Tuesday, 12 December 2017

Lego Marvel Super Heroes 2 Review

Ragnablock
(This review contains minor spoilers!)

          As I’ve gotten older it’s gotten harder and harder for the Lego games to impress me. They all have an undeniable charm and a great sense of humour, but oftentimes the gameplay is either weak and repetitive or completely broken. For example, earlier this year I had the displeasure of playing Lego Worlds, a shameless attempt to ape the popularity of Minecraft that ended up feeling like an even glitchier version of No Man’s Sky.

          On the other hand, the licensed games haven’t been faring too bad lately. I enjoyed last year’s Lego Star Wars: The Force Awakens so much that it ended up on my Top 10 Best Games of the Year list. While I didn’t find it quite as impressive as that installment, there’s no denying that Lego Marvel Super Heroes 2 follows closely in her footsteps.

          The Avengers have teamed up with the Guardians of the Galaxy, Spider-Man, Doctor Strange and other Marvel heroes to stop the time-twisting warlord Kang the Conqueror, who’s messed up the world so that other universes have crossed over to create a weird alternate Manhattan. It’s a cool concept, especially since it allows us to explore some of the best alternate realities used in the comics, such as Marvel 1602 and Spider-Gwen. It’s clear that the people working on the game were huge fans of both the comics and the MCU movies, as there’s a lot of fun secrets and in-jokes here for true believers.

          The dialogue is…less impressive. It’s very obvious this was written with young kids in mind, and there’s nothing wrong with that. It’s just that the jokes often feel drawn out and painfully awkward, and for some reason the characters have random catchphrases they shout out sometimes after they kill an enemy. I couldn’t help but laugh out loud the first time I killed a robot as Star-Lord only to hear him shout to literally nobody “Star-Lord! Legendary outlaw!” It’s so awkward and out of place that it makes me giggle every time he says it. Fortunately for us adults, there’s still plenty of that great Lego charm and some really funny slapstick that keep the cutscenes from being underwhelming.

          Onto the gameplay, I was pleasantly surprised to find how much fun I had exploring the game’s overworld. Similar to Manhattan from the original game, Lego Marvel Super Heroes 2 allows you to explore Chronopolis, a large city made up from fragments of other places or dimensions from the Marvel Universe. Everything from Wakanda to K’un Lun to the Wild West and even New York 2099 is here and open for you to explore. This is unfortunately not unlocked until you make a bit of progress in the game, and before that everything is gated off by these ugly green walls. But once it’s opened up, it’s a pleasant little place to run around in, and it’s full of little collectibles for those completionists out there.

          You take control of a number of Marvel heroes over the course of the campaign, with plenty of others available for Free Play after you unlock them. While some characters have similar powers to each other, each one feels unique enough that it’s worth trying all of them out. I especially liked how each level gave you a new character to mess around with alongside the main heroes the story was focused on. They really do pull out some obscure ones for this game too, so if you’ve ever dreamed of playing as a Lego version of Cowboy Captain America, I’ve got the game for you.

          Unfortunately, the gameplay feels pretty cookie-cutter. Each level feels more or less the same, regardless of how cool it is to explore these unique Marvel worlds. You solve a few puzzles, beat up a bunch of cannon fodder bad guys, and then fight the boss at the end. While the levels are by no means identical, things do start to get stale by the halfway point as you feel like the game is throwing the same levels at you, just with the puzzles and bosses changed.

          Speaking of the puzzles and bosses, I found them to be pretty hit or miss. Sometimes you’d find a really clever puzzle that put all of the abilities of the different characters to the test. I especially liked the Sanctum Sanctorum level that was filled with awesome Doctor Strange-themed puzzles. But other times they just boiled down to “break the right object and then build something that allows you to progress to the next area”. Similarly, some of the bosses are tons of fun to fight, but others feel incredibly monotonous. I found the battle against Kingpin to be a lot of fun, especially with the hilarious solution the heroes figure out to beat him. But on the other hand, the fight against Surtur was long, tedious, and spotlighted the game’s biggest weakness: unreliable controls.

          By that I don’t mean the controls are terrible. The heroes all run, fight, fly, web swing and so on as well as they always have in this franchise. But sometimes I found certain commands just didn’t want to work. The issue that happened most often was when I was trying to get a character to get into a car, turret or similar thing. The command to jump into vehicle is (at least on PS4) triangle, but that’s also the button to switch characters. Despite the button being shown onscreen while I was standing next to a vehicle, I would often end up cycling through characters instead of jumping in the car. This was easily the most common error, but I found others too. In the previously mentioned Surtur fight, you’re supposed to damage him by throwing barrels of water at him. However, despite targeting him using the reticle, the barrel would occasionally fly above him for no apparent reason. I think a little more polish would’ve gone a long way here.

          By the time I was finished with Lego Marvel Super Heroes 2, it was clear to me that this is a game clearly targeted at young kids. But despite that, I really enjoyed my time with it. While the humour was kinda hit-or-miss at times, you can’t deny how charming the licensed Lego games can be. The overworld had a great design, and I loved all the unusual Marvel characters the designers allowed me to play as during the campaign, instead of just relying on a cycle of the usual Avengers. Despite that, the repetitive gameplay did get tiring after a while, and while there wasn’t anything that made the game unplayable by any stretch of the imagination, there were a couple of control issues that made the game a bit more frustrating.

          At the end of the day, I think that a young kid who loves the Marvel comics or movies will adore this game. It’s got everything they could possibly want out of a fun Marvel game for their age group. As for adults, I’d say there’s enough here that’s worth a look over a weekend rental. If you’re looking for a game with a more relaxed pace to chill out with over the holiday season, this one is definitely worth a shot.

FINAL SCORE
7/10

Good

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