Nostalgia Banked
Q2
2017 has only just begun, but the games have already started rolling in. For
example, tomorrow we’ll see the release of the hotly anticipated Yooka-Laylee. Developed by Playtonic
Games, an indie team comprised of former Rare employees, Yooka-Laylee was designed to be a true spiritual successor to the Banjo-Kazooie games of the 90’s, an
homage to what was while also building on the old platformer tropes.
Critics
have already had their hands on the game for a while now, and reviews have
been…mixed. While some are praising the game for being an excellent homage to
the N64 era of gaming, while others have dismissed it for being too stuck in
the past to really succeed as its own thing.
The
only real consensus the critics seem to have overall is that fans of classic
Rare titles like Donkey Kong 64 and
the previously mentioned Banjo-Kazooie will
get some enjoyment out of the game, even if it ends up being not as fun for
others as a result. But that got me thinking. Is it a good idea to create a
game entirely for a subset of fans of a game genre that seemed to be long gone?
The
idea of the indie spiritual successor is a fairly recent one in gaming culture.
As the industry grows and evolves, many of the classic franchises of the past
are bound to be lost as they can’t keep up with the times. But with the advent
of indie development’s rise to fame as well as the launch of crowdfunding
websites like Kickstarter, a new door has opened allowing the return of these
old genres. If the big name publishers won’t make a new Banjo game, what’s stopping the old developers from forming their
own studio and make one themselves, albeit under a different name?
This
trend started in 2013 with the announcement of everyone’s favourite disaster, Mighty No. 9. Disregarding how that game
turned out in the end, it’s kind of hard to remember that there was a time that
people were heralding Mighty as
leading the charge to a new era of game development. People were so excited
that Keiji Inafune was working on a Mega
Man style game that they gave it over four million dollars in Kickstarter
money.
This
is the same reason as to why Yooka-Laylee
was funded so much. Fans of Rare’s days as Nintendo’s number one partner
during the N64 era missed the colourful cartoony platformers that all but
disappeared after the Microsoft buyout, and without a true Banjo-Threeie on the horizon (no, Nuts and Bolts doesn’t count), they were more than happy to fund
the old developers in creating a spiritual successor to the adventures of their
favourite bear and bird.
Now
zero hour has arrived, and the biggest issue with the game critics seem to have
is that it seems to be primarily built to cater to lifelong Banjo fans instead of providing
something new to say in the 3D platformer genre. Meanwhile, said Banjo fans are praising the game for
being exactly what they hoped it would be and are disavowing the game’s harsher
critics for just not seeing the classic games the way they did.
So
the biggest question for me is whether or not you can sell a game entirely to a
small subset of fans without caring about alienating the rest of your
customers. Is it worth taking a bit of critical backlash to give the fans what
they truly want?
For
me I’d say that it’s something you can do, but it’s not without a hefty risk.
For one, bad reviews are a quick and easy way to ensure your game doesn’t sell.
Yes, an indie game can sell on word-of-mouth alone (good examples of this are Undertale and Stardew Valley), but more people get their information on what they
should and shouldn’t buy from review sites and Metacritic. A game that
completely tanks in the reviews but is successful with audiences doesn’t
exactly build confidence in someone who doesn’t buy more than a few games per
year. Remember, casual customers don’t usually research games before buying,
usually just buying something from a familiar series or a new IP with some good
trailers. This is why No Man’s Sky was
such a huge success: the trailers promised the moon while the game itself gave
us a small asteroid.
At
the end of the day I’m sure Yooka will
get plenty of goodwill from fans nostalgic for Rare’s glory days, but it’ll
probably end up a niche title at best. I’m glad that Banjo fans are enjoying it, but I’ll admit that I wanted this game
to be a little more successful critically. I’m a fan of 3D platformers of the
good old days, and I’ve been wanting to see them make a comeback outside of
whatever Mario’s doing next. As I haven’t played the game myself yet I’m not
sure how to feel about Yooka-Laylee yet,
but I at least hope it doesn’t completely bomb.
Song of the Week
Grunty
Challenge – Banjo-Kazooie: Nuts and Bolts
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