Thursday, 1 December 2016

Update Impressions: Hearthstone’s Mean Streets of Gadgetzan

          

          December and the holiday season have officially arrived, and with it has come an all-new Hearthstone expansion! I’ve always enjoyed getting new content for my favourite card game this time of year. There’s nothing quite like sitting back in a cozy room playing some Hearthstone while a Canadian winter storm rages outside. But does Mean Streets of Gadgetzan measure up to the best or rank among the worst in terms of Hearthstone?

          The cool thing about Gadgetzan is the theme of three mafia families competing for your attention. Each of the families hold claim to three different classes. The brutish Grimy Goons control the Hunter, Paladin, and Warrior classes. Rogues, Druids, and Shamans obey the pandaren-led Jade Lotus. Last but not least, the sinister Kabal leads the Mages, Priests and Warlock classes. Each of the families also have signature abilities that apply to most of the new cards in these classes: The Grimy Goons specialize in giving buffs to minions in your hand, the Kabal give you low cost potion spells that can mess with your opponent, and perhaps coolest of all, the Jade Lotus cards summon Jade Golems that grow stronger with each time they appear on the battlefield.

          Another new feature tying back to the mafia family theme are tri-class cards, cards that can be used by a class that applies to each of the families. There are nine in total, three for each of the gangs, including a legendary card that represents the family leader and a Discover card that allows you to choose a random card from one of the three classes the family represents.

          After buying several packs (I’ve been saving up my gold ever since this expansion was announced), I immediately went and built myself a Jade Golem deck to see how it worked. I haven’t collected all the Jade cards yet, but as it stands right now it can be a powerful adversary…provided you draw the right cards. How it works is every time you play a card and a Jade Golem is summoned, it gains one attack and one health. Some cards (including the Jade Lotus legendary Aya Blackpaw) summon more than one, buffing it up and making it stronger and stronger each time. The problem is that if you don’t have all the Jade Golem cards, it can be difficult to draw one out of a deck on thirty, resulting in 2/2 or 3/3 Jade Golems at most. I imagine it’ll get better as I collect more of the Jade Golem cards, but it’s definitely a deck you need to be prepared for.

          Easier to pick up and play are the Grimy Goons cards, which are a huge help for decks like Beast Hunter, Murloc Paladin and Patron Warrior. Many of the cards are low cost and give minions in your hand or deck +1/+1 or even +2/+2. I can’t tell you how satisfying it is to surprise an enemy with a super-buffed King Krush from your hand to steal a victory from their grasp. It’s also helpful in Zoo Decks, as it can give low-level minions the staying power it needs to survive (such as the new Alley Cat card, an excellent early game play for Hunters).

          I haven’t played much of the Kabal yet, but they’ve added in several new low level spells that cause chaos, as well as some minions that play in directly to the spells. For example, Mages now have access to a free Freezing Potion that instantly freezes an enemy, as well as the new Cryomancer card that gains a +2/+2 buff when an enemy is frozen. Combine this with a card like Ice Lance or Shatter and you’ve got yourself an excellent combo. The Priest and Warlock cards are similar, with the Warlock cards being more focused on destroying minions across the board and the Priest cards both healing and harming minions. They work well, but seem more situational than anything. Why would you need a card that deals 5 damage to everything that isn’t a dragon outside a dragon deck, or a 7 mana buffed version of arcane missiles? While there are much better cards here than there were in, say, One Night at Karazhan, it’s definitely the weakest of the three class trios.

          The standard cards all play into Gadgetzan’s theme of crooks and criminals, being big on getting you out of sticky situations through a surprise attack. There’s a card that only gain Charge when your opponent has a minion with Taunt, a card that goes into your opponent’s deck when it dies, and even a legendary that pulls a Yogg-Saron on the entire board, as all targets for both attacks and spells are chosen randomly as long as he’s on the board.

          It also wouldn’t be a new Hearthstone expansion without a new game board, and Mean Streets of Gadgetzan doesn’t disappoint. The Gadgetzan board features houses representing the three criminal families, as well as some fun interactions that come from knocking on the doors or windows. I even spotted what might just be a hidden reference to Genji from fellow Blizzard game Overwatch. Alongside this new board, the classic Stormwind and Orgrimmar boards have been decked out in their holiday best once more, complete with snow falling from the sky.


          While it doesn’t quite measure up to the powerhouse expansion that was Whispers of the Old Gods, Mean Streets of Gadgetzan’s wacky surprise cards and inventive tri-class idea makes it stand out from some of Hearthstone’s less exciting expansions. I think what I especially like about it is how much it shows how Hearthstone has changed over the years from a semi-serious game planted firmly in the roots of the Warcraft universe to a crazy, wild game where anything can happen. Don’t believe me? Watch the original Hearthstone cinematic and the Mean Streets of Gadgetzan cinematic back to back and tell me you don’t notice a difference. Even the old subtitle “Heroes of Warcraft” isn’t on the title screen anymore, meaning that Hearthstone is now standing on its own, without needing the support of Blizzard’s largest franchise. And you know what? With great expansions like this, I think it’s doing just fine like that.

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