A Tale of Two Stories
(This editorial contains
spoilers for The Beginner’s Guide!)
Last week, I purchased Humble Bundle’s
latest indie package to find some new games to play over the weekend. There
were a few fun ones, nothing super memorable though. However, upon finishing
two of the major games in the bundle, I thought it would be fun to compare the
different ways the two handle storytelling, and which one has a better
narrative overall.
I love stories. Be it in a book, a
movie, a tv show, a video game, or anything else, I look listening to a good one.
It’s why I want to be an author. Video games have always been a bit different
from others mediums when it comes to storytelling. Sometimes your choices in
the gameplay make out how the story goes, like in Undertale. Other times, you
play through a movie-like story, playing as the protagonist in a narrative, like
in a Zelda game.
Today, we’ll be comparing the
narratives of two different games that are almost entirely different from each
other: The Beginner’s Guide and Octodad: Dadliest Catch. Now remember that this
is all subjective, and entirely my opinion. However, I do feel strongly that
one of these games stands superior to the other in storytelling, and it might
surprise you why.
In terms of the gameplay and overall
tones, Beginner’s Guide and Octodad couldn’t be more different. Beginner’s
Guide is a walk through somber, unfinished prototypes of games while a voice
gives you context for everything. In stark contrast, Octodad is a colourful
romp where you play as an octopus dressed as a human father on a trip to the
aquarium, complete with wacky controls.
At first glance, the story seems very
different in both, and in most respects, you’d be right. Octodad features a
silly story to match the gameplay, as the titular character tries to get
through his day while hiding his true identity from his wife and children, and
avoiding a maniac sushi chef who knows what he really is and wants to cook him
into moderately priced sushi.
As for The Beginner’s Guide, while
it’s never explicitly stated in-game, you basically automatically assume that
you’re being told a non-fictional story. The narrator, Davey Wren, takes you
through what is assumed to be unfinished game prototypes by his friend “Coda”.
As the game progresses, the prototypes get more and more gloomy and desperate,
until finally it’s revealed that Davey was putting meaning where it doesn’t
belong and Coda broke off their friendship after Davey shared his work without
asking.
So which of these stories got me more
invested? Surprisingly, it was Octodad. While it was extremely goofy and even a
little strange at times, I found myself really enjoying the characters and
found the relationship between Octodad and his wife Scarlet to be completely
believable and even surprisingly complex. As Scarlet vents her frustrations at
how mysterious her supposedly normal husband is, you really feel that she’s
going through a difficult time with her cephalopod husband, although they’re
both trying to make it work.
On the other hand, there’s The
Beginner’s Guide. While at first it seems that it would be a poignant tale that
would end with Davey urging people to support small developers or something
like that (in fact, I was certain the game would end with Coda’s death or
something like that), the ending of the game presents us with two options.
One: Davey made the whole thing up, and
tried to make it seem deeper than it actually was. Or two, and the more
concerning option: you just paid $11 to play through stolen assets the original
developer had no intention of ever being released to the public.
The game ends with a message to Davey
by Coda, and there were two messages that really caught my eye. One was that
Coda called out Davey for adding lampposts to the game, something the game
repeatedly told us was Coda’s signature of sorts. The other thing said is that
Davey shouldn’t have projected meaning onto Coda’s games, and that he was
feeling fine.
A little bizarre to say that when your
games include dialogue like “I can’t keep making these games” and “I don’t find
this fun anymore”.
This, coupled with the facts that the
first moments of the game are Davey asking people to give him their
interpretations, and that if Coda was a real person, handing out his unfinished
prototypes for $11 a pop would be straight up illegal, makes me think
that The Beginner’s Guide is full of crap.
And that really makes me upset. I was
really intrigued about where this game was going to go, but when you raise the
curtain and find the tiny man running the huge machine, the game loses all its
lustre. Given the fact that the story is the only thing the game has, without
it that leaves an empty shell with nothing inside it.
I know there are people who love and
are deeply moved by The Beginner’s Guide, and more power to them for that. I
just wanted to give my opinion out there that there are games that go unnoticed
by people with far better stories. Some, like Octodad, hide excellent little
tales underneath wacky gameplay. But to me, The Beginner’s Guide is nothing
more than an attempt at modern art. It might mean something to somebody else,
but to me it’s just another thing vying for my attention and cash.
Song of the Week
The main theme from Octodad: Dadliest
Catch. To me, this silly song is a fitting start for the game. I’m a real
sucker for video game songs with lyrics, and although the lyrics themselves don’t
really make a lot of sense, this one really matches the game it’s paired with.
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