My Top 10 BEST Games of 2017!
It’s amazing to think another year has
come and gone. 2017 truly was an incredible year for games, giving us fantastic
new installments to some tried and true franchise, stellar new IPs from
favourite developers, and splendid indie titles we didn’t even know we wanted.
I’ve picked out 10 of my absolute favourite games I played this year, and
believe me, it wasn’t easy choosing just 10 this time around.
Remember that this is just my opinion, and if there’s a game
that you feel should be on this list that isn’t, that’s either because I didn’t
get to play it or I did play it and didn’t enjoy it as much as you did.
Remakes, remasters and ports are also ineligible for the list, but I’d like to
give honourable mention to both Crash Bandicoot: The N-Sane Trilogy and
Okami HD. They’re both at their
best on the current-gen consoles, and you should definitely check them out.
With that being said…
10. RiME
Many wrote this game off as yet
another attempt by an indie game to make you feel emotions with minimal
gameplay involvement. While the big twist at the end definitely felt to me like
a bit of a far reach in trying to tug at the heartstrings, there’s no denying
that RiME is one of the most
consistently beautiful games that I played all year.
A short but sweet puzzle adventure
game, RiME sees you playing as a
silent, nameless boy as he explores a mysterious island with a giant central
tower that seems to transport him to different worlds. Along the way he runs
into several characters who help or hinder him on his quest, including an adorable
fox, a group of friendly golems, and a terrifying vulture.
This game deserves a spot on this list
if only for the gorgeous graphical style. While I definitely had to deal with
plenty of framerate issues on PS4 (and I’ve heard plenty of grief about the Switch
version), the beautiful Disney-esque art of the game was simply breathtaking,
especially in the early beach stages. To put it in the developer’s language, RiME is muy bueno.
9. Destiny 2
Okay, just hear me out on this one.
Yes, I know Destiny 2 hasn’t had a great last few months. The first expansion
was met with such a resounding “meh” that I didn’t even bother buying it, and
Activision has busied itself by inserting more and more microtransaction and
loot box bullcrap into Bungie’s golden goose. It was initially going to be much
higher on this list, but I felt the need to bump it down several spots in
consideration of what the game has become recently.
But here’s the thing: Activision
wouldn’t be capitalizing on adding more paid elements into the game months
after it released if it wasn’t a great game to begin with. I thoroughly enjoyed
my time with Destiny 2 during launch
enough that I decided not giving it at least some presence on this list would
be unfair.
Consider this as more of a nod to
Bungie’s vision for the game we saw back in September instead of rewarding the
monster Activision has turned it into over the past few weeks. The campaign
storyline is still excellently written with several laugh-out-loud moments, the
soundtrack remains one of the best in a year filled to the brim with amazing
game music, and the gameplay built extraordinarily well off of the shallow
experience of its predecessor. The public events where you teamed up with other
players from around the world to defeat a boss in hopes of finding some rare
loot were especially a ton of fun.
While the game might be dying a slow
death now, it’s worth remembering that at one point Destiny 2 felt truly alive.
8. ARMS
This seems to be one of the year’s
biggest “love it or hate it” games. Now that a lot of time has passed since
release I’ve seen both people come out and say that this was an underrated gem
that was unfairly brushed aside for Splatoon
2 a month later as well as people who say they weren’t fans of the game to
begin with.
As for me, while essentially all of my
online multiplayer time on my Switch has been devoted to Splatoon 2 since that came out, I loved ARMS a lot.
As Nintendo’s first true attempt to
break into the fighting game genre outside of Smash Bros (and let’s be honest, Smash is only a traditional fighter in that it’s a game where
people fight), ARMS is surprisingly
engaging and fun. I loved that the punches themselves were more like
projectiles than weapons used for close combat. Not unlike Nintendo’s own Punch-Out series, fights ended up being
more about timing than memorization of button combos. You needed to wait and
stalk your opponent, choosing the precise time to throw out a punch, grab or
block. Make a mistake, and you’d pay the price. It was incredibly entertaining
to chase your foes around the large stages, waiting for them to mess up and deliver
a flaming fist to the chest in retaliation.
But as much as I loved ARMS, it wasn’t my favourite fighting
game released this year. That honour goes to…
7. Tekken 7
Now that Capcom seems to be using
their classic fighting franchises as little more than DLC mills used to get
some easy money out of the pro players, I can’t tell you how refreshing it felt
to finally be playing a classic-style fighting game that actually had enough
content out of the box to make it worth the $60+ you paid for it again.
Tekken
7 has everything you could possibly want from a fighting game and more. A
full-length campaign in addition to a true arcade mode? Check. A lengthy roster
of characters with unique playstyles? Check. Nearly endless customization for
said characters? Hold onto your hat, because there are more costumes in this
game than there are in your local Party City.
That’s not to detract anything from
the fantastic game mechanics. Tekken 7 is
easy enough for new players to understand and learn some simple combos, while
still boasting enough depth that fighting game professionals will have a lot to
sink their teeth into. For someone like me who just doesn’t have the time or
patience to master the game, this “easy to play, hard to master” style was
right up my alley. While this was my first entry in the Tekken series, this game has made me a fan for life.
6. Cuphead
I can’t have been the only one who
was legitimately worried this would turn out to be a bad game, was I? While the
art style was impressive from the start, there was always a nagging feeling in
the back of my head that Cuphead would
be another indie disaster trying to scrape by on looks alone with nothing to
show gameplay-wise.
I’ve never been happier to be proven
wrong. Cuphead is easily my indie
champ of the year, a tough-as-nails shooter with some of the best game art I’ve
ever seen.
First, let’s address the elephant in
the room: the art itself. This game doesn’t just look like a classic 1930’s era
cartoon. This game IS a classic 1930’s
era cartoon. Just looking at footage of the game brings you back to the classic
Mickey Mouse and Looney Toons cartoons of yesteryear, and playing it feels even
better. I even think that it adds a certain amount of challenge to the game, as
you have to not be distracted by how incredible the hand-drawn animation on
every single detail is and actually focus on the gameplay.
Speaking of the gameplay, while this
game definitely delivers on the promise of a high difficulty level, it somehow
never stops being fun. Even when you die, you feel like you’ve gotten a better
understanding of how each boss works, and are ready to try again. It’s really
hard for a game to pull that off, especially in a game where you die again…and
again…and again…
For my Worst Games list I have a silly
bonus award I give out called the Sean Murray Award for Most Anti-Consumer Game
of the Year, and I wanted the Best Games list to have something similar along
those lines. So I’ve decided Cuphead earns
the first-ever Moldenhauer Brothers
Award for Best Indie Game of the Year, named for the Canadian duo that developed the game. Congrats, guys!
5. Uncharted: The Lost Legacy
This game feels like it’s sorta
slipped through the cracks with all the other amazing stuff released this year,
but I refuse to let such an awesome game go unmentioned here! The first
full-fledged spin-off to Naughty Dog’s famous Uncharted series as well as the first ever franchise installment
not to feature main protagonist Nathan Drake, Lost Legacy is a wild ride through the jungles of India that any
fans of the series would hate to miss out on.
Starring Chloe Frazer of Uncharted 2 and 3 fame, Lost Legacy is a
treasure-hunting adventure that ranks up with the best of ‘em, taking some of
the best parts of previous franchise games and improving on them. The chapter
where you explore the open jungle with a near endless amount of hidden
treasures and sidequests feels like the Madagascar level from Uncharted 4 on steroids, and that’s
saying a lot.
The storyline was also excellent, even
with an incredibly hard act to follow with Uncharted 4. Chloe and her partner Nadine have an excellent rapport
with each other throughout the game, and when their friendship inevitably hits
rough patches you sincerely want to see them break through and join up with
each other again. While it isn’t exactly on the level of Nate’s final
adventure, it’s delightful for a one-off special starring the two.
Although Naughty Dog’s attention is on
The Last of Us Part II for the time
being, I sincerely hope this isn’t the last time we’re visiting the world of Uncharted. Whether we rejoin Nathan
Drake for a fifth trip into the jungle or follow one of his friends instead,
there’s still a lot of long lost temples out there that remain unclimbed.
4. Splatoon 2
Maybe I’m putting this one too high
on the list considering how similar it is to its predecessor, but for me Splatoon 2 was a shining beacon of hope
in a year that saw the online multiplayer shooter genre dragged through the mud
over and over again with a near endless supply of disappointing releases and
publisher backdoor scheming.
The concept from the first game
remains as strong as ever: use a wide array of weapons to paint as much of the
floor as possible, and whichever team has their colour represented on the map
the most when the match ends wins. Nintendo didn’t meddle at all in the core
concept that made the first game shine so brightly, perhaps because the IP is
still fresh and new, and considering the Wii U wasn’t met with resounding
success this sequel would be the franchise entry point for many. Add in an
upgraded campaign mode with a fun story giving the beloved Squid Sisters from
the original game a spotlight role as well as a surprisingly tough but fun
horde mode, and you’ve got an excellent sequel that is sure to get new fans
hungry for more.
But what really makes me love Splatoon 2 is how unabashedly
old-fashioned it is. In a year full of online multiplayer shooters more than
happy to mess with players by filling the games with microtransactions, loot
boxes, or just plain scummy practices, Nintendo stands tall simply by doing
things the way the genre has been done dating back to the days of Goldeneye on the N64. If you want a new
weapon or outfit, you need to buy it through cash that you earn by just plain
playing the game. No real world money involved whatsoever.
We all laugh about how behind the
times Nintendo can be, with how long it took for them to realize
high-definition was the future, how it took them until 2015 to create a major
competitor in the shooter market, and how to this day they’re still waging a
pointless war with YouTube creators. But when you look at how Splatoon 2 is an incredibly stellar
shooter without falling prey to many of the traps that most similar games got
stuck in this year, you definitely have to respect the fact that gaming’s
oldest developer still knows how to get things done.
3. The Legend of Zelda: Breath of the
Wild
This was easily the most anticipated
game of the year at the dawn of 2017. We’d gone 6 years without a major 3D Zelda title, and 11 years without a good major 3D Zelda title (sorry, Skyward
Sword fans! I couldn’t resist!). With the promise of an enormous open world
filled with secrets to uncover and mountains to scale, hype was at maximum for Breath of the Wild. Despite the
impossibly high expectations going in, this soft-reboot for the franchise
quickly proved itself to be worthy of buying a Switch for, even though the game
also released on the Wii U.
Breath
of the Wild is all about two things: exploration and discovery. There are a
nearly endless amount of secrets in this game, from hidden mini-dungeons called
Shrines to secret weapons scattered across the map. There are also awesome
landmarks everywhere, such as a giant sword statue hidden in the Gerudo Highlands and
a beautiful cherry tree garden where a mythical beast is said to appear. You
can spend hours in this game just picking a direction and going that way. Trust me when I say you'll never get bored.
This game definitely felt like a
breath of fresh air for Zelda.
Despite still keeping plenty of the traditions that made games like Ocarina of Time, Wind Waker and Twilight
Princess so great, Breath of the Wild
doesn’t bother itself with trying to create an experience typical to the
franchise. This is a game where you can truly do whatever you want whenever you
want, and it’s very exciting to hear the promise that this type of game will be
the Zelda standard going forth.
2. Super Mario Odyssey
And finishing off Nintendo’s hat
trick, we have Super Mario Odyssey.
This game was simply astonishing in all the best ways. A globe-trotting
adventure starring Mr. Video Game himself, this was easily Mario’s best game
ever in the over 30+ years he’s been the face of the medium.
In an age where games advertise
themselves on being “immersive”, “in-depth”, “deep”, and other meaningless
adjectives, Odyssey is happy being
just plain fun. This game is impossible to play without a huge smile on your
face the whole time, as around the corner there’s always a new surprise waiting
to be uncovered. Collectible moons are rewarded for doing nearly anything and
everything you can imagine, and Mario’s new capture ability can be used to
control dozens of characters, enemies and objects throughout the many creative
worlds the game throws at you. The development team truly didn’t leave a single
stone unturned while designing this game, clearly taking player thought process
into consideration while building the worlds.
Just like Breath of the Wild, the exploration factor is what makes the game.
You can spend hours in one of the larger kingdoms just finding moons, and
you’ll never get bored. While some may think that the hefty amount of moons
made it a little too easy to blast through to the final boss quickly, the game
was clearly designed with the Nintendo Switch’s portability in mind. You can
boot the game up, find a few moons, and then turn it off, leaving feeling
completely fulfilled. While you can definitely sink a lot of time into the game
if you want to find everything, it’s equally great to play in short stretches
of time.
This is the absolute must-own game for
every Switch owner right now. Everything about this game is done perfectly or
just shy of perfectly, and you’ll be having the best time ever from beginning
to end.
In fact, I can only think of one game
I enjoyed more this year…
1. Horizon Zero Dawn
This year truly was an incredible
year for great video games. Any of the other 9 games I just listed off could’ve
been named Game of the Year on their own in a slower year. While the world
might’ve been terrible overall, in the world of Nintendo, Sony, Microsoft and
PC things are looking great.
But in a year full of amazing titles,
for me Horizon Zero Dawn stands heads
and tails above the rest.
This game is simply breathtaking in
all aspects. The story is awesome, with several great twists and turns along
the way that took me by surprise. The world is fully realized, creating an
incredibly believable blend of Stone Age architecture with a sci-fi robotic
edge. The enemy design is brilliant, with giant robots inspired by real-life
animals and dinosaurs walking the landscape and threatening your safety. The
combat is one of the best I’ve ever seen, giving you tons of weapons and
options to take down the mechanical beasts, creating very engaging and fun
battles.
But I think what impresses me the most
about Horizon is how it has managed
to break expectations left and right. Aloy, the game’s female protagonist, is
incredibly likable and relatable regardless of what gender or race you are, and
she manages to avoid many of the traps that gaming’s leading ladies often fall
into. What could’ve so easily been yet another massive open world filled with a
whole lot of nothing is instead brimming with life, with hundreds of things to
do outside of the main story. And despite being released in the same week as Breath of the Wild, the game managed to
stand out by being a more traditional take on the open-world genre, as well as
one of the best examples of it ever released.
Horizon
is an adventure that every gamer should experience. It’s such a beautiful,
engaging, and above all consistently fun game. I have no hesitation in naming
it the best game released in 2017.
This year truly was an amazing year
for gaming, but I definitely played my fair share of garbage too. If you wanna
see me revisit my least favourite parts of the year, check out my Top 8 Worst Games of 2017!
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