Mighty
(This
review contains minor spoilers!)
Let me be honest with something from
the get-go: this is my first ever game in the God of War franchise. I’ve always been aware about the series and
Kratos’ adventure killing his way through Ancient Greece, but this is my first
time actually picking up an installment and playing it for myself.
And man, if this is what I’ve been
missing out on all this time, I have some serious catching up to do on my
hands.
God
of War is yet another stupendous inclusion to the PS4’s already strong library
of Sony-published exclusives. Blending incredibly satisfying gameplay with a
very strong and even heartwarming storyline about parenting and what it means
to be there for those you care for, this is one of those rare games that somehow
manages to juggle both gameplay and storylines with ease.
That red-tattooed god-murderer Kratos
has fled his homeland and his past, instead deciding to settle down and have a
quiet, peaceful life in the realms of Norse mythology. But things go awry when
his wife passes away, leaving Kratos to face down his most terrifying challenge
yet:
Parenthood.
His son Atreus has been left without a
mother and one hell of a mission before him: journey with his father to bring
his mother’s ashes to the highest peak in all the Nine Realms and spread them
there. The game starts with the two of them barely getting along or
understanding each other, but the growth that builds between the two of them as
the story goes along is nothing short of brilliant.
Think of it as A Goofy Movie but with less fishing and more frost trolls.
In all seriousness, the relationship
between Kratos and Atreus is absolutely the highlight of the entire experience.
How they feel about each other is established in the earliest moments of the
game, and it goes on a wild ride from there. It’s hard to talk about it without
spoiling some of the major story moments and some of the stuff they go through
sake over the course of the game, but I will say that if you’re someone that loves
games with engaging stories and characters, this one will be right up your
alley.
And even if you’ve never played a God of War game before, have no fear.
This game is clearly meant to be a soft-reboot of the franchise. While Kratos’
past is a part of the story, you don’t need an encyclopedic knowledge of his
life to understand what’s going on. Everything is explained in a way that new
fans can easily pick up what happened in the franchise before this point while
still mainly focusing on this new game’s main story of Kratos and Atreus.
Graphically this game is nothing short
of gorgeous. I played it on a standard PS4 and even then it blew my mind. The
landscapes look like photographs, that’s how good they look. It’s honestly
stunning.
Unfortunately with great graphical
prowess comes a disappointing amount of graphical issues. I noticed a lot of
stuttering, particularly in certain cutscenes and when a lot was happening
onscreen at once. There were also times when graphical textures took a little
bit of time to appear. I particularly remember the water texture being
especially finicky. Maybe it’s just because I played on the standard PS4
instead of the PS4 Pro, but that shouldn’t be an excuse, especially as 4K
gaming is still in its infancy.
I can’t say enough good things about
the sound design and music. Composed by Bear McCreary of Battlestar Galactica, Walking
Dead and Agents of S.H.I.E.L.D fame,
the music is often what captures the most emotion on the journey. It can be
both big and intimidating, but it also knows when to be quiet and peaceful.
Just like how the game itself expertly juggles story and gameplay, McCreary
juggles the epic tones that suit Kratos to the quieter melodies for Atreus with
mastery.
And now let’s move on to the big
enchilada: the gameplay. As a first-timer to this franchise I have no frame of
reference comparing it to any previous installments, but let me just say that I
had a ball with the combat in the game.
I was actually a little nervous about
this game in the pre-release stage because of some videos I saw of the combat.
It just looked like your typical beat-‘em-up, where you hack your way through
one guy, then the next, then the next, and so on and so on. Upon the insistence
of the many 10/10s this game received I made the purchase, but I thought my
fears had been realized after I trounced the tutorial boss by repeating a
single attack over and over until he collapsed to his knees.
Much to my relief, this initial
disappointment proved to be incorrect, as the combat in this game is truly a
sight to behold. Very quickly you are encouraged to experiment and be creative
in destroying your enemies, with many different methods at your disposal from
minute one and even more unlocked along the way as you progress through the
story and level up Kratos. In order to truly decimate your enemies you must use
a combination of Kratos’ new Leviathan Axe, his bare fists of fury, and your
partner in Atreus to their fullest potential.
Speaking of the Leviathan Axe and
Atreus, let’s talk about them. Using the Leviathan Axe feels just as awesome as
it looks in videos of the game. Much like Thor’s hammer Mjolnir the Axe can be
thrown and brought back to Kratos when called, making for use in several clever
puzzles as well as lots of fun combat. I adored using my trademark move on
early-game enemies: charge up the axe to increase its frost powers, throw it
into an enemy to leave it in place, use my fists to take down the others, and
then bringing my axe back to my hand to deal the finishing blow. It’s just
plain awesome.
As for Atreus, he is the new standard
for what a game’s companion character should be. How many times have we seen a
character be one or the other: a character that tags along on your quest to
benefit the story but does next to nothing in the gameplay, or a partner
character that hangs out with you to help you in battle but has little to no
part in the story?
Atreus is a major participant in both
the gameplay and the story, and I found myself feeling that his presence in
battle made each fight feel more alive. He doesn’t have any of what I like to
call “idiot partner moments”, like when a NPC controlled partner character
stands around and does nothing or gets stuck in a corner while you have to
handle all the dirty work yourself. Atreus will always be right by your side
fighting, and the further you get in the game the better of a partner he
becomes. While his bow initially serves as an extra bit of damage, it quickly
becomes like an extra weapon you carry at all times with its own bonuses and special
abilities. Putting Atreus to work is the key to beating some of the more
difficult encounters in the game. It also helps that he’s a fully-fleshed out
character that goes through a complete storyline from start to finish, and he’s
the type of character you’re really left wanting more of.
As I said before, God of War is yet another modern gaming masterpiece available on
PS4. While I have no real way of telling you if it’s better than the originals
or not, I can say that playing this game was a complete joy, and I can’t wait
to go back to explore the sidequests and new areas I haven’t seen yet. While it
isn’t without faults, especially in the graphical department, overall this game
is heavenly.
FINAL SCORE
9/10
Amazing
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