We Happy Hellblade
Last week we talked about how Bethesda
seems to be content with the fact that they’ve begun a descent into the
shadiness that the more infamous Triple-A game publishers are known for. This
week it’s time to talk about a different game beginning a descent into the
shadiness that the more infamous Triple-A game publishers are known for.
Variety is the spice of life.
Anyways, here’s a tale of two indie
games and how one went horribly wrong.
You’d think that recent release Hellblade: Senua’s Sacrifice and the
upcoming game We Happy Few would have
little in common, and you’d be right. The former is an action-adventure game
set in a Norse inspired world, and the latter is a post-apocalyptic survival
game with a darkly humourous edge to it. But when you step back and compare the
two, the contrast becomes even larger.
First off, let’s look at the facts. Hellblade is an indie game released by
Ninja Theory, best known for their work on Devil
May Cry and the Disney Infinity sequels,
released earlier this month to critical acclaim. Costing only $32.99 currently
on Steam, Ninja Theory has described this game as an “indie-triple A” game,
stating that they wanted this game to be able to stand up against stuff
released by the major publishers despite being made by a smaller team.
On the other hand, there’s We Happy Few. Developed by relatively
new indie studio Compulsion Games, We
Happy Few has enjoyed a lot of early hype and love from gamers, especially
after Microsoft aired a notably dark trailer for the game at their E3 2016
conference. Despite this, the game has met with a considerably rocky road on
the way to its recently announced launch date of April 2018. To avoid receiving
the No Man’s Sky treatment from
gamers, Compulsion decided to release the game on Steam Early Access last year
to ensure gamers knew exactly what the game consisted of and what the
developers had in their vision. While some were satisfied with the early
product, others were quick to point out the flaws in the survival system, such
as how the food and sleep meters decreased too quickly. Even still, the final
product remained hotly anticipated by many.
And this is where the path divulged
between the two games, as this month We
Happy Few shed its indie shell and was purchased in full by Gearbox
Software. A triple-A developer that has earned itself plentiful amounts of
scorn from gamers, Gearbox is most famous for both their wildly successful Borderlands franchise as well as the
lengthy controversy after Aliens:
Colonial Marines released and much of the pre-release material was debunked
as little more than lies coming from the mouth of studio head and certified
insane person Randy Pitchford.
For better or for worse, Gearbox is a
triple-A company, making We Happy Few officially
become a triple-A video game. And with that, changes are a-coming. First and foremost, the price. When the game
first released on Early Access, it cost $30, close to what Hellblade costs currently (and don’t worry, we’ll get back to Hellblade in a second). Once Gearbox got
its hands on it, they announced that they had bumped up the price doubly to
$60. Pre-order culture has also been added to the game, including exclusive
weapons for those who pre-order the game, as well as a free exclusive theme for
PS4 owners, and, of course, a Collector’s Edition that costs you $150.
The Collector’s Edition also doesn’t
include a copy of the game. That’s sold separately, because these publishers
hate you and everything you stand for.
And of course, a Season Pass has been
added into the game, meaning that We
Happy Few is actively avoiding my beloved Splatoon Standard and will require you to pay up front for every
little bit of content that is released post-launch. Ugh. I could go on about
how awful Season Passes are with how they carve up the game and require you to
pay up front for content you don’t even know if you’ll want, but I’ve gone over
it extensively before and I’m sure I’ll revisit it another day when it’s more
on-topic.
My biggest point here is how sad it is
that We Happy Few, a game that was
crowdfunded into existence via Kickstarter, has fallen into the tunnel of gamer
despair with how much extra useless garbage Gearbox has slapped onto it. It’s
also worth noting that the second the buyout announcement went up these new
“features” were also sent live, making me feel that stuff like expensive
prices, pre-order bonuses and Season Passes are less because they improve the
experience you have with the game (spoiler alert: they don’t) but rather a
cheap and easy way to snag some extra cash from customers.
And so we return to Hellblade, a game specifically developed
to demonstrate that you don’t need publishers so greedy that Scrooge McDuck
would shake his head at them to create a triple-A masterpiece. The game is
currently enjoying a flurry of good press from both critics and consumers
thanks to how it delivers an indie game for $30 indistinguishable from the big
name stuff sold for double the price. Which would you rather buy? A game that
costs extra and will require you to pay extra for eventual content up front
that you don’t even know if you’ll want or not, or a polished and finished $30
adventure?
Think about it.
Song of the Week
Ai no Uta - Pikmin