of all the available eras in game, and it looks to be a lot of fun, even though most of it looks to be CGI nonsense. What I like significantly more is the promises coming with the game. Not only will we be getting an actual singleplayer campaign, but they’ve also said that Battlefront II will be getting the Splatoon treatment, with all the characters, weapons and maps will release absolutely free. So long as you have the game, you get everything they make.

          While my personal belief is that this should be the industry standard, only time will tell if EA sticks to this promise. Here’s hoping.

8. Anthem (Microsoft)

                BioWare’s been put into an interesting situation, to say the least. If rumours are to be believed, the failings of Mass Effect: Andromeda might’ve killed their golden goose franchise for the time being, so when EA announced we’d be seeing what the legendary sci-fi developer was up to next at Microsoft’s conference, I was both excited and a little skeptical.

          While this trailer didn’t show too much, it was enough to really pique my interest. Flying around in a jungle environment, shooting up monsters and robots, exploring and discovering secrets, getting new gear and completing quests? Yes, please.

          This trailer does lose points for employing Ubisoft’s old trick of having voice actors talk over the trailer pretending to be gamers, however. It worries me because Ubisoft so often used that trick to try and make dull and lifeless games feel much more alive. Remember how often we saw trailers for The Division with the fake mic chatter over them only to find the game was far less exciting when we actually had it in our hands?

          Despite that, this game looks like a lot of fun. I really hope they don’t screw this one up.

7. Beyond Good and Evil 2 (Ubisoft)
(NSFW Warning: This trailer has a lot of swears!)

          I’ve never played the first Beyond Good and Evil, so I’m not nearly as excited for this game as most other people are. But I won’t deny an awesome trailer its well-deserved spot on its list.

          While the lack of gameplay is a bit frustrating (and makes me feel like we’re not actually going to get this game for another two years at least), this trailer is a lot of fun. The characters are entertaining and the animations on them look great. If the actual game looks like this, we’ll be in for a treat.

          I do have to say that I’m on the side of the people who find the swearing a little bit out of place and even a bit juvenile. Like, it gets to the point where they drop enough f-bombs that you wonder if a sixth-grader had a hand in writing the dialogue. It’s not a huge problem, just something I’d like them to tone back on a bit, especially since I’ve heard the first game wasn’t really that kind of game.

          Despite that, I’m glad that fans of the first game are finally getting the sequel they’ve been promised for years now. Between this and Metroid, this E3 had a lot of companies making good on old promises.

6. God of War (Sony)

                Another game from a franchise I’ve never touched (I’ve gotta work on my backlog), we saw this new take on God of War for the first time last year. This trailer further pushed the point that this is a whole new chapter in Kratos’ adventures.

          Leaving his Greek past behind and now venturing to fight Norse mythology, a lot of the game looks like it’s going to be focused on Kratos’ relationship with his son, as they go on many father/son bonding adventures, like watching dad rip frost giants apart with his bare hands.

          One thing I love about this trailer is how much gameplay and combat it shows, while also showing off cutscenes. So often nowadays we either get one or the other in a trailer, so it’s nice seeing that these mixup trailers aren’t a thing of the past. Also, having the trailer end with the two of them encountering Nidhogg the world snake is just epic.

5. Skull and Bones (Ubisoft)

          It’s weird to think that after all these years there still isn’t really a definitive gaming pirate experience. Yes, there’s Assassin’s Creed: Black Flag, but I’ve personally always wanted a full-on pirate adventure that stands alone, not being tied to another franchise.

          Skull and Bones looks like it might be just the game I needed.

          While we saw very little of the game (it’s not due until fall of next year), I was very impressed by it. The trailer is awesome, teasing epic multiplayer pirate ship showdowns not dissimilar to the stuff you see in Guns of Icarus. They also teased sea monsters will be in the game as well, and it’s impossible to hate a game that involves the Kraken in some way.

4. Assassin’s Creed Origins (Microsoft)

          How on Earth did an Assassin’s Creed game make the list!? I thought these games were the same thing recycled year after year?

          Well, they are, but even if this game turns out to be just another brick in the Assassin’s Creed wall, Microsoft did a great job at showing it off. Right off the bat you can see that this game looks to be a departure from the series norm. Instead of being in a historical city, this game is set all the way back in the time of pharaohs and sphinxes. There are animals like hippos and hyenas all over the map. And, perhaps the coolest addition, the end of the trailer sees our intrepid hero squaring off against a giant snake. Bosses will supposedly feature heavily in this game, a first for the franchise.

          The fact that this game really interests me makes me feel that taking last year off was the right thing for the franchise to do. Assassin’s Creed has grown insanely exhausted as Ubisoft attempted to put out a game a year, and now that it’s back after taking a break, I really think there’s a chance for it to bounce back.

3. Sea of Thieves (Microsoft)

          It’s weird to think that after all these years there still isn’t really a definitive gaming pirate experience. Yes, there’s Assassin’s Creed: Black Flag, but I’ve personally always wanted a full-on pirate adventure that stands alone, not being tied to another franchise.

          Sea of Thieves looks like it might be just the game I needed.

          Wait, hang on a second.

          Yes, this is the other pirate game we saw at E3 this year, and to be honest, as cool as Skull and Bones looks this one was more appealing to me. Maybe it’s the more colourful art design or the apparent focus on treasure hunting and exploration over ship combat (although they have some of that too).

          This trailer was a huge improvement over the one we saw last year, which was so bad it actually made my worst trailers list. This trailer had a lot of Rare’s trademark wit, utilized a much more Pirates of the Caribbean inspired take on piracy than we’re used to seeing in gaming. I think this game could be a lot of fun either alone or with a group of friends, and Rare is a company long overdue for a comeback.

2. Super Mario Odyssey (Nintendo)

          As internationally beloved Mario is, for me his 3D games haven’t been the best ever since the Galaxy games came to a close. 3D Land was a fun platforming adventure, albeit an unmemorable one, and I found 3D World extremely boring. I wanted more than anything for his next adventure to be more like 64, Sunshine or the Galaxy games instead of just another rehash of the 3D game formula.

          Knowing this, I had high hopes for Super Mario Odyssey, and the first trailer really had my fingers crossed. This trailer really exemplifies everything that made the 3D Mario games of the past so great, while also showing off some new tricks I can’t wait to try out.

          From first glance I’d say Mario Odyssey looks to be a successor to Mario Sunshine above all else. Similar to your F.L.U.D.D pack in Sunshine, this game sees Mario’s hat become a tool he can use to complete levels and gather collectibles. The coolest new ability Mario has in his arsenal is the ability to take control of various enemies and objects, using their abilities for himself. It’s awesome, yet at the same time unsettling. Does this mean Mario’s very soul is tied to his hat?

          This game looks like it’s going to be yet another must-have for Nintendo Switch owners, and I can’t wait to go on this odyssey with gaming’s number one man.

          And, finally, my favourite game of E3 2017 is…

1. Spider-Man (Sony)

          I’ve wanted an awesome Spider-Man game not based off of any of the movies for years now. The Arkham games did a great job of creating a fantastic Batman experience, so much so that basically that any combat system similar to the one it created is still called “Arkham style” to this day. Why couldn’t Marvel do the same for its most famous hero?

          First teased last year, I’ve wanted to see more of this game ever since that all-too-brief teaser ended. And boy, did Sony ever deliver. This trailer basically single-handedly took a mediocre conference and turned it into a good one.

          This game seems to wear its Arkham inspirations on its sleeve in the combat, while still creating a perfect Spidey experience while swinging through New York. The controls on Spider-Man look to be not too tight, but not too lose either, allowing for a lot of awesome third-person parkour possibilities. I also like that the developers seem to be taking inspiration from newer Spidey material, utilizing lesser known characters and villains like Miles Morales and Mr. Negative.

          Honestly, the only thing I didn’t like about this trailer is that I have to wait until 2018 to play the game.

          So another E3 under the belt, and while this one was overall pretty even, it did a great job of getting me excited for what’s to come next from the gaming industry. I’m already looking forward to 2018!