Monday, 6 June 2016

Editorial: Top 10 Best and Worst E3 Moments of All Time (E3 Month 2016 Part 1)

Top 10 Best and Worst E3 Moments of All Time

          E3 is right around the corner! Yes, it’s almost that lovely time of year again when companies go head to head to see who will give us the most impressive trailers, demos, and conferences. Since it’s something I love talking about almost as much as I love watching, I am officially declaring June to be E3 Month for my blog! Each week will have an editorial themed to this years’ E3, as I talk about this year’s conference, and what I thought of it.

          But as we still have about a week to go before the curtain is raised, I thought it’d be fun to kick off E3 Month with a look back at the E3s of the past. There’ve been lots of highs and lows in the history of our beloved conferences, and I’m here to count them down, starting with the best!

Top 10 Best E3 Moments of All Time

10. Final Fantasy on Xbox (E3 2008, Microsoft)

          We’re starting with a bit of a smaller one, as it’s not something that often comes up when talking about great E3 moments. But still, this to me is one of the first sparks of the Second Console Wars between Sony and Microsoft.

          We all know the timeless tale of Sega and Nintendo duking it out in the ‘90’s. Each company tried to one up the other endlessly, until Sega finally couldn’t keep up (ironic, considering their mascot) and flew the white flag. Nowadays, it seems Sonic and friends are most at home on Nintendo consoles, with several of the Blue Blur’s latest releases being Wii U exclusives.

          Flash forward to around 2007 to 2008. The latest generation of consoles was in full swing, as the PS3, Xbox 360, and Wii were all against each other for who was the best of the bunch. With the Wii catering mostly to the casual audience, without much to play aside from Nintendo exclusives like Mario and Zelda, all eyes were on Sony and Microsoft to see who would come out on top.

          With Sony grossly overpricing the PS3 at launch, the 360 was the clear frontrunner when it came to the two. For a long time, it seemed like Microsoft was on top of the world. Then, during E3, they dropped a bombshell: Final Fantasy, which had been a Sony exclusive since the PS1, would be cross-releasing its next game on the 360 as well.

          At this point, it almost felt like anything was possible in the coming years. Would exclusives soon become a thing of the past? Was this the first sign of Sony going the way of Sega? As it turns out, neither of these were true, but it was a bit of a shocker at the time.
         
9. Unravel (E3 2015, EA)



          Ah, EA. I can never seem to figure this company out. I’m not quite on the EA hate train so many other people are on. Sure, they’ve made some real garbage and several poor choices in the past, but they’ve also done some great stuff. Remember Mirror’s Edge and The Sims 3? As I write this, I’m getting ready for the release of Mirror’s Edge Catalyst tomorrow, and I couldn’t be more excited.

          Speaking of not being able to figure things out, let’s talk about EA’s 2015 press conference. I’m not sure what happened here, but it was one of the most lopsided conferences of all time. We got some great trailers for games like Mirror’s Edge and the ultimately disappointing Star Wars Battlefront, but then we also had to endure someone interviewing soccer star Pele for about 15 minutes. What!? Who on Earth thought it was a good idea to slap Pele in the middle of a video game conference?

          But I digress. EA had one surprise trick up their sleeve. Enter Martin Sahlin, an indie developer representing the game Unravel. Sahlin is clearly nervous, stuttering a lot and fumbling some of his lines. But still, it’s obvious that he is more than overjoyed to be here. He also brings along a plush version of the game’s protagonist, Yarny, which is absolutely adorable.

While goofy at times, this speech reminded me of one reason why games are so great: because the people working behind the scenes are often just as excited as we are. Indie giants like Shovel Knight and Undertale are fueled by people like Martin: people passionate about games wanting to add something of their own. With indies being more popular than ever, it’s great that more and more people can create the game of their dreams.

          Unravel would later release early this year to little fanfare, and was sadly forgotten about shortly after. While Yarny’s adventure ended fairly quickly, we’ll never forget Martin and his excitement.

8. Reggie’s intro (E3 2004, Nintendo)

          “My name is Reggie. I’m about kicking ass, I’m about taking names, and we’re about making games.”

          Reggie Fils-Aime is about as famous as Miyamoto himself these days. The head of Nintendo of America made a name for himself thanks to his over the top presence in trailers and onstage, as well as bringing the hardcore nature often represented by other companies back to Nintendo.

          In 2004, Nintendo was in a bit of a tough spot. The GameCube and GameBoy Advance were doing fine, but not good enough to match their competitors. People were still torn over whether the Wind Waker’s art style was great or horrible. With the DS due out towards the end of the year (as well as being revealed during this same conference!) and their new console on the way, codenamed “Revolution”, Nintendo needed a way to bring people back and show them what they were made of.

          At the time, Reggie felt like a light in the dark tunnel. Yes, he was a bit out of place in a Nintendo conference, but he made it work. He was just so different and cool, you couldn’t help but love him. It’s no wonder why, 12 years on, Reggie is still headlining Nintendo Directs and conferences.

7. Halo 2 (E3 2003, Microsoft)


          When it comes to first-person shooters, there are three I always turn to when talking about the most influential. There’s Doom, which started the genre. There’s Goldeneye, which refined it. And then there’s Halo, which kicked it into overdrive.

          Microsoft can always thank Bungie for putting them on the map. With the arrival of the sci-fi shooter, the original Xbox had it’s must-buy exclusive, and it was huge at the time. If the conversation turned to the Xbox, you’d better believe that someone would mention Halo. To be honest, things really haven’t changed in that regard.

          Knowing this, with a sequel on the way, Microsoft knew it needed to show it off at E3 in the best way possible. What we got was an 8 minute gameplay demo trailer, showing exactly what to expect from the much-anticipated sequel.

          The demo showed everything you’d want out of a gameplay trailer. Master Chief shot up aliens. He rode around on a tank. He leapt around, jumping from platform to platform. Then, to finish it all off, we got a cutscene of him charging at what looked like a boss.

          The crowd loved it, cheering the whole way. This is still considered to be one of the best examples of an E3 trailer, and for good reason. It gave the fans exactly what they wanted for 8 minutes at a time.
         
6. The Sega Saturn Launch (E3 1995, Sega)

          The year was 1995. A new gaming conference called E3 had sprung up, and all the big names were there. Nintendo was showing what they had up their sleeves for their next console. Sony was there too, hawking their brand new “PlayStation”. Last but not least, Sega was in attendance, with a last-ditch attempt to pull a fast one over the competition.

          This scheme went by the name of the Sega Saturn. The console was due for a September release, and it was rumoured that it was going to be the first console with 3D graphics.

          Only, Sega CEO Tom Kalinske had other plans. As it turns out, the Sega Saturn was due for release right then and there. The console launched right in the middle of the conference, to everyone’s surprise.

          Nevermind the fact that there were only 6 launch games. And the fact that most retailers weren’t prepared, and as such, couldn’t keep up with the supply and demand. Nor the fact that the high price of $399 and lack of games left most people saying “Nah, I’ll wait for the PlayStation”. This will forever go down in history as the first huge E3 announcement.

          While this moment may be infamous for unintentionally killing the Saturn on arrival, there’s no denying how it started the trend of big bombshells at the event. And for that, we will be forever grateful.        

5. Gabe Newell’s surprise (E3 2010, Sony)

          As E3 2010 approached, Valve let us know that they had a surprise in store for us. While it had already been confirmed to not be the long-awaited next installment in the Half-Life series (6 years later, they’re still long-awaiting), people were buzzing with what it could be.

          Valve big boss Gabe Newell had previously made it clear that he disliked the at-the-time current generation of consoles, Sony’s especially. But through some change of heart, there he was onstage, announcing that not only was Portal 2 coming to PS3, but it was going to be the best available version to play on console.

          He talked about how gaming has changed from being entertainment as a product to being entertainment as a service, and how game developers wanted to give gamers as complete experience as they could. It’s a speech that still rings true today, with how so many games are trapped in issues like fee-to-pay elements. So many games feel that they can leave out features to grab an extra few dollars from a customer. But Gaben makes it clear that gamers deserve better than that, and I believe that several modern developers can learn from that.

4. The Sony Conference (E3 2015, Sony)

          There were so many great moments in this conference, I had to stop myself from splitting it up into pieces and filling the list with them. Sony has always been the best at big, flashy announcements at E3. Sometimes they work, sometimes they don’t. 2015’s conference, however, was so full of surprises and exciting looking games, that even the slow parts were forgiven.

          The show started with the grand return of The Last Guardian, a game that had vanished from development for years and years. People had been wondering what on Earth had happened to the game, and Sony brought it back, looking gorgeous. From there, it was a nonstop barrage of new games. Horizon: Zero Dawn was showed off for the first time. We got our first look at the next project by LittleBigPlanet developers MediaMolecule. And then, in what may be the biggest surprise in E3 history, they showed a first look at the Final Fantasy VII remake gamers had been waiting for.

          The crowd went nuts, and for good reason. It looked like exactly the kind of remake they were waiting for. And the excitement train didn’t stop. Shenmue 3, the long-awaited sequel to the Shenmue series, was announced to be going up on Kickstarter. They showed off some of their new VR project, as well as a new trailer for Star Wars Battlefront. And finally, they closed it all with a gameplay demo for Uncharted 4, which, while it didn’t work at first, showed what ended up being the best part of the entire game.

          Sony got this conference so right that I can’t help but wonder how they’re going to top it this year. It just felt like it was crazy announcement after crazy announcement with no end. It truly gave meaning to the phrase “E3 is like gamer Christmas”.

3. $299 (E3 1995, Sony)

          We return to the dawn of E3 for Sony’s first ever big bombshell announcement. At this point, the infamous Saturn launch had happened, and Sony had to step up to the plate to show what their PlayStation had in store.

          During the conference, it was announced that Sony president Steve Race was going to take the stage for a brief announcement. Race came up to some small applause and took the microphone. His announcement consisted of only one word: “$299.” With that, he went back into the crowd. This moment is so influential, it’s been described in recent years as “the price heard around the world”.

          This was about the best thing he could have said after Sega’s pricing mistake that was the $399 label stuck to the Saturn. While the Sony console wouldn’t be releasing until the following year, unlike the Sega system, the lower price ensured that it was to be affordable by all gamers. It’s funny to think that even since the beginning, Sony’s known how to please their fans, and be all flashy while doing it.

2. Sony calls out Microsoft (E3 2013, Sony)

          Speaking of Sony being flashy, E3 2013 was to be a critical conference for them. The PS4 was on the way, and they needed to beat their rivals over at Microsoft for who was to have the better system.

          Little did they know that Microsoft would practically gift-wrap their announcement for them. See, prior to E3 this year, Microsoft had an early conference, showing off their brand new Xbox One. To say it was a disaster would be an understatement. Always-online DRM, no used games allowed, and a hefty price tag of $499. Needless to say, people weren’t happy.

          The only people who did seem to be happy, ironically, were the folks over at Sony. In what must’ve been the easiest console marketing of all time, you could practically feel the smugness on that Sony executive’s face as he showed off all the things the PS4 could do that the One couldn’t.

          He talked about how used games would work as they always had before, where you could trade it in, lend it to a friend, or keep it to yourself. They also talked about how the need to always be online wasn’t necessary, explaining that you were more than welcome to play a single-player game offline if you wished. And in the biggest reveal of all, harkening back to the classic “$299” announcement, they explained that the PS4 would cost $399, putting them at a $100 advantage to their rivals over at Microsoft.

          Since then, Microsoft went back to the drawing board and rebuilt the One almost from scratch, removing everything gamers disliked about the console. But for a moment, it almost seemed that Sony had won the console wars, and it was all thanks to their most bitter foes.

1. Twilight Princess reveal (E3 2004, Nintendo)

And here’s the big one. The one everyone knows by heart and remembers perfectly. E3 2004 really was an excellent conference for Nintendo. We got the introduction of Reggie, the first look at the DS, and much more.

But all that was nothing compared to the ending. Ever since the days of Ocarina of Time and Majora’s Mask, Nintendo fans had been clamoring for a realistic looking Zelda game. Wind Waker didn’t exactly deliver on that expectation, leaving fans with bitter feelings towards the game for several years. But at the end of the Nintendo conference, as the screen faded into one final trailer, they finally gave the fans what they wanted.

There was Link, riding Epona into an army of Ganon’s minions against a sunset background. He fought monsters and pushed blocks, all while epic music thundered in the background. It was clear from the text on screen (“Blades will bleed. Shields will shatter.”) that this was not only a realistic Zelda game, but a dark one at that.

The crowd gave the trailer a standing ovation, and the auditorium was filled with cheers. Then, as the trailer ended, the screen cut to one Shigeru Miyamoto, standing with the Master Sword and Hylian Shield. The cheers grew louder and louder. For a brief moment, it seemed that Nintendo was on top of the world.


So that’s my top 10 best E3 moments. But I know what you’re thinking. It’s more fun to look at the blunders and missteps than the successes, why don’t you tell me about those? Well, here you go.

Top 10 Worst E3 Moments of All Time

10. Super Mario Bros on Wii Music (E3 2008, Nintendo)

          In 2008, the world was going nuts for the Wii. It was still difficult to find one in stores, and with Mario Galaxy, Smash Bros, and Mario Kart having launched, all eyes were on Nintendo at E3 to see what they’d pull out next.

          What they didn’t expect was Wii Music. A rather shoddy looking game, the presenters and developers struggled to show exactly what the game was supposed to be and how it worked.

          This all culminated in the ending, where the whole Nintendo gang came out and attempted to play the classic Super Mario Bros. Overworld theme on Wii Music. I don’t know if they didn’t practice or it was the game’s fault, but it didn’t go well. Notes were missed, played out of tune, and eventually it sounded less like Mario and more like a cat walking across a piano. This would later turn out to be the first in a series of many failures and missteps as the Wii stumbled it’s way to the end of the line.

9. Mr. Caffeine (E3 2011, Ubisoft)

          Oh, Ubisoft. I don’t know where you guys find your presenters, but I beg of you, look somewhere else. I can’t remember the last time I watched one of your conferences without cringing uncontrollably.

          I’ll give the now infamous Mr. Caffeine this: he’s trying. Oh boy, is he ever trying. In between mispronouncing poor Tom Clancy’s name every time (“Tom Cuh-lancy”), failed attempts at pop culture jokes, and the ever popular “Doodly doodly doodly doo!”

          Mr. Caffeine is the perfect example of how not to host an E3 conference. The people are here for the games, not for the presenter making dumb poop jokes. Keep the focus on the conference, not the big personalities.

          Sadly, this is a lesson I’m not sure Ubisoft will ever learn. Oh well, at least these days they can call Mr. Caffeine iconic and move on with their lives.

8. Skyward Sword Motion Controls (E3 2011, Nintendo)

          What happens when the Wii’s Last Stand completely bombs at E3? That is the question Nintendo set out to answer with their E3 2011 presentation.

          Skyward Sword is one of the most divisive games of all time. Some love it for the story and setting, while others are quick to vilify the motion controls and handholding. I personally fall into the latter category, and my first warning was at this E3.

          As Miyamoto and Bill Trinen struggled endlessly to get the motion controls to work properly, Link’s sword flailed around, failing to hit anything. He attempted to shoot his bow, but instead the arrow hit the ground. Eventually, Trinen resorted to blaming the audience for using Wireless and disrupting the feed, and the two more or less gave up. It was nothing short of embarrassing.

          The strange part is that to this day, I’m not sure who was at fault here. Was it really the audience’s phones causing the motion controls issues? Or was it the fact that the game released with controls similar to the ones seen during the presentation? You be the judge.

7. Memes (E3 2015, Ubisoft)

          I’ve never been a fan of Aisha Tyler’s Ubisoft conferences. Yes, she’s full of energy, and yes, it’s clear she’s passionate about the games and I’m glad they were able to find someone like that, but like her counterpart in Mr. Caffeine, she often seems to by trying a bit too hard.

          This all came to a head with the moment in Ubisoft’s E3 2015 conference, when Tyler sat down with an Assassin’s Creed Syndicate cosplayer in the crowd…to talk about The Division. A bit of a weird choice, but okay.

          Then, she decided now was the perfect time to “pitch a meme”, seemingly unaware that you can’t really tell the internet what’s going to be a meme and what isn’t. She came up with the brilliant idea of Captain Picard saying “Who left their Christmas lights on during the apocalypse?”

          The cosplayer clearly had no idea what was going on, and when asked about what meme he’d like to pitch, mumbled incoherently about Captain Picard. At this, Aisha Tyler promptly stood up and got out of there as quickly as she could. Her face says it all.

6. The Square-Enix Conference (E3 2015, Square-Enix)

https://www.youtube.com/watch?v=sdh5MTUEKuQ

          Square-Enix threw their hat into the conference ring for the first time in 2015 for one reason, and one reason only: Kingdom Hearts 3. The enigmatic sequel was finally on the way, and if reports were to be believed, we’d finally see a real trailer!

          Unfortunately, the reports didn’t tell us exactly what we’d have to sit through to get to said trailer. Square’s conference was one of the most boring, puzzling things in the show’s history. The Kingdom Hearts trailer was saved until the very end, but what it failed to deliver on was having enough substance to last 2 hours of conference before then.

          In between bored executives talking about games that they seemingly don’t care about, to lackluster trailers, it was a miracle if you didn’t fall asleep. Then, in a stunning turn of events, a developer walked out, inexplicably, wearing a giant moon-head. It was never explained, you just had to accept you were looking at a man with Majora’s Moon on his head.

          When the Kingdom Hearts trailer finally arrived, everyone agreed that it was very good, and brought the hype expected. Whether it was worth the wait, though, is up to you.

5. Battlefield 4 trailer fiasco (E3 2013, Microsoft)

          Accidents happen all the time at E3. Trailers don’t work, sound doesn’t sync, the game gets stuck. It’s how you handle these snafus that matters.

          When the trailer for Battlefield 4 failed to play at Microsoft’s E3 2013 conference, an incredibly awkward silence fell over the room. No one was sure what to think of it. The presenter just stood around, being laughed at and heckled by the audience. Keep in mind, this is the conference just after the Xbox One disaster, so gamers were none too happy with Microsoft at the time.

          Then, as if it couldn’t get any more embarrassing, the presenter shrugged it off, saying “I guess you may see it later”, and attempting to leave the stage, before being stopped by the stagehands.

          Eventually, the trailer did work, but with how poorly the presenter handled the incident, it’s no wonder why people were so frustrated with Microsoft.

4. The Konami Conference (E3 2010, Konami)

          Sometimes something’s just so awful, it’s fantastic. That’s the best way to describe Konami’s E3 2010 press conference.

          Featuring developers talking in monotone voices, luchadores pummeling the ever-loving crap out of each other, a terrifying man staring unblinking at another, and a dancing segment so ridiculously over the top it’ll have you laughing in seconds, Konami’s infamous conference is just so embarrassingly bad, you can’t help but love it.

          This is one of those conferences where I really want to know what the thought process behind it was. As we know these days, Konami isn’t exactly the best publisher, but you really have to be someone special to come up with ideas as crazy as these.

3. The Kinect Kids (E3 2010, Microsoft)

          Yeah, we all remember these little buggers. In the days when Microsoft was trying to push the Kinect as the next evolution of motion controls, someone thought it was a good ideas to hire awful child actors to show it off.

          Shockingly, this turned out to be a pretty lousy idea. Not only did the camera linger on the kids instead of the game itself, but they proved to be a real pain to watch. In between spouting dialogue that sounds like what people think gamers talk like (a technique Ubisoft has now adopted for their trailers), they seem as bored as can be, which isn’t great when hawking your so-called revolutionary motion controls.

          All they do is wave their arms around with fake smiles plastered on their faces, and hope that it resembles what’s happening on the screen. It’s painfully obvious that they aren’t actually playing, so I still don’t understand why we can’t just watch the game footage.

          Thankfully, the motion control era is essentially over and done with, so we don’t have to deal with awful presentations like this anymore.

2. Jamie Kennedy for Activision (E3 2007, Activision)

          I’ve said it before and I’ll say it again: you do NOT need celebrities at your E3 conference. If they bring something exciting or different to the table, sure, bring them on. But if they’re going to be painfully awkward and bored the whole time, you’d best save your money. The game is the star of the show here. Let it have the spotlight all to itself.

          This is no more apparent than when Activision decided to let C-list celebrity Jamie Kennedy host their press conference at E3 2007. First and foremost, who the heck thought it was a good idea to let the star of Son of the Mask headline an E3 conference!? What, were the games not good enough that year? You needed to get some washed up celebrity to add “flair”?

          Although, I’m not sure even Activision could’ve expected the disaster that unfolded before them. Kennedy took the stage high on something, but I’m not sure if it’s alcohol, drugs, or his own tears. Even so, he did the whole conference while slurring his words, making inappropriate jokes, and worst of all, insulting the crowd and the other developers there.

          It wasn’t long before the others decided to fight fire with fire, as the audience and even a few of the interviewed devs shot insults back at Kennedy, who seemed to take them a little too personally. All that was left in the end was an E3 horror story that I’m sure will be told for years to come. No wonder Activision doesn’t do their own conferences anymore.

1. The Sony Conference: “Giant enemy crab!” (E3 2006, Sony)

          Sony’s made a name for itself at E3, as I’ve said before, because of their big announcements and often flashy way of presenting them. And then…there’s their conference at 2006.

          With the PS3 on the way, everyone was looking to Sony to see what they were going to pull out next. What they got was a complete and utter trainwreck that is more than deserving than the title of worst E3 moment.

          Between Kaz Hirai trying to sound excited and failing when talking about Ridge Racer, the game repeatedly referred to as being inspired by real battles in Japanese history, only to unveil a giant enemy crab as a boss, and the now infamous $599 price tag, Sony completely blew it this year.

          Even to Sony fans, it’s obvious that Microsoft had the head start that generation, and this E3 conference is absolutely to blame. PS3s sat unsold on store shelves for months until the price finally dropped, and Sony learned a lesson it won’t soon forget. When you do an E3 conference, do it right.


So that’s my top 10 best and worst E3 moments! Next week, we’ll have an early editorial on Sunday, as I look at all the developers and predict what we will and won’t be seeing at E3 this year. See you then!

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