Monday, 25 July 2016

Editorial: The Social Game

The Social Game

          We’ve all seen the comics, memes, and jokes about what it’s like to interact with gamers during online play. There’s the obnoxious frat boys hitting on a girl during a round of Halo, the guy who gets way too into a match of League of Legends, and the ever-popular little kid screeching and swearing his way through a Call of Duty game. It can get pretty ugly out there.

          Imagine the world’s surprise when a little game called Pokémon Go launches seemingly out of nowhere, and all of a sudden it seems everyone’s playing it. Not only that, but they’re having a good time.

          Now the naysayers, grumps, and jerks who’d dare try to stomp on the game and everyone’s fun are the outliers in the community. Wherever I go, I see people enjoying themselves while walking around catching Pokémon, and there’s an endless amount of online stories of strangers connecting because of the game.

          It goes even further than the realm of video games, too. This week I’ve had the pleasure of watching the Cipher Hunt, a worldwide scavenger hunt organized by Gravity Falls creator Alex Hirsch, sending fans on a quest to find a hidden statue of series villain Bill Cipher. The community has come together as one as we trek across continents in search of the next clue.

          Even more so, I’ve seen an influx of people encouraging positive behaviour in the gaming scene, aside from Pokémon Go. People post on Overwatch message boards of how they encourage young kids they met on voice chat to keep practicing at the game to get better. Lighthearted, uplifting games like Undertale and Stardew Valley are all the rage right now, a shocking difference from about a decade ago, when the latest Gears of War was all anyone could talk about.

          I’m sure there’s still lots of lousy people in the gaming scene that’ll muddy our name again before too long. My brother, an avid League of Legends player, often has a new story of someone who just couldn’t handle a loss, blaming it all on his teammates. Part of me wondered why people even put up with this. Then, it dawned on me. As games, we love competition, and that can bring out the more aggressive side in us, whether we know it or not.

          Think about it. Pokémon Go features slight friendly competition at best, in the form of taking over a gym belonging to another team. Other than that, you can show off what Pokémon you caught nearby to other players, talk about where the best spots are to catch and use PokéStops, and just generally have a good time. Same thing goes for the Cipher Hunt. We’re not competing to be the first one there. We’re working together to find a treasure for the whole fanbase. This results in a positive experience with no one getting upset.

          Now compare that to a first-person shooter or a top-down MOBA, where it’s all competition. People yell at each other, blame others when they lose, and things can get more than a little out of hand. Overwatch seems to be an exception to the rule, and while I theorize that the game’s colourful art style may have something to do with it, I’m not quite sure yet.

          Basically what I’m trying to get across here is that as gamers, we’re kind of stuck with this notion that we’re all whiny babies who can’t stand to lose and blame others for our faults. Competition isn’t a bad thing, don’t get me wrong. But we could stand to cool down a bit and remember that it’s just a game we’re playing. Like Pokémon Go, we’re all just here for the same reason: to have fun, and maybe win a few games while doing it.

Song of the Week

          In keeping with the Pokémon theme of this week’s editorial, I’ve chosen the Zinnia Encounter theme from Pokémon Omega Ruby/Alpha Sapphire. It’s one of the most underrated pieces in the series, and if you haven’t heard it before, I hope you enjoy it. 

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