Tuesday, 17 October 2017

Star Wars Rebels Review: "Heroes of Mandalore"

Mandos Mandos Mandos Mandos
(This review contains spoilers!)

          The Ghost crew have returned one last time as we enter the final season of Star Wars Rebels. I got caught up on this show over the summer, and I have to say I’ve really enjoyed it. While it’s far from perfect, getting bite-sized bits of content from my favourite universe weekly sounds like a real treat.

          While this episode was still an overall fun and enjoyable return for the characters, it overall felt like it really didn’t belong as the Season 4 premiere and rather more like a conclusion to some of Season 3’s hanging threads.

          We’ve returned to Mandolore as Sabine, Ezra, Kanan and a team of Mandos attempt to rescue Sabine’s father from the clutches of the Empire. Along the way the Empire unveils a new, anti-Mandolorian weapon that fries anything wearing Mandolorian armor. Even worse? Sabine designed this weapon back when she worked for the Empire.

          It’s a good premise for an episode, and Part 1 is very entertaining. Seeing Mandos and Jedi vs. Stormtroopers is fun, although I would’ve liked a little less of both sides missing while shooting at near point-blank range. Ezra also has a fun comic relief role, cracking jokes and getting into crazy situations the whole time.

          I also love the implications of Sabine creating a weapon that could potentially destroy her entire society. It’s a great surprise that ends the first part on a perfect note.

          But in Part 2, things start to get messy. Part 1 ends with the Empire firing off the Anti-Mando weapon, and it looks like Sabine’s mother and brother have both been killed in the blast. Cut to Part 2 and it turns out that nah, they’re fine. They say they survived because they were outside the blast range, but after seeing the weapon used at full power against Stormtroopers later on in the episode I find that really hard to believe.

          So they storm the Empire’s ship, find the weapon, and Sabine is able to turn it against the stormtroopers and blow them all up. Why they didn’t take a weapon that had the potential to remove the Empire’s presence from entire planets at a time is beyond me, but I guess that’d be too easy.

          The episode ends with Sabine giving the Darksaber away to some random Mando lady who I guess is from The Clone Wars (I really should watch that all the way through at some point), essentially throwing away all her character development from Season 3. Why!? Her getting the Darksaber and using it to reunite Mandolore was a great plot thread, and now it’s just done, I guess. It made Sabine one of the most interesting characters on the show, so it’s a weird choice to see her just give it away to a person she just met a few hours ago.

          This premiere is…okay. I’ve seen far worse episodes from Rebels, and the action in Part 1 coupled with Ezra’s antics were entertaining. But as a season premiere, this episode leaves a lot to be desired. If this episode had been a part of Season 3 instead of the opener to Season 4, I probably would’ve enjoyed it more as a cap off to Sabine’s arc.

FINAL SCORE
6/10

Okay

Monday, 16 October 2017

Editorial: How Netflix can solve Nintendo's piracy problem

How Netflix can solve Nintendo's piracy problem

          About a month ago I talked about Nintendo’s distribution woes of their “Classic” plug-and-play systems, as well as how the scarcity of said mini consoles unintentionally encourage players to pirate their games. Today I’ll be talking about a potential solution for this problem, one I’d like to see the entire game industry take on.

          There’s no denying Netflix is on top of the world right now. Boasting a seemingly endless cornucopia of original and archived TV and movies, everyone’s a fan of the software. Why? The answer is simple: Netflix has quickly become the quickest and easiest way to watch TV. For just roughly $10.99 a month, you have unlimited access to all the entertainment you’ve ever wanted right at the push of a button. Easy as that.

          So why haven’t game companies capitalized on this?

          As I said in the other editorial, the convenience method is the easiest and most reliable way to stop piracy. Programs like Netflix, iTunes, Spotify, Hulu and others offer quick access to the entertainment of your desire for a reasonable fee, eliminating the risks and pitfalls you try to avoid when you pirate something.

          One thing that becomes obvious after spending just a few minutes in gamer culture is that people love games that make them feel nostalgic. This is why remasters have become so ubiquitous these days. Everything from Zelda to Halo to Crash Bandicoot has been remade and upgraded for this generation, and they consistently sell well thanks to fans who want to experience their favourite games from last generation again.

          But what about the games that don’t get remade? Looking at Nintendo’s now defunct Virtual Console services, nearly every game from the NES, SNES and N64 library was available for purchase, but of course for a price. I don’t know about you guys, but I’d say $5 is a little too much for Duck Hunt, a game I can easily find for free online somewhere. It also isn’t exactly hard work downloading an emulator to play SNES and N64 games, so why would I pay a large sum of hard earned cash to play something I can just get for free online?

          While I’ve heard rumours this might be the case, I think Nintendo’s ultimate solution to protecting their classic library lies with Netflix.

          Picture this: a massive library of games across multiple of Nintendo’s classic consoles on Nintendo Switch available for, say, $10.99. Once you’ve purchased it, you can download the games onto your system’s hard drive, and then take them wherever you want. You want portable Paper Mario? You can get it here.

          Not only would it reduce the urge to pirate Nintendo’s classics, but I think everyone would be onboard in saying a portable version of hundreds of old favourites would be just plain awesome. I’ve heard rumblings that they might go this route with the Switch’s Virtual Console, which would explain why it’s still nowhere to be seen almost a year after launch (almost a year already, time flies). I’ve also heard whatever form it takes will be included with the Nintendo online pass, which is a plus.

          Nintendo, you’ve got the most illustrious backlog of any game company in the world. Want us to give you money for access to it? Make it easy for us to find it.

Song of the Week

Bianco Hills – Super Mario Sunshine

Sunday, 15 October 2017

Cuphead Review

A great slam-o-nanza
(This review contains minor spoilers!)

          Well, this has been a long time coming.

          It feels like a million years have passed since we were first introduced to Cuphead. Being in development for seven years now, gamers were very quickly won over by the game’s 1930’s cartoon-style graphics and a promise of a real challenge in terms of gameplay. But was this yet another game sold on a promise alone that failed to deliver, or is Cuphead a fun throwback to both the early days of gaming and the dawn of animation?

          Well, since I’m basically the last one to the review party I’m sure you can guess what I’m gonna say here. If you’re looking for a retro-style shooter with the one of best art styles I’ve ever seen in all of video games, Cuphead will delight you.

          The story is unsurprisingly very simple. Cuphead and his pal Mugman wind up gambling their souls away to the Devil himself, and are sent on an adventure across their island home to retrieve contracts from other debt-owners in order to be set free. That’s all you need to know. Later on in the game more tidbits of plot are thrown in for good measure, but overall the story is as simple as can be, and that was all it needs to be.

          Onto the graphics. Yes, they’re just as impressive as you’d expect them to be. This isn’t a situation of “Oh, this game slightly resembles a 1930’s cartoon!” No, this game is a 1930’s cartoon. The hand-drawn animation is absolutely gorgeous. It looks like something directly out of the era they were going for, albeit upped to HD and 60 frames per second. The creators have said that the reason that the game took so long to make was because of how long it took to hand-draw the entire game, and I’d say it was well worth the wait.

          The jazz-themed soundtrack is also exceptional, but with a few caveats that I’ll get into later. Each song matches the boss its paired to in a way, and at times the music even matches up with what the boss is doing. It’s great all around to be honest.

          The gameplay is exactly what it says on the tin: an ultra-hard shooter with homages to games like Contra and Mega Man. And when I say it’s hard, I mean it. Cuphead is no joke. This game will chew you up and spit you out over and over again until you figure out the bosses. But you know what? As someone who isn’t super great at video games, at no point after dying dozens of times to the same boss did the game ever allow me to lose any hope. Every time you lose you learn a bit more about how the boss works, and the more you learn the closer you’ll get to winning.

          But the big problem of the game also comes into play here: it relies way too much on trial and error gameplay. When you enter a boss fight for the first time, you’re going to die. No ifs, ands or buts. Get ready to die. And then you’ll try again. And then you’ll die again. Rinse and repeat until you slowly and surely learn the boss’s patterns and win. And then you’ll move onto the next boss and start the whole thing over again.

          This is the one caveat I mentioned with the music. Maybe it’s just me, but whenever I try to listen to the songs from levels I had especially hard times with I get a weird kind of PTSD and have to turn it off. This isn’t a slight against the game, but I found it kind of funny.

          I would’ve really liked a place to practice individual segments of boss fights without having to worry about dying. Because of the trial and error nature, you don’t see the final form of bosses that often. Because of this, you can often be perfect throughout entire fights only to die to something at the very end you had no idea was coming. A way to practice and learn in a safer environment would’ve led to less frustration on my part.

          If you like especially hard games with excellent gameplay and boss fights, Cuphead is the game for you. If you aren’t a fan of tough games, I’d still recommend checking it out when it goes on sale later on down the line. The graphics alone are worth giving it a look. Still, the constant necessity of dying and trying again does wear you down after a while, and I would’ve liked a place to practice segments of boss fights on their own. But these are just minor qualms from me. Cuphead knew what it wanted to be right out the gates, and succeeded in all aspects.

FINAL SCORE
8/10

Great

Friday, 13 October 2017

Girls’ Last Tour Episode 2 Review

They dab in the opening
(This review contains spoilers!)

          Girls’ Last Tour is such an interesting concept. A post-apocalypse show starring two girls venturing through a harsh an unforgiving environment sounds like a dark and gritty type show, but instead this might end up being the spiritual successor to Non Non Biyori of all things. It’s one of the most relaxing anime I’ve ever seen despite the setting.

          Just as last time this episode is split up into three different segments: Bath, Journal and Laundry, with a small overarching story tying the three together. A heavy snowstorm is forcing Chi and Yuu to hide in an abandoned power plant for the night, and they keep warm in there. Later on they wake up and find the storm has subsided, and they spend the morning in the melted remains of the snow. Overall not too much happens, but it’s still a very enjoyable watch.

          Chi and Yuu have such a fantastic dynamic together, Yuu being the goofball and Chi being the straight man. The two have a lot of great moments together, like Chi’s reaction to Yuu accidentally burning a book.

          I’ll admit though that something about Yuu rubs me the wrong way. In the first episode we had that whole “War” bit with her pointing the gun at Chi, and here there’s a very ominously framed scene of her holding Chi’s journal. One has to wonder if they’re setting up her character to go somewhere darker than these first two episodes have let on.

          Also interesting to point out is that this episode raises several more questions as to what exactly happened to get them in this situation. Chi points out that Yuu can’t read or write, and neither of them seem to have more than a faint idea of stuff like fish or the ocean. How long have they been stuck underground? And what’s up with the weird pillars holding up what looks like another floor? So many questions I hope get answered.
          This episode was just as surprisingly delightful as the pilot. The mixing of a somber environment with cheery animation, music and characters works fantastically, and neither theme shoves itself to the forefront too much. Next episode can’t come soon enough.

          Seriously though, they dab during the opening credits.

FINAL SCORE
8/10

Great

The Orville Review: “Krill”

Just call a whale next time
(This review contains spoilers!)

          Given the ensemble cast of The Orville, it’s kind of strange that we haven’t really gotten an episode focused on just a few characters yet. Yes, we’ve seen Alara, Bortus and others get the spotlight over the last few weeks, but this was the first time we got an entire episode almost exclusively dedicated to two characters.

          The spotlight was on Ed and Gordon, as they disguised themselves as Krill to infiltrate a Krill vessel to try and find a way the Federation can make peace with them. Of course things begin to go awry, and the mission changes from one of peace to one of “holy crap these people are crazy we’ve gotta stop them”.

          One of the coolest parts of the episode was the Krill themselves. The makeup artists blew me away with how much they accomplished this week, creating not just a few Krill, but an entire ship’s crew of aliens, even including different genders and ages. Although the Krill still look like Supreme Leader Snoke’s kid he had with Bossk, the amount of work that was clearly put into this episode is worthy of applause.

          The episode does need a little bit of time to get going. After a pretty funny opening scene, once the guys are onboard the ship, things get a little bit confusing. The point of their mission is to investigate a Krill religious bible they adhere by to the letter to see if there’s any common ground in there the Federation can use to relate to them. Upon finding the bible, instead of just taking it and running away, they stand by and scan every individual page. Why? Since they have Krill disguises all the crew would think is that they were two crazy Krill who stole a book. Maybe I’m looking into it too much, but it was kind of annoying.

          Things get much better at the halfway point, though, as much higher stakes are introduced. Turns out the Krill have developed a bomb capable of destroying an entire planet. Obviously Ed’s first instinct is to destroy the Krill ship before they can test it on a nearby farming colony, but things get even further complicated when a classroom of Krill children are found onboard.

          This adds a lot of stuff to think about. While it’s never directly stated in the episode itself it can be implied that there might’ve been kids on the other Krill ships they’ve destroyed in past episodes. It’s also really interesting seeing Mercer have to decide between a planet of random farmers and a group of kids right in front of him, albeit ones fathered by his enemies. It’s a really well done second half.

          I do think the solution they come to was a little too convenient though. They manage to kill all the Krill onboard the ship using intense UV rays…except the kids because they can hide them in a dark room. It’s not the most implausible solution ever, but one that seemed a little overly simple considering the weight of the decision they had to make.

          Overall this was another fantastic episode of The Orville. From what I’ve heard we might be at the halfway point of the show (apparently it’s only running for 13 episodes), so if you haven’t gone onboard yet now is the time to do so. This episode was funny, charming, and had some super smart ideas in the second half with the morality problem presented to Mercer. I really hope this episode has an impact on what comes next, because it’d be a huge waste if it doesn’t.

FINAL SCORE
8/10

Great

Thursday, 12 October 2017

Marvel vs. Capcom Infinite Review

Infinitely inferior
(This review contains minor spoilers!)

          I love classic side-scrolling fighting games. From Street Fighter to Tekken, something about them never gets old to me. Don’t get me wrong, I’m far from a pro at these kinds of games, as I usually button mash my way to victory. That doesn’t make me enjoy them any less though.

          And one of my favourite entries in the genre was Ultimate Marvel vs. Capcom 3. Boasting an enormous roster of characters from both the Capcom and Marvel Comics universe, a ton of moves to learn and pull off, and even a simpler control scheme for players less experienced at fighting games that made it far more accessible at the cost of locking away some of the stronger abilities. It’s a great game.

          And now here comes the sequel. Capcom’s had 6 years since Ultimate 3 debuted, so what do they have up their sleeves?

          Well, it’s more a question about what they haven’t got up their sleeves. Marvel vs. Capcom Infinite isn’t a bad game, but when compared to its direct predecessor it is lacking in every single department. Capcom appears to have attacked the game with a machete, as every aspect carried over from 3 has either been lessened or removed entirely.

          Let’s start with the characters. The game has a selection of 15 Capcom and 15 Marvel characters, coming in at a grand total of 30 overall. Compare that to 3’s 50 characters, and it’s looking kind of sad.

Part of this seems to be the fact that, in an effort to resemble the Marvel Cinematic Universe movies, X-Men and Fantastic Four characters are nowhere to be found here. Wolverine, once the face of the franchise, has been excised completely, and gone alongside him are favourites from the previous game such as Doctor Doom, Deadpool and Magneto. Since the Marvel movies are the hot thing right now I get this decision, but why not replace them with characters from the movies instead? Where’s Ant-Man? I wanna play as Ant-Man!

          Even worse is the fact that other characters are already available as DLC, so you can increase the roster…for a price. The game hasn’t even been out for more than a few weeks and they’re already trying to break open your wallet. I know I’ll sound like an old man here, but back in my day when the game wanted to give you more characters, you had to unlock them by actually playing the game.

          The game’s graphics look like the finest polygons 2002 can buy. Characters resemble hunks of flesh-coloured meat more than they do actual humans, and for some reason a lot of the characters don’t have hair physics instead of just furry looking textures slapped onto them. The worst example of this is Rocket Raccoon, who resembles a drowned rat more than he does his cinematic counterpart. Oftentimes during cutscenes character mouths won’t sync up with the dialogue, instead looking more like they’re chewing on something in a really robotic motion.

          Speaking of cutscenes, let’s talk about that. Marvel vs. Capcom Infinite features a Story campaign with all the Marvel and Capcom heroes uniting together against the forces of Ultron. Unfortunately, despite being called a “story” mode, it feels more like a string of PvE battles loosely tied together through some very lazily written cutscenes.

          The excuses the writers have to get into fight situations are hilarious at times. Early on the heroes are debating whether it’s worth risking asking Thanos to help them fight off Ultron. Captain America thinks they’re out of options and it’s a necessary evil. Iron Man says there’s probably another solution. How do they resolve this dispute?

          Why, by sitting down and talking it out like rational human beings, of course.

          Nah, just kidding. They beat the crap out of each other in the middle of Avengers Tower. It’s hilarious how the writers come to this conclusion. The entire exchange goes something like this:

          Captain A.: “Okay guys, we need to get Thanos on our side! It’s the only way we can fix this!”

          Iron Man: “C’mon, Cap, there’s gotta be another way!”

          Captain: “Sorry, Tony, but we’re out of options.”

          Iron Man: “THEN YOU LEAVE ME NO CHOICE!”

          And boom, fight sequence. There isn’t a single cutscene that isn’t handled like this. The characters talk for a bit about whatever, something bad shows up, and they need to fight it. Rinse and repeat until the end. I eventually started skipping cutscenes because they got so insufferable, which is something I never do.

          The game’s one saving grace is the gameplay, which is…not terrible, I guess? Like everything else in the game it pales in comparison to 3’s character-switching super-speed action, but you could do a lot worse.

          You can select two characters from the roster for your team (as opposed to three in the previous game), and you can switch between them at will at any time in the fight. Also here are brand new Infinity Stone power-ups, another element brought in from the Marvel Cinematic Universe. Each of the six stones have a unique ability that can be used at any time in battle, such as a lightly damaging attack or a small speed boost, as well as a super ability when fully charged that can turn the tides of battle. The stones are easily the highlight of the game, if not only because they’re basically the only real new thing that was added. A well-placed Infinity Stone move can legitimately change the course of a match when used correctly, or be a total waste of time. It’s up to you to determine when to use them.

          One issue I did have with fighting was that at times the hitboxes on the characters seemed pretty unfair. At one point I was battling the Hulk, but I found my punches wouldn’t connect unless I was literally right in his face. Keep in mind that Hulk is the largest and heaviest hitting character in the game, so sticking close by him is not exactly the best strategy, albeit a confusingly necessary one. On the other hand, Rocket Raccoon, easily the smallest character, has the hitboxes of a normal person. It’s really confusing when you swing your arms at Marvel’s jolly green giant only for nothing to happen, and then be able to smack Rocket across the screen when your fist should’ve flown right above his head.

           Is Marvel vs. Capcom Infinite a bad game? No. The gameplay is perfectly serviceable, and I can see myself having fun playing it with friends over a weekend rental. But as a direct successor to Ultimate Marvel vs. Capcom 3, it pales in comparison. It lacks the character roster, gameplay finesse, and comic book-like graphical style that made its predecessor pop so much, and as a result looks like a weak imitation of what came before it.

FINAL SCORE
5/10

Average

Wednesday, 11 October 2017

Star Wars Wednesday: The Last Jedi Official Trailer Hot Takes

The Last Jedi Official Trailer Hot Takes

          After I did my frame-by-frame analysis of the first Last Jedi trailer, I thought there was no way I’d ever do another one. I was thoroughly pooped by the end. But here I am again, after another amazing Star Wars trailer, here to give my thoughts on what exactly’s going on here.

          I’m going to be doing things a little different this time to make things easier on both of us. Instead of a full analysis of every shot, I’ll be doing “hot takes”, which means I’ll just be talking about the most important parts of the trailer or a scene I specifically want to look at. Basically it’s good for me because I don’t have to write “oh, here’s a landscape, and now here’s Rey holding her lightsaber, and now here’s a close-up of Luke’s robo-hand, wonder what that’s about”, and it’s good for you because you don’t have to scroll through all that to get to the good stuff.

          With that said…

          Here we get our first look at the new First Order AT-ATs. I’m sure they have a proper name, but let’s be honest, we’re all gonna call them AT-ATs. They look sort of gorilla-esque, which makes me think they’re gonna be a lot more mobile than the classic models.

          So two things here: first off, I’m pretty sure we can see some classic Imperial AT-ATs mixed in with the First Order ones. Check out the smaller one right in the middle there. It looks more like the ones we saw in the Original Trilogy than these massive beasts, and it looks positively puny compared to them. Remember how in Rogue One they made the AT-ATs look monstrous? Not so big now, are they?

          And second, we can see Kylo’s ship hovering above the battlefield, which means he’s on Crait during the battle. Will he play a similar role in the fight that Vader did in the Battle of Hoth? Who knows.

          So here we see Rey igniting her lightsaber, but this shot isn’t what I want to talk about. I want to talk about what we hear Snoke say overlayed in the first bit of the trailer.

          “When I found you, I saw raw untamed power. And beyond that…something truly special.”

          The real question is who he’s talking to here. The obvious answer would be Kylo, and the trailer is framed to reflect that. But Rey applies to a lot of the stuff he says as well, and this theory gains even more traction the further into the trailer we get.

          Here’s Rey in a foggy marshlike area on Ahch-To. When I first saw this shot, I figured this would be a scene similar to the one in Empire Strikes Back where Luke fights the phantom Vader on Dagobah. It looks similarly creepy to that weird cave, and I don’t trust those rocks for a second.

          Rey uses the force to break the ground, and Luke is like “whaaaaaaaaat”.

          “I’ve seen this raw strength only once before. It didn’t scare me enough then. It does now.”

          So a few things here. First off, there’s the word “raw” again. Either Gordon Ramsay is making a surprise appearance in the movie, or the fact Snoke and Luke both used it means something.

          Also, who’s Luke talking about here? He’s seen plenty of super-powerful Jedi in his time: Obi-Wan, Yoda, Vader, Palpatine, Kylo, and maybe Snoke. Again, the trailer is framed to make you think he’s talking about Kylo, and the “It didn’t scare me enough then” line seems to mean that he lost his academy because he left Kylo unchecked. But people on the internet have been posting the classic “I’m not afraid.” “You will be.” exchange from Empire to point out some similarities. There’s also the fact that Luke almost got cooked alive by Palpatine in Return of the Jedi by openly defying the dark side after literally disarming Vader. If Vader hadn’t intervened, Luke wouldn’t have made it off the Death Star alive. Food for thought.

          IT’S ALIIIIIIIIIIIIIIIIIVE!!!

          Here we see the tragic final moments of Kylo Ren’s helmet. Moment of silence, please.

          This is our first look at Kylo’s TIE Fighter. It bears some similarities to both his main ship and Vader’s TIE from A New Hope. It’s probably going to be one of the hot toys this Christmas.

          Band-Aid Boy isn’t sure if he wants to commit double patricide.

          I’ve heard people online say that these shots of Kylo hesitating on the trigger and the subsequent shots of Leia aren’t actually going to be together in the movie, but in this case I think they are. We know from interviews with Rian Johnson and Adam Driver that one of Kylo’s driving points in this movie is that he’s not sure he wants to continue down this path now that he’s finished off his father. Him failing to do it again with his mother would make sense with his character.

          Speaking of his mom…

          As sad as it is, it’s kind of inevitable that something’s gonna happen to Leia in the movie that means she’s not showing up in Episode IX. Theories online say that Hux is going to step in and finish her off after Kylo hesitates, but I kind of want her to have a better send-off than just a proton torpedo to the face.

          This Porg basically sums up me whenever I watch this trailer.

          Finn vs. Phasma for real this time. As someone who was super disappointed at how pointless Phasma’s character was in Force Awakens, I can’t wait to see how they use her here.

          It’s also worth pointing out that Finn is using the same anti-lightsaber riot stick that that one “Traitor!” stormtrooper used in Force Awakens. Given his previous experience with lightsabers, he’s probably gonna need it.

          Ice fox. Yes please.

           Our first look at non-hologram Snoke. He looks mighty spooky, but we’ve got no clues here as to his true identity (as if they’d put that in a trailer).

          Rey struggles to win the limbo contest at Snoke’s birthday party.

          All joking aside, this is a really interesting shot. For one thing, that gold robe in the background is unmistakeably Snoke’s, which means he and Rey will share the same room before the movie is over. It took Luke three movies to make it to the final boss, and this little overachiever here is doing it in two.

          I’m guessing Snoke is going to completely destroy her as we see here, and that’s going to be the end of the movie as well as set him up for Episode IX. Since Kylo looks to become more of an anti-hero, I really want Snoke to become an awesome villain.

          “I need someone to show me my place in all this.”

          Oh, I wonder what Luke’s reaction to that is gonna be.

          NO

          NOOOOOOOOOOOOOOOO

          Like everyone else, I’m pretty sure this is two separate scenes spliced together to create an awesome ending for the trailer. The backgrounds on Rey and Kylo look different, and the scene could’ve been colour corrected to make it look like they’re in the same place. But regardless this is a huge moment and one that dropped jaws around the world.

          And that’s it! Like any good trailer this one teased a lot of cool new stuff without really giving away the plot structure or anything important like that. I’m way more excited for the movie now than I was before, and I was really excited before.

          Don’t forget that tickets are on sale now, so if you’re like me and need to go on opening night, it’s best to scoop them up ASAP. See you guys next week for more Star Wars action!