Does every game need an open world?
It seems that with every new
generation of consoles, there’s a new trend that everyone seems to follow. In
the days of the N64 and the PlayStation 1, we had colourful mascot platformers.
A few years ago, everyone was drooling over grim and gritty first person
shooters. And nowadays, all the companies have come together under a single
umbrella, each with their own take on the genre: open world games.
If you’re unfamiliar with the concept,
an open world game basically can be any genre, be it action-adventure, shooter,
platformer, sports, you name it. The overworlds are massive, and would take
hours upon hours to explore in full. You can go wherever you want, whenever you
want, with little to no limitations. Now, this can mean two things. Either the
worlds are filled to the brim with different and unique stuff to do, or it’s
just the same content you’d get in a usual release, just spread out a bit more.
Already, we’ve had tons of
high-profile releases in the genre, such as The Division, The Witcher 3, Fallout
4, Mirror’s Edge Catalyst, and more. Even Uncharted 4 had a few open world
segments, such as the now praised segment driving around a massive Madagascar
savannah. And we saw even more coming at E3 this year, like Zelda: Breath of
the Wild, Horizon: Zero Dawn, and nearly every game at the Ubisoft press
conference.
But in the aftermath of the
conference, I’ve heard several people worried about open worlds. Ubisoft seems
to be taking the majority of the criticism, as they seem to be hooked on the
idea of open worlds. Between the new Ghost Recon game, Watch Dogs 2, Steep, and
several others, they seem content to give each and every one of their
forthcoming releases an open world to call its own. The problem is, as we’ve
seen in games like the previously mentioned The Division and the original Watch
Dogs, Ubisoft has a habit of being the bad side of open worlds: giant expanses
of nothing but dirt and mud, with the same amount of content you’d find in a
regular release, except it’s spread out a bit.
That just begs the question: does
every game need to have an open world, or is a linear experience better? Do we
really need an open world skiing experience like Steep when we already have the
SSX series? Will Breath of the Wild be a breath of fresh air for Zelda, or will
it be just as mixed as Skyward Sword was?
There really isn’t a definite answer
yet. Some games, like Witcher 3 and Uncharted 4 handle their open worlds really
well. You can explore, discover, and have fun at your leisure, doing unique missions
and finding secret treasures. I loved the open world in Mirror’s Edge Catalyst,
despite it being filled with similar missions like races and delivery missions.
And then there are other games, like the ones Ubisoft showed off, where there’s
nothing to do except walk around this giant plain filled with a lot of nothing
until you find the next repetitive mission. It’s no wonder people are getting
sick of them.
So how do we fix this problem? Well, I
think there will come a time when game developers are forced to come to terms
with the genre, the same way that gritty, brown hued modern warfare fps games
phased out with the new generation. Now we have games like Overwatch and the
forthcoming Battlefield 1 that are showing the shooter genre in a new light. One
is colourful and cartoony with an iconic cast of characters, another is set in
a time period so rarely explored by video games.
Perhaps, somewhere down the line, open
world games will meet the same fate. As game developers discover new and
exciting ways to pull in gamers, we may be seeing less of what’s so commonplace
today. And when an open world game does pop up again, it’ll have a new and
unique take on the concept, making it stand out from the rest. And for that, I
am truly excited.
Song of the Week
This week I’ve chosen the Credits
theme from Mirror’s Edge Catalyst, a game with (in my opinion) an excellent
open world and a phenomenal soundtrack accompanying it. If you haven’t played
the game yet, don’t worry, there are no spoilers in the video or audio!
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