Monday, 5 February 2018

Editorial: A hope for an Anthem

A hope for an Anthem

          It hasn’t exactly been a good week for EA.

          Scratch that, it hasn’t exactly been a good year for EA. Entering 2017 hot off the heels of the critical praise of Titanfall 2 and the commercial success of Battlefield 1, EA seemed determined to spend the year making every single mistake a game company possibly could, and do it with true gusto as well. Mass Effect Andromeda turned out to be a buggy, unfinished mess that left franchise fans peeved, Forza 7 was a loot-box fueled disaster, and I think at this point there’s nothing left to be said about the cataclysmic Star Wars Battlefront II.

          This week EA met with their shareholders again to try to explain themselves for what was going on. According to them Battlefront II was a fiscal disaster because it sold seven million copies instead of eight million (gasp!), but what really intrigued me here were the reports for what’s going on with Anthem.

          Originally slated for a late-2018 release, EA and BioWare’s Destiny ripoff sci-fi themed MMO has been officially bumped back to 2019. EA maintains that the game hasn’t actually been delayed though, but rather been pushed back in the scheduling because they want it to “have a chance to get more attention as a new IP outside of the crowded Fall marketplace”. They also promised a new Battlefield game would be taking its place this November, and I hope for fans of that franchise that they were already working on that beforehand because a game made in just 10 months doesn’t sound pleasant.

          So yeah, it’s been delayed and EA is too cowardly to admit it. One has to wonder why they didn’t do this for poor Titanfall 2 back in October 2016, but let’s not open that can of worms again.

          But a delay always begs the question: what’s going on behind the scenes that’s causing the game to miss the initial deadline? There’s always the option of the game just not far enough along in development to be ready for October, but considering what’s been going on at EA over the past few months makes me think something a little more peculiar is happening with Anthem right now.

          Personally I think EA is sending the game back a bit to ensure that Battlefront II doesn’t happen again. I actually wouldn’t be surprised if they were trying to engineer a reverse effect: a game so good that everyone turned off by EA’s antics in 2017 would be interested in buying their products again. Just by watching the E3 trailer for Anthem it’s clear it has potential to beat Destiny at its own game, but it also has a lot of potential for EA to mess around by adding in pay-to-win content and ruin the whole experience. I wouldn’t be surprised if the idiots running the company behind the scenes initially thought they could pull off the microtransactions and loot boxes in Battlefront II without too much anger, and they could do the same thing with the same lack of consequences in Anthem. But now that the fans have made it loud and clear that they won’t stand for this anymore, the reason for the delay might be them dialing back on the premium elements of the game.

          Or maybe they’ll end up taking the Bethesda route and just push the review embargo up to launch day so they can get a bunch of suckers buying the game without a chance to read the reviews.

          It’s not exactly an uncommon practice for publishers to do this after being met with a disaster in one of their most popular franchises. The hilariously inept Assassin’s Creed Unity proved to be something of a wake-up call for Ubisoft, as they gave the franchise a year-long vacation in 2016 as they tried to make the Egyptian themed Assassin’s Creed Origins up to snuff with the best games in the series. Ubi has just come off of somewhat of a redemption year, with several well-received titles as well as possibly their best E3 conference ever. It wouldn’t surprise me if EA was trying to force that route and come out of Anthem looking like one of the good guys.

          We’ll have to wait until 2019 to see where Anthem ends up on EA’s garbage scale, but for now a delay is a great way to make people speculate on what’s going on behind those closed doors. Personally I’d love to see EA take the high road and make sure the game is something that gamers will love without a lot of the bullcrap that finds its way into their games these days, especially now that Destiny 2 has fallen victim to those practices itself. Or maybe I’m right in that the game just fell behind in development and the crew needs some extra time, but considering the fate of Mass Effect Andromeda that seems pretty unlikely to me right now.

          In any case, right now Anthem is looking pretty ambiguous.

No comments:

Post a Comment