Monday 21 August 2017

Editorial: Bethesda turns to the Dark Side

Bethesda turns to the Dark Side

          One of the first things you learn upon getting into playing games is that there’s a “rogues gallery” of sorts made up of publishers that are known to consistently employ shady and thrifty business practices to try and leech extra money out of your wallet. EA, Ubisoft, Warner Brothers, Konami, Activision, all of them notorious for their own sinister reasons. Even big names like Sony and Microsoft have dipped their toes into the swamp of scumbags, primarily with the respective announcements of the PS3 and Xbox One.

          And with the advent of this year’s E3 plus a year full of clumsy and consumer unfriendly tactics, another publisher has decided to join the club, that being Bethesda.

          It’s sad to see them fall, too. Bethesda has made a name for themselves in the last decade by creating huge games that give you more than enough bang for your buck, extremely stellar reinventions of classic franchises, and heavy support for fan creations like mods and the like.

          So what happened?

          Things seemed fine until the launch of last year’s Doom. That game launched with the review embargo breaking on the same day as release, which is usually a sign of a publisher not having faith in their product. Not allowing any reviews to be released before the game is released to consumers allows these publishers to earn themselves some free money, without having to worry about potential consumers being turned off by a potentially negative consensus. An infamous example of this is when the universally over-hyped No Man’s Sky launched with no reviews from professional outlets to its name, resulting in a months-long battle as fans desperately tried to get their money back for a game they felt was far from what was promised in pre-released material.

          So Doom launched with no reviews to its name, but when the embargo eventually broke the game was praised nearly unanimously for its graphics, music, breaking of genre stereotypes and the way it felt like a true successor to the 1993 original. The higher-ups at Bethesda took note and announced that, as of October of last year, no reviews will be allowed prior to public launch for any of their games. If a game is being published by Bethesda, the review embargo breaks at midnight on launch day, exactly when the game goes live on most digital storefronts.

          I’ve gone over why this is a problem before, but for those new to class I feel it’s worth a look again. This is contributing to the game industry similarly to what I spoke about last week concerning Middle Earth: Shadow of War and loot boxes: what I’m now going to be calling the continued “casino-ization” of the industry. Publishers love it when gamers throw money at them blindly, without being concerned about randomly generated content as seen in loot boxes or when you buy a product early without first looking at reviews, especially if it’s a pre-order long before a game hits store shelves.

          Buying Bethesda games has now become a gamble not unlike playing the slots at your local casino. Without the profession critics there to assist you with your purchase on Day 1, your best hope is to see what random people are saying on sites like Metacritic and hope and pray you can glean some reasonable criticism from the constant and unhelpful 10/10s and 0/10s from people who probably haven’t even played the thing.

          Courtesy to Bethesda, they did say that if reviews are really important to you before making a purchase no one is stopping you from waiting, but ultimately this rings hollow as Bethesda is an active participant in pre-order culture. As I found in my “Rush Job” editorial, both Dishonored 2 and Prey utilized the review policy, and both of those games had bonuses included if you pre-ordered, ultimately meaning Bethesda basically said “you don’t need to buy our games on Day 1…but look at all this cool stuff you get if you do!”

While Bethesda hasn’t suffered a game being received poorly overall by critics ever since the review policy went into effect (although I’d argue Prey deserved it), it’s only a matter of time before they release a bomb. It’s just inevitability. One day they’ll put out an overall disappointing game, and it’ll be No Man’s Sky all over again.

          And of course from that point things went from bad to worse.

          This year at Bethesda’s entirely unnecessary E3 conference they announced their “Creation Club”, a way for users to create paid-for mods to be used in Skyrim and Fallout 4. After abandoning the project a few years ago because of the backlash it caused from both supporters and oppressors to the idea, apparently Bethesda is strapped for cash as it’s now giving you the option to give them even more money for user-created content.

          What, did you really think that money’s going back to the mod creators? No, no, of course not. While they’ll surely get some of the revenue, most of the money earned from Creation Club will inevitably make its way into the pockets of the higher-ups.

          I think the biggest issue with Bethesda is that they’ve gotten too comfortable for their own good. The monumental success of their recent Fallout games and Skyrim have definitely earned them a place in gaming history, they’re making the same mistake that Sony did when they first announced the PS3 at a ludicrous price and Microsoft did when they attached all those awful extras nobody wanted when they announced the Xbox One: they think gamers will follow them blindly because they’re Bethesda.

          But companies need to remember that even the juggernauts of the industry were dealt huge blows to the chest after they got a bit too prideful for their own good. While the PS3 eventually found success after the price thankfully dropped, it got off to such a slow start that both the Nintendo Wii and the Xbox 360 were still running circles around it when the console generation came to an end. Conversely, the success of the 360 went to Microsoft’s head, and the Xbox One nearly died right out of the gates thanks to the proposed inclusion of always-online play and the barring of used games. Thanks to this, Sony was able to take the lead once again with the uber-successful PS4, and to this day Microsoft is still trying to bounce back through things like cross-play with PC and 4K visuals.

          The highest seat in the pyramid is always the comfiest, but that usually means that the one sitting in there will often be too distracted with the fact they have the seat that they can’t be smart enough to stop someone from stealing it. This is what happened to Sony in 2006 when they were riding the success of the PlayStation 2, and Microsoft in 2013 as the Xbox 360’s strong life was coming to a close. Bethesda knows they’ve become a name gamers can trust thanks to the games they put out, but that doesn’t mean they’re past becoming the next EA or Ubisoft. The consumer-hostile review policy and ways they’ve been trying to get more money from their customers feel like something you’d see from gaming’s most dastardly duo, but no, it’s coming from what was once a respected name in the business.

          Honestly, I think a big-name failure is just what Bethesda needs to get back on track. That’s what forced Sony and Microsoft to adjust the consoles as needed, and both of them are doing pretty well for themselves right now. Eventually Bethesda will release a bad game with no reviews on Day 1, people will buy it, and the backlash just might be enough to set things right again.

Song of the Week

Violence (Alternate) - Doom

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