Tuesday, 14 November 2017

Star Wars Rebels Review: “Rebel Assault”

Chopper take the wheel
(This review contains spoilers!)

          The Rebels have arrived at the mid-season finale disappointingly early, as Hera leads a strike team to try and rid Lothal of the Empire for good. Things go awry very quickly however, as Thrawn plays everyone right into his hand yet again.

          If there’s one thing this episode does right, it’s the action. The opening sequence with the X-Wings is awesome, as is Hera and Chopper running through the streets of Lothal trying to remain undetected. The tension they created was great, as with Hera essentially by herself you felt the Empire was actually a threat, unlike when she’s with the rest of the Rebels and they just steamroll over them like nothing.

          I’m still not feeling Rukh, though. He seems like such a non-entity villain since we have no background for who he is and what he does. And it’s not like Rebels hasn’t done a great job at introducing new villains before. Even if you didn’t know him from Phantom Menace or The Clone Wars, Darth Maul entered the picture as a force to be reckoned with by robbing a main character of his sight permanently. More recently, Thrawn was quickly established as a major strategic powerhouse and an Imperial officer to be feared. Rukh just feels like a fancy looking baddie with no actual character or background as to why we should be intimidated by him.

          Kanan also had a small but significant part this week. After the rest of the Rebel squadron crashed into the Lothal city, Kanan went to help instead of following Ezra and crew to safety. Along the way he met with the white lothwolf again, who repeated “Dume” to him. Only this time people on the Star Wars Rebels subreddit who watch with closed-captioning on are saying it said “Doom” instead. Is the wolf foretelling Dume’s doom? Or was this a misspell by the closed-captioning team? Or maybe the lothwolf is really excited to play DOOM on Nintendo Switch? Only time will tell, I suppose.

          The episode ends with Hera captured by the Empire, but Kanan able to get Chopper back in time. Overall, I felt this mid-season finale really suffered from not being a two-part episode like we’ve been having since the premiere. It felt way too short overall. Why couldn’t we get one episode of the squadron fighting Thrawn in space and one episode of Hera hiding in the streets? It would’ve made things feel a lot less rushed for me personally. I would’ve much preferred more of this instead of the stupid Mandalore episode getting two parts or the random sandcrawler episode last week.

          In any case, I was satisfied with what we got. The action especially was on point this week, and I was also glad they didn’t shy away from inserting some new details on the season’s arching mystery in here too. I still think this episode would’ve benefitted from a little bit of extra time (22 minutes to be precise) to really give it the depth and quality a mid-season finale deserves.

FINAL SCORE
7/10

Good

Monday, 13 November 2017

Editorial: The necessity of single-player

The necessity of single-player

          Last week we talked about how EA’s closure of Visceral Games in order to move into development of what seems to be exclusively multiplayer games might’ve been a bad play on their part. Today I’ll be continuing the argument on why single-player games are still not just a requirement in the industry, but the bread and butter of video games and what makes them great.

          The notion that the days of single-player only games are numbered is one that various publishers and gaming news outlets have preached several times for many years as if they were doomsday prophets. Especially since the Internet reached gaming, creating the juggernaut known as online gaming as a result. Now you could play your favourite games with randos from all around the globe if the game would allow it. Suddenly everyone was jumping on the online craze, adding in multiplayer components into games that didn’t even need them, for better or for worse. Gaming would never be the same.

          As a result, plenty of people were saying the end was nigh for singleplayer experiences as a whole. But just like how the Angry Birds developer said that mobile gaming was going to destroy consoles entirely, they’re still going strong over a decade after the argument began.

          So why are they so important? For that answer, we can go back to a familiar argument: the Howard Moskowitz spaghetti sauce argument.

          If you’re unfamiliar with Moskowitz and his pasta story, you’re in for a treat. Sometime in the 1970’s, Moskowitz was working for pasta sauce company Prego who wanted him to design the perfect type of sauce for them that would make millions. But instead of creating just one supreme sauce to rule them all, Moskowitz went in the complete opposite direction: he made forty-five. Each of the different type of sauce varied from each other, whether they had more garlic, more spice, less of both, and much more. He offered the different types of sauce to Americans, and discovered that they tended to fall into three groups: those who like plain spaghetti sauce, those who like spicy sauce, and those who prefer their sauce to be extra chunky. Thanks to his research, Prego was the first company to supply an extra chunky style of sauce, earning them the cash money they’d hoped for.

          And that’s what companies are missing when they say single-player games are a dying breed. With multiplayer games nearly all falling into the first-person shooter category, the variety brought by the single-player market is what brings variety to the industry. This year alone we’ve had spending single-player games such as Horizon: Zero Dawn, Uncharted: The Lost Legacy, Nintendo’s offerings and several more, resulting in one of the best years for gaming ever.

          EA wants to keep giving you the same pasta sauce they know makes money, but they forget that a huge portion of the people paying for their games prefer extra chunky sauce.

Song of the Week

Meridian (Day) – Horizon: Zero Dawn

Sunday, 12 November 2017

Girls’ Last Tour Episode 6 Review

Hopeless, hopeless, hopeless
(This review contains spoilers!)

          Girls’ Last Tour tried something a little more different this week: another one-segment episode featuring a new one-off character the girls help out, as well as having most of the episode take place in a rather slow-moving montage.

          As always, it was a success, although I felt myself a little more disinterested than usual thanks to the lack of necessary dialogue to follow.

          The jalopy has broken down, but thankfully there’s a mechanic nearby to fix it. Her name is Ishii, and she is trying to escape the city via airplane. Chi and Yuu agree to help her build the plane in exchange for fixing the car, and them working together take up the majority of the episode.

          Most of the episode is spent in a musical montage. Beautiful operatic music that we’ve heard a few times before in the series plays in the background as they repair the plane. It’s not the most engaging thing in the world, but it sure is relaxing to watch. Things start to get a bit grimmer towards the end, but as is the norm for this show, it all ends in a pretty cushy and cheerful way, but not without some darker overtones.

          So yeah, not the most eventful episode overall. It’s definitely worth seeing for how cute and relaxing it is, but it does nothing for the overall building story of discovering what’s up with this crazy city and where everyone went.

FINAL SCORE
7/10

Good

Friday, 10 November 2017

The Orville Review: “Cupid’s Dagger”

I’m blue (da ba dee da ba die)
(This review contains spoilers!)

          After a shaky last two weeks, The Orville returned with full force this episode. Easily the funniest episode we’ve seen from them so far, this was a really fun take on the classic Trek “crew members going coocoo for Cocoa Puffs” storyline, blending both humour and a serious alien diplomatic dispute excellently.

          The cold open with Bortus getting cut off before we finally got to hear him sing set the tone for the rest of the episode, which felt like near non-stop jokes. There were running gags, references, physical humour and one-off jokes aplenty, and in a case pretty unusual for this show, nearly all of them landed perfectly. I was laughing from beginning to end this week, and while I’m not sure I’d want every episode to be this way, it was a welcome change of pace from the previous two episodes.

          The crew has been caught into a dispute between two warring alien races fighting over ownership of a planet. An archeologist has been brought onboard to discover who really owns the planet, but surprise! It’s blue alien Rob Lowe!

          In all seriousness, Rob Lowe plays the alien who Ed found Kelly in bed with in the pilot. It’s a great twist that adds some extra depth to their relationship, a plot device that hasn’t seen much action recently. Things get especially complicated towards the end, but one thing at a time.

          It turns out that blue alien Rob Lowe secrets a toxin that makes anyone he touches fall in love. Ed and Kelly quickly fall head over heels for him (but seriously, it’s Rob Lowe. I’m straight and even I’m in love with the guy), and meanwhile Claire has suddenly become smitten for Yaphit the green slime guy. It’s a fun premise that thankfully knows its boundaries and never gets too annoying.

          The ending is equally fantastic. After the toxin wears off and everyone goes back to normal, Kelly confronts blue alien Rob Lowe and asks if she was under the influence of the toxin in the opening scene of the pilot, to which he responds he doesn’t know. I couldn’t tell you if they’re setting up Ed and Kelly getting back together as the big ending for the season, but this was a subtle and sublime ending to an overall over the top episode.

          My only real complaint is how obvious the solution was to solve the diplomatic issue with the warring races. As soon as it became apparent what blue alien Rob Lowe’s powers were I knew they were going to be used to make the leaders fall in love. It felt a little too easy and I would’ve liked a more complicated answer to a problem with so much build-up.

          It would’ve been so easy to make this another annoying episode with everyone running around and being a jerk, but thankfully the writers didn’t go that route. This episode was a complete joy to watch, juggling the comedy and the serious moments with perfect balance. I really hope this is a sign of what we’re in store for later on down the line.

FINAL SCORE
9/10

Amazing

Chill Chat: I’m done with Steven Universe

          


        “I sure hope it won’t be long before we return to Steven’s universe.”

-         Me, roughly 150 days ago.

I love cartoons. Always have. Really good ones have the ability to lift you off your seat and take you into a weird and wacky world only animation can bring you. Part of that is why I fell head over heels in love with Steven Universe when I first stumbled upon it in the summer of 2015. With Gravity Falls (still my favourite show of all time) coming to an end, I was on the hunt for not just another great cartoon, but one with the linear narrative and strong characters of Gravity Falls that was still airing.

Enter Steven Universe. While not to a replacement for Gravity Falls by any means, it was darn close. This show had everything: An expansive world with cool sci-fi elements. Well thought-out and three-dimensional characters with intricate backstories. An awesome soundtrack with great songs composed by the creator herself. Morals that tackled current topics like sexuality and gender in ways kids could not only understand, but relate to. And, best of all, an overarching story with continual character growth and mysteries o’ plenty. After binge watching all of Season 1 and what had been released of Season 2 thus far, I was in love. I couldn’t wait to see more.

And here I am today explaining why I’m both cancelling my review series on this blog and no longer tuning in for future episodes of Steven Universe.

There are three reasons why I can’t keep watching this show anymore, but they all tie together.

#1. The show doesn’t know what genre it wants to be anymore.

The warning signs were there in early Season 2, but we mostly brushed them off as isolated incidents. Let me put things in context: Steven Universe started off as a sci-fi show with slice of life elements mixed in with the episodes where Steven just hung around his hometown being a normal kid. But there was a catch: every episode had to have at least one sci-fi element to remind you of the magical portion of the show, whether it was a cool new location, a crazy monster, or a mysterious weapon, every single episode of Season 1 features either the Crystal Gems or some magical element from the world.

Starting in Season 2, the showrunners began to separate the two. Instead of walking hand in hand, more and more Beach City episodes were being released with no Gem presence, and vice versa. The Gem stuff was being saved for big, game-changing event episodes, leaving the Beach City episodes feeling like filler.

Imagine if in Gravity Falls we had an entire episode just about Mabel cleaning the local diner and interacting with the locals and listening to their sob stories, or an episode of Rick and Morty where Rick left Morty behind and told him to clean out the garage. It wouldn’t be fun.

Which leads me to Season 4, and where my interest in the show took a dramatic plunge. Nearly every episode of Season 4 is just Steven talking to these boring people he lives with, with no Gem or sci-fi elements whatsoever. The Gem-based episodes feel like events instead of the norm, as you think “FINALLY! We’re seeing the stuff we watch the show for!” Steven Universe is no longer a sci-fi show with slice of life elements. Now it’s become a slice-of-life show that goes to space on rare occasions.

#2: Poor scheduling.

          So how do you kill interest in a show that’s already losing its fanbase after an underwhelming season? Easy. Stick the fans in a seemingly endless stream of hiatuses with no return dates!

          I kid you not, there are entire blogs dedicated to documenting how long Steven Universe has remained on hiatus, with the latest ranking in at a record 150+ days! It’s near impossible to stay invested in a show that takes such lengthy breaks during a season. I’m used to cartoons being gone for weeks, even months at a time. But half a year out of commission is just flabbergasting.

          I don’t think it would be nearly as bad though if Steven Universe was still interesting. I remember being fine with the hiatuses during Seasons 2 and 3. But now after the Towniepocalypse (as I like to call it), there’s no guarantee that the wait will be worth it. When Gravity Falls came back after hiatus, I knew I would get good laughs, crazy monsters and maybe a bit more about the overarching mystery. When Rick and Morty comes back after their long hiatuses between seasons I know I’ll get hilarious dark humour and crazy alien worlds.

When Steven Universe comes back after a hiatus, you’d be better off trying to predict what you’ll get from a slot machine. Will it be boring townie episodes? Will it be the stuff you actually watch the show for? Who knows! But you’d better enjoy what you get, because after the five episodes they give you over the course of a single week, they’re going back on hiatus for another three months!

#3. I’ve moved on.

          There’s a weird thing about what happens when a struggling show vanishes during a season with no point of return in sight: it gives the fans ample opportunity to seek out new and better shows.

          Since I can’t rely on Steven Universe for regular episodes that are all of the same quality, I’ve just plain lost interest in the show and moved on to other cartoons. I can guarantee I’ll be watching the next DuckTales when it premieres, but I just plain can’t be bothered to even touch the latest “StevenBomb”. I know it’s just more townie garbage I don’t want to see.

          So that’s it. Instead of excitement, I just feel apathetic towards Steven Universe at this point. If you still love it, great. I’m glad you can find enjoyment in something I can’t. I’m also still willing to come back and catch up on it at some point in the future (preferably after it’s finished so I can only see the episodes that matter), because despite my distaste for the direction it went in, I still love the first three seasons.

          Anyways, that’s my rant. Thanks for reading.

Tuesday, 7 November 2017

Star Wars Rebels Reviews: “Kindred/Crawler Commanders”

Follow the doggo
(This review contains spoilers!)

          As Rebels approaches what I can only assume is the mid-season finale, things got more interesting for the team this week as they faced off against both the Empire and some reptilian miners, while also learning more about the mysterious white lothwolf.

          The first episode was easily the better of the two, especially for longtime fans. Thrawn has hired an assassin named Rukh to hunt down the rebels once and for all. Simultaneously, the team needs to get Hera off Lothal and back to Yavin IV with the hyperdrive from the TIE Defender.

          Rukh’s character was…okay. His design was easily the best part of him. Being a sort of cross between a chimpanzee and a snake, he was pretty creepy looking. The only problem was that we didn’t see him do anything that made us feel frightened by him. He felt like just another Imperial for the rebels to outsmart and escape by the end of the episode.

          The episode also finally gave us some closure on Kanan and Hera’s relationship. They finally kissed, so that’s nice. I’m still certain Kanan isn’t making it out of the season alive, so the showrunners will have plenty of emotional drama to capitalize on when that happens thanks to this.

          Lastly, we got a little more of info on the Lothwolf this week. It’s been confirmed that the wolf isn’t saying “doom”, but rather “Dume”, as in Kanan’s real name. The wolf also was able to transport them across Lothal through some weird Willy Wonka scary tunnel, meaning there’s definitely some Force ties there.

          The second episode isn’t quite as memorable. It’s just another “let’s save the slaves!” storyline. I did enjoy having Kanan and Zeb be the major characters in the episode instead of Ezra and Sabine again, and Ezra’s fight with the captain of the crawler was awesome. Overall it’s a good episode, but not one with much to talk about.

          It looks like next week is the last episode before we go on break, as Hera will be leading an attack on the Lothal blockade. Before we get to that, this week was fantastic in terms of both fun action and building the lore and characters.

FINAL SCORE (Kindred)
9/10

Amazing

FINAL SCORE (Crawler Commanders)
7/10

Good

Monday, 6 November 2017

Editorial: EA - The First Order of business

EA: The First Order of business

          I think I might be a bit too proud of that pun, to be honest.

          Oh, EA. Not a year seems to go by without one of gaming’s most notorious villains making a blunder. Their recent strategies have proven to be…confusing, to say the least. After attempting for years to shove Activision out of their throne as the king of the November Warfare season, now that they have a fair shot at having one of their many shooter franchises become the industry darling with interest Call of Duty on the wane, they seem to be working overtime to make things unnecessarily complicated and frustrating for both gamers and developers alike.

          I gave them a lot of grief last year for throwing Titanfall 2 under the bus by releasing it in the same week as their own Battlefield 1, essentially destroying any fighting chance the game might’ve had with casual consumers who typically only buy a few games a year and typically go for brands they recognize over something new they might not like. But this year’s Star Wars shenanigans might just make me forget last year’s brainlessness, because what EA pulled this year confirms to me one thing: EA doesn’t care about making quality products anymore. EA just cares about making money.

          I can hear you all right now saying “Well haven’t they always been like that, EA is terrible lol”. Yes, but while this is true to an extent, EA has been known to put out several quality products in the past that gained love from both critics and gamers alike. Mirror’s Edge, Dead Space, Mass Effect, and the previously mentioned Titanfall 2 are all great games that came from the house of gaming’s most hated publisher.

          But this is 2017, the year of the loot box and the year of awful publisher decisions. Honestly, when you arrive at the end of the year and Ubisoft of all companies look like one of the good guys, something’s gone horribly wrong in the industry.

          Putting aside the whole Battlefront II loot box shenanigans for now (I’m waiting until I play the final version of the game to talk about that), today I’m here to talk about the tragic tale of Visceral Games and how they hold the key to discovering how EA might’ve already botched the reputation of future Star Wars games as a whole.

          Even if you aren’t familiar with the name of Visceral Games, you probably know their work. In the early 2000’s they were responsible for a bunch of licensed titles, from Lord of the Rings to The Simpsons to even Tiger Woods. It wasn’t until 2008 when things really took off for the company. At the time EA was trying desperately to win back gamer approval by creating new and innovative ideas. This ploy led to the creation of two franchises: one was my beloved Mirror’s Edge, which promptly dropped off the face off the Earth after the first installment before being unceremoniously revived for a sequel last year (I don’t care that your story sucked and nobody else played you, Catalyst! I’ll always love you!). The other was developed by Visceral, as a brand new survival horror series similar in style to the Alien movies. The game came to be known as Dead Space, and became a huge success with fans of horror games.

          Dead Space later spawned an equally successful sequel in the form of Dead Space 2, but when it came to making Dead Space 3 things started to get muggy. A clear victim of publisher intervention, Dead Space 3 inexplicably jumped onto the multiplayer craze that was sweeping the industry, diminishing the intensely scary atmosphere the first two games created almost entirely thanks to the feeling of being all alone.

          EA also had ludicrous expectations for the game. Infamously, EA declared that Dead Space 3 needed to sell 5 million copies in order to be called a success and for them to decide whether or not the series was financially worth keeping around for future installments. Putting this into perspective, Nintendo recently has been especially happy to boast that Super Mario Odyssey sold 2 million copies, calling it the biggest success gaming’s most famous icon has ever seen. Mario is perhaps the franchise with the widest audience imaginable in video games. On the other hand, one of the scariest horror games ever created isn’t going to have quite the same amount of fans as the family-friendly plumber in red.

          Unsurprisingly, Dead Space 3 fell woefully short of EA’s expectations, and that was the end for a franchise once promised to become a multi-media horror juggernaut. The team at Visceral went on to develop the equally unsuccessful Battlefield Hardline, before announcing that they were one of many teams chosen to develop Star Wars games for EA.

          Fast forward a few years, and things fell apart completely. EA announced that Visceral was joining the increasingly lengthy list of companies they’d unceremoniously killed off, and they were taking their Star Wars bounty hunter game with them. In an announcement, the company stated that “due to the fast-paced movement and changing in the game industry” they would be getting rid of the game, so they can “give players an experience they can keep coming back to”.

          Yeah. So basically this means they want to keep making multiplayer games, because Star Wars is one of the biggest licenses imaginable and multiplayer games make the most money with all their loot box and microtransaction garbage EA loves injecting into them.

          So what does this mean for Star Wars as a gaming franchise? Well, I can tell you one thing: 1313 sure ain’t rising from the grave anytime soon. It also means EA thinks we want more Battlefront, despite the loud public displeasure with the first title in 2015 and the fact that the sequel due out later this month has already garnered itself more controversy than most games ever see. According to EA, we don’t want single-player games anymore, but that couldn’t be further from the truth.

          I’ll talk more about why single-player games are still the bread and butter of the industry next week since this article’s run on long enough, but I’ll end off by saying this: EA just wants your money. They don’t care about quality products or anything like that anymore. Mass Effect: Andromeda was a monstrous disappointment for franchise fans, and it looks like Battlefront II is going down the same path. My favourite franchise deserves better, but since it’s stuck with Gaming Satan, it likely will become just another moneymaker franchise casual gamers gobble up biannually.

          If all games end up the same, any credibility gaming will have as an art form will be moot. Look at movies. Thor: Ragnarok is nothing like The Godfather, which is nothing like Finding Nemo, which is nothing like IT, which is nothing like Night at the Museum, which is nothing like The Disaster Artist. Each movie gives a different flavour for a different audience. If every game ends up being exactly like Battlefield 1, the industry will be closing up shop quicker than you could imagine.

          Oh well. At least we’ll always have the Lego games.

Song of the Week

Still Alive – Mirror’s Edge