Monday, 19 June 2017

Little Witch Academia Episode 24 Review

The feels are for reals
(This review contains spoilers!)

          We’ve finally arrived at the grand finale. Now that all the main characters are in one place, it’s finally time to confront Croix and stop her master plan once and for all.

          The first showdown between Chariot and Croix was one of the best animated pieces we’ve seen in this entire show, and while this second battle was significantly shorter, it had the advantage of us getting to see Chariot using a lightsaber. While some might say it’s a little out of place, I have a counter argument:

          It’s awesome, shut up.

          But things don’t go well, as Croix uses the giant evil Shiny Rod to teleport back to where it all began: Arcturus Forest. Our heroes follow (and literally all of them are there), and it’s not long before they all square off against Croix.

          Despite the large cast, this is Chariot’s episode through and through. Her relationships with Croix and Akko both have an extremely satisfying ending here, with her deciding to save Croix instead of letting her die by her own machine gone amok, and her final talk with Akko about who she is and what they mean to each other.

          When this series started I felt that Akko learning Ursula’s true identity was kind of an inevitability. The question was how they were going to do it. Knowing Akko’s character I figured it could go either two ways: either really, really over-the-top, involving a lot of screaming and wacky faces, or have something go wrong and have the two need to talk it out later. The writers (perhaps thankfully) went with the latter, and the scene where Akko finally forgives Chariot was near perfect. I do think the animation on them looked a little weird during the whole thing, but the dialogue about how Akko, despite everything, still loves Chariot was pitch perfect.

          This led to the discovery of the seventh and final word, as Akko gained the power of the Grand Triskelion, which she used to create lots of flowers and rainbows and butterflies and all that good stuff. Everyone looks happy…until, of course, we cut to some ominous beeping and what looks like a nuke made by Croix hurtling into space. That’s probably not good.

          So the big question is how this is going to wrap up. Considering the tone of this anime (and since the director has said that he wants to do more with these characters) I think there’s extremely little chance we’ll be getting anything other than a happy ending. One thing I really hope doesn’t happen that I’ve seen people suggesting is that it ends with a Space Patrol Luluco crossover. As much as I love that anime, having a random character from another show be the one to finish the story here would just kick the legs out from underneath the finale, and sort of screw up Little Witch’s intent to be an anime for people who don’t watch anime.

          I really would like to see all of the characters get a moment in the spotlight for the last episode, especially Lotte and Sucy who’ve barely done anything this cour. Having all the major players in one place and a massive end-game villain to fight seems like the perfect place to give everyone some time to shine. It’d also be awesome to finally see the return of the Shooting Star broom from Episode 3, something they’ve been hinting at literally over the course of the entire series.

          But before we can get to the big end, we have to talk about this week, and yes, it was yet another extremely stellar episode. The fight scene was just plain awesome, even if it didn’t quite match up with the setting of the series, and Akko reconciling with Chariot was everything I’d hoped it’d be. I will say that the animation wasn’t quite as amazing as it’s been over the course of the show (I really hope their budget isn’t running out), and that kind of made a few scenes look a little strange. Other than that, this penultimate episode of the season was well worth the wait.

FINAL SCORE
8/10

Great

Sunday, 18 June 2017

Re:Creators Episode 11 Review

Halfway there
(This review contains spoilers!)

          We’ve officially reached the halfway point of our adventures with the creations and creators, and this episode was definitely a tonal shift from what we’ve been seeing for the last few weeks. Altair and Magane are nowhere to be seen, and the episode focuses on Sota as he finally tells the truth about his past with Altair. Now that that’s out of the way, I don’t see him as a waste of space anymore.

          Instead I see him as a terrible person now, but I digress.

          The creations are recovering from their injuries from last week’s showdown, so that means it’s time for idle chitchat! In all seriousness, the characters do have some nice genuine moments together, including a very good scene where Selesia and her creator go over the merits of creating a fictional world for others to see. It’s a genuine conversation you’d think for these two characters to have, and it makes me really happy Selesia is back in the spotlight.

          The mech guy also finally does something this week! Yeah, remember him? He’s still in this show! He turns out to be the one that finally encourages Sota to tell the truth about his past to everyone and how he can make a change despite being human. It’s a very Kingdom Hearts-esque speech, but one that rings through nonetheless.

          So now it’s finally time to see what’s going on with Sota and that mysterious girl from his past. And…it’s basically what we already knew. The two of them hung out, but when her art started to get more popular than his they drifted apart. Then someone accused her of plagiarism, and now she’s dead. Simple and easy.

          The flashback scene felt pretty darn underwhelming for two specific reasons: one, we already basically knew what was going to happen thanks to the show outright telling us a few episodes back. And second, the voice actress for the girl wasn’t quite up to snuff. Her delivery made her feel like a parody of the typical romance anime love interest instead of a character of herself. If the character ever comes back I really hope she does a better job.

          This really felt like the “breather episode” after the breakneck pace back-to-back fight scenes we’ve had for the past few weeks, and there’s nothing wrong with that. These episodes give us time to build characters that we really haven’t seen in a while because of all the action, like Selesia and the mech guy (I’ll learn his name someday, I swear!) Despite this, this episode felt kind of skippable, especially since they all but told us what happened to that girl a few episodes ago. It was extremely easy to put the puzzle pieces together just from the info we had, so I think the only reason why they spelled it out for us was so the other characters could get that information. This episode was a weaker one, but it’s easily forgiven when you remember how good this anime’s been the last few weeks.

FINAL SCORE
6/10

Okay

Saturday, 17 June 2017

Star Wars Saturday: Star Tours

Star Tours

          Have you ever wanted to visit a world you’ve seen in the movies? Maybe you’ve always dreamed of getting a Hogwarts acceptance letter, or you’ve wanted to board the bridge of the U.S.S. Enterprise.

          I personally have always wanted to travel to that galaxy far, far away we’ve only seen on the big screen (plus this is a Star Wars series, what’d you expect me to say?) While Disney is still a few years away from truly creating a real-life Star Wars outpost in their theme parks, today I’d like to talk about the original real-life Star Wars experience: Star Tours.

          First opened at Disneyland in California in 1987, Star Tours was advertised as “The Ultimate Star Wars Adventure!” on posters around the park. Being released just a few years after the launch of Return of the Jedi, people everywhere were looking for the next bit of content from their favourite movie series. And, having ridden it several times myself, the original Star Tours delivered on their expectations.

          Star Tours was a simulator ride, meaning you sat in a small theatre that moved and jerked around in accordance to what was happening on the screen. The ride put you in the role of a passenger on Star Tours, the canonical airline in the Star Wars galaxy. Here you’re going to travel to the moon of Endor for a relaxing getaway with the Ewoks. Upon entering the queue the first thing you’ll see is C-3PO and R2-D2 watching from beyond the queue fences, making banter about the flight company and their new jobs there. Meanwhile up above, a crew of Mon Calamari monitor their progress and ensure they don’t get too off-task. There’s also a large ship sitting right in the middle, known as the Starspeeder 3000. This is the craft you’ll be riding in just a moment.

          Going further down the queue, you encounter other small droids that work on repairs and make snide remarks about the ships and pilots Star Tours employs. After a brief but memorable safety video, it’s time to board the Starspeeder and meet your new pilot: Captain Rex.

          Uh, no, not him. The other Captain Rex.

          Yeah, that’s the one.

          Rex, or RX-24, is new to this whole “flying” thing, but with the help of R2, he’s sure he can get everyone to Endor safely. Things almost immediately begin to go wrong, as he takes the wrong turn off the landing pad and flies through a maintenance tunnel. Once he makes his way out of there, the jump to lightspeed is made…and we fly right past Endor.

          From there we encounter all sorts of trouble, including comets, Star Destroyers, and even a third Death Star. (A favourite little bit of trivia of mine is that, since the original Star Tours was considered canon in the old Expanded Universe, they had to retcon in the Empire somehow building a third Death Star after Return of the Jedi. Most authors ignored this entirely, but it did officially happen at some point in the old universe.) The ride ends with us performing the iconic trench run, blowing up the station and returning to home base before anything else can go wrong.

          Like most rides it’s much rather seen than heard about, so I’d recommend giving the whole experience a watch right here:

          Star Tours was a delightful little corner of the galaxy that everyone seemed to love. So what happened to it? Well, it’s still there…sort of. The old film was retired in 2010, and the ride was revamped into Star Tours: The Adventures Continue in 2011, which is a better ride in all respects. Now, instead of one linear story, Star Tours plays out like a randomized choose your own adventure book, with multiple different planets you can see, including Tatooine, Hoth, Coruscant, and even Jakku. C-3PO is your unwitting pilot this time around instead of Rex, and his bickering with R2 adds a lot of extra humour to the ride.

          As for Rex himself, he’s still very much a part of the Star Wars universe. RX model droids have been used as pilots in Star Wars Rebels as a fun nod to the classic ride. But if you’re looking for the original character, you need to look no further than the Star Tours queue. After you leave the room with R2 and 3PO, look to your left. He’s pretty hard to miss if you’re looking for him. It looks like poor old Rex has finally been marked as defective after all these years, and every once in a while he’ll spout some garbled dialogue from the original ride. Give him a nod if you ever see him.

          I’ll probably do an article going into further detail on Adventures Continue someday, but this trip down memory lane was a fun one for me. The original Star Tours was one of my first experiences with Star Wars outside of the movies, and even though the updated version is a much improved version of the ride, I’ll always have a soft spot for Rex and the crazy adventure he took us on.

Friday, 16 June 2017

Samurai Warriors: Spirit of Sanada Review

A slice of history
(This review contains spoilers!)

          Warriors games are some of my ultimate guilty pleasures. Yes, they’re extremely simplistic and even a little stupid, but I can’t help but enjoy them. It’s just fun to mow down enemies like you were cutting grass. Spirit of Sanada is no different, being a very enjoyable experience for fans of the franchise, but one I wish took a few more chances.

          Set during ancient Japan, Spirit of Sanada has you playing as Masayuki Sanada, the head of his family clan and actually a real person from Japanese history. Despite this, the developers took some liberties with his appearance. Here he is in the game:

          And here’s the real deal:

          Yeah, it’s a little different.

          The story overall is the weakest part of the game. I don’t know if it’s based on actual stuff that happened in ancient Japan, but a lot of it is “go here, take over this kingdom, rinse and repeat”. The writing doesn’t make it much better. The characters all constantly state the obvious out loud, often to the point where the dialogue is just laughable. Maybe it sounds better in the game’s native language of Japanese, but I have no way of telling.

          The frustrating thing is that a good 30% of your time in this game is spent watching cutscenes. Most of them are thankfully skippable, allowing you to the next bit of action quickly, which I began doing once I realized this plot was going nowhere fast.

          Much better is the actual gameplay itself. Spirit of Sanada is your typical Warriors fare: you’re dropped into a map surrounded by enemies with very little health, and are given a bunch of fun special abilities to use. Go nuts. There’s obviously objectives and stuff to do, but easily the most fun part is charging into a group of enemies and just watching them fly as you one-man army your way around the map.

          As for the rest of the game, the graphics are pretty good considering this game was also released on the PS3 in Japan. It’s definitely one of the better looking “anime-style” games I’ve played recently. The music is also passable, but it has a weird problem of playing the wrong tracks at the wrong time. There’s a scene where Sanada is talking to a friend about the tragedies of war with epic fight music playing in the background. It doesn’t exactly fit.

          There’s really not much else to say about Samurai Warriors: Spirit of Sanada. I think just by watching a video of it you will immediately be able to tell whether you’ll enjoy it or not. As someone who likes Warriors games I found it to be a very enjoyable experience, albeit one I won’t exactly be lining up to play again any time soon.

FINAL SCORE
7/10

Good

Tuesday, 13 June 2017

Editorial: My thoughts on all the conferences at E3 2017 (E3 Month 2017 Part 3)

My thoughts on all the conferences at E3 2017

          Well, E3 has come and gone, and now it’s time to look back and decide who are the winners and losers. As always I’ll be going through each of the six major conferences in order of when they aired, and instead of giving a play-by-play recap I’ll just be talking about what I did and didn’t like. So with that said…

EA

          It’s been a running joke that EA keeps trying to squeeze as much sports content as possible into their annual conference, with these games getting more and more airtime as the years have gone on. This conference seems like the proper next step for them, as it felt more like a sports show with a few video games sprinkled here and there for good measure.

          With their only major anchor game this year being Star Wars Battlefront II, one had to wonder what surprises EA had up its sleeves. And, to their credit, they had surprises.

          By that of course I mean they had two of them. Or, rather, one and a half.

          Most of the conference was dominated by an ungodly amount of sports and eSports content, enough to really make you question whether you were watching a video game conference at all. As soon as it began with a college drum line advertising Madden, I knew we were in for a rough ride.

          This year saw parts of the show given up for FIFA and NBA, as well as three separate Madden showcases. Three! For a game that’s basically identical to the one that came out last year! And the year before that!

As someone who doesn’t care about sports in any medium, I can’t tell you whether these trailers were good or not. I guess it’s cool that Madden is getting its own generic EA Sports singleplayer campaign, but whatever. Like I said last year, E3 is predominantly watched by geeks and nerds who have no interest in real-life sports. While EA Sports inevitably needs to be there for the shareholders, I’ve always said that they should get it out of the way early on to please the penny-pinchers and spend the rest of their time showing off stuff the majority of the audience will care about.

          So did we see anything new? Well, there were a couple of interesting things. We got a first glimpse at BioWare’s next game, entitled Anthem, but as they said we’ll see more at Microsoft’s conference, you can hear my thoughts on it over there.

We also saw this year’s EA Originals indie game by the developers of Brothers: A Tale of Two Sons, called A Way Out. The idea behind this game is that it’s exclusively couch co-op splitscreen multiplayer, where you and a friend play as two prisoners attempting to break out and finish the job that got them in there. I really think this is a cool concept, especially as you can see one player involved in a cutscene while the other is wandering around gathering information. I’ll need to see a bit more before I’m sold on the concept, but for now I’ll be watching this one with great interest.

And with that really poorly handled Star Wars reference, let’s talk about Star Wars Battlefront II. Despite being an enormous fan of Star Wars as a whole, I’ve made my dislike of 2015’s Battlefront quite public. I hated how the game released as barely a shell, with more content coming later…for a price. It was a bad sign of things to come now that EA had their grubby little hands on the Star Wars license.

While I’m still not ready to put down seventy bucks for Battlefront II, I am extremely happy to say that it looks like EA’s taken some of the major complaints people had with the first game to heart. In addition to stuff like space battles and a campaign, Battlefront II is pulling a Splatoon and releasing all future content for the game at no cost. If you bought the game, you’re getting all the stuff that EA and DICE add in later updates. No season pass bullcrap here, just a developer doing what the industry standard should be.

They showed off an extended look at the gameplay (and when I say extended, I mean it), and honestly, it looks like more of what we saw in the first game. Part of my problem with Battlefront was how massive the maps were, leaving you spending most of your time running up and down looking for enemy players to fight. I remember getting lost on Hoth trying to find other players so often. The Naboo map they showed here looks to be pretty darn big as well, and I worry that the same problem will be the case here.

The addition of “battle tokens” that you can use to unlock different weapons as well as hero characters like Rey or Darth Maul also worry me about the potential for microtransactions coming later on. Who’s to say that a more powerful character like Emperor Palpatine won’t cost silly amounts of coin that would take hours of gameplay grinding to earn, or a quick fee that allows you to unlock him early?

On the plus side, the graphics look just as good as they did in the first game (ironically Naboo here looks more realistic than it does in Phantom Menace), and the flying combat looks to be far less sluggish and cumbersome than it was in the original. I feel that if EA makes this game more like Titanfall 2 and less like the original, we could have something special on our hands.

          Overall, EA was a real bore this year. The overabundance of sports that nobody really cared about made large portions of the conference feel sluggish, like they had nothing else to show so they just gave us a bunch of filler content. The Battlefront II gameplay demo was also given way too much screentime, although I was happy it was at the tail end of the conference and didn’t really matter. Despite this Battlefront II looks to be a huge improvement on the original, A Way Out looks really intriguing, and while I wish we’d seen a little bit more of Anthem the teaser did a great job of getting me excited for the Microsoft conference the following day.

          EA’s biggest problem is that it doesn’t know who its audience is. Cramming a bunch of trailers for EA Sports games doesn’t really gel with the geeks that watch these conferences on Twitch. While the trailers we got for the real games looked pretty good, this conference floundered because there just weren’t enough of them.

Microsoft

          Microsoft’s been navigating a slippery slope lately. After the Xbox One suffered a disastrous pre-release phase, things didn’t improve for the gaming giant afterwards. With a lack of interesting exclusives (and the ability to play them all on Windows 10 anyways), there was little point in buying a One instead of a PS4.

          Ever since last E3 Microsoft has been teasing “Project Scorpio”, an upgraded version of the One with some of the most powerful processors ever seen on a home gaming console. Here Scorpio was officially revealed as the Xbox One X, the definitive version of the One.

          They got it right out of the way first thing, revealing the One X and its specs. A lot of it was technical mumbo-jumbo, but the message was clear: this thing was powerful, and games on it will look outstanding.

          To prove this point, we jumped right into this year’s Forza showcase. As much as I dislike going through this every year, I will give Microsoft this: they got it out of the way for the investors early on, it didn’t go on for too long, and then they moved onto the real games. If EA adopted this tactic for its sports games, I think they could really improve their conferences.

          With all that out of the way it was time to get to the real meat and potatoes of the conference: the games. And boy, there were a lot of them. Some were better or worse than others, but overall I found myself invested for the whole hour and a half. I got excited seeing all these new titles. Not enough to shell out $500 to buy a One X considering all these games will be available on the Windows 10 store, but enough to strongly consider buying quite a few of them.

          Easily the highlight of the conference for me came in the form of Sea of Thieves. The latest game to emerge from the tomb of Rareware, this game was notorious last year for the awful trailer they had. This year felt like a completely different game, with some awesome looking footage accompanied by some of Rare’s trademark wit in the form of a funny narrator talking over the whole thing. The trailer showed off how hunting for buried treasure will work in the game, as it detailed the quest of a hearty crew voyaging to a mysterious island to find themselves some loot. There they faced off against foes like sharks, skeleton warriors, and of course other pirates to try and keep the loot for themselves. I thought it looked like a ton of fun, especially in a group setting. Pirate games have always been really hit or miss, so I really hope this one will turn out good when it releases next year.

          One of the biggest surprises for me came in an unlikely form. Strangely enough the next Assassin’s Creed was announced here instead of at the Ubisoft conference, being set in Ancient Egypt and telling the story of how the group of assassins were formed. While at first I brushed it off as just another Assassin’s Creed that’ll make little use of the cool setting it was put in, the more I saw the more interested I got. It looked much more like Prince of Persia than Assassin’s Creed, and the trailer showing stuff like giant monsters really bookended this for me. Maybe this long since tired franchise going back to the game it owes its roots to will be just the breath of fresh air it needs?

          Or maybe Ubisoft will screw it up again. Who knows?

          They also announced the next Metro game, called Metro: Exodus. Honestly, at this point whenever I see a game is being set in a drab and brown post-apocalyptic world I immediately lose interest, twice so if zombies are involved. I’m sure fans of the franchise are excited, I just couldn’t get into it.

          Speaking of zombies and apocalypses, easily the worst trailer of the conference came in the form of State of Decay 2. It felt really mismatched to me, with the voiceover being really intense and serious and talking about how awful the apocalypse is and how they need to make tough decisions accompanied by visuals of cartoonish zombies exploding and ripping people up. It didn’t sell me on the game, that’s for sure.

          The conference ended with what was easily the most anticipated part for me: the reveal of Anthem, BioWare’s new IP. It looked like a hybrid of Destiny and Titanfall to me, with a bit of Horizon: Zero Dawn thrown in for good measure. This game sees you playing as freelance warriors of a sci-fi outpost, where you’re given quests from townsfolk (one of which looks eerily similar to Nolan North) to go on missions, find treasure, fight monsters and all that good stuff.

          The trailer looked awesome. I’m always up for sci-fi action and adventure, and this game looks like it’s going to deliver. What I didn’t like was that this trailer employed Ubisoft’s awful Mic Trick, having voice actors acting like gamers throughout, which worries me that they’re trying to make the game seem more dynamic than it actually is. Despite that, the trailer looked great and I can’t wait to see more of the game.

          Microsoft did a great job this year. Borrowing Sony’s strategy of game after game after game with little nonsense in between really worked for them, and allowed them to have a high energy conference with plenty of stuff to get excited about. It did have its low moments (that yellow shirt guy doing live eSports commentary over a trailer for a MOBA will forever live on in E3 infamy), but those were easily forgiven.

          If anything, this conference made me get excited about an Assassin’s Creed game, so I have to give it props for that.

Bethesda

          Step right up, folks, and welcome to Bethesdaland, the only theme park in the world filled to the brim with bugs that people still say is worth visiting!

          Bethesda’s conference last year was easily my least favourite of the bunch. It was overly long and drawn out, and focused almost entirely on DLC and expansions for old games with very few surprises. So did they do a better job this year?

          Well, it felt more like two steps forward and one step back. While they had a few neat things to show off and the show was mercifully shorter than last year, there wasn’t much to get excited about.

          This wasn’t so much a press conference in the same vein as the other on-stage showings. It honestly felt more like Bethesda’s take on the Nintendo Direct format. It opened with a Bethesda executive coming out and introducing themselves, they played the video showing off all the new stuff, and then that was it. The “Bethesda showcase” lasted just under forty minutes, and was basically trailer after trailer tied together using transitions with a cute vintage theme park ad style. Normally I’m a fan of this, because this usually lets the trailers speak for themselves without a bunch of fluffing around in between. Sony’s conference last year was a fantastic example of how this can work well.

          The only problem was that quite a few of the trailers didn’t really speak for themselves. For example, there was a trailer for a new Dishonored…thing. Is it an expansion to Dishonored 2? Is it an Uncharted: Lost Legacy style spinoff? Or is it a full-fledged sequel? Going by just this conference, I have absolutely no idea.

          Just like last year, a good 75% of this conference was given up to Bethesda saying “Hey, remember all those games you loved that we released years ago? Here’s more stuff for those!” This led to a lot of talk of DLC, VR expansions, and Elder Scrolls Online nonsense. Thankfully the trailers this year were far less sterile and boring than the ones we saw last year, leaving me a little more invested in stuff that I’m never going to play than I would’ve been otherwise.

          Easily the highlight for me was when they talked about how Skyrim is going to work on the Nintendo Switch. It was very brief, but it gave us a good idea of what’s going to be included in that version. For one thing, Breath of the Wild amiibo will be compatible in the game, unlocking awesome gear like Link’s champion tunic from the game and the Master Sword. They also revealed that you can use the Joycon motion controls for the combat in-game, but I highly doubt that anyone will actually use those.

          I guess I should also talk about the big controversial reveal that was here as well. Bethesda’s introducing something called the Creation Club, which is a really fancy way of saying that they’re making paid-for mods a thing. In all honesty, I see no way this is going to work. What’s stopping someone from making a mod identical to the one that costs three bucks but releases it for free? Plus with so many mods released over the six years since Skyrim released I find it hard to believe they’ll come up with something worth paying for that we haven’t seen a million times already.

          We also saw more of Quake Champions, and man, I was really disappointed. They gave us some actual gameplay, but it just looks like Overwatch minus the charm. The characters run around teleporting and moon jumping and using all sorts of powers we’ve seen a million times before, and they all spout edgy chatter trying and failing to sound badass. It looked really average and not that interesting to me.

          Then we moved on to some actual new games we haven’t seen before. We got a brief look at The Evil Within 2, which got a really trippy looking CG trailer involving a guy being engulfed by white goop a lot. It looks like a decent horror game, just not one I’m interested in.

          The big finale game they had was a new Wolfenstein, which really reflected the rest of the conference: pretty darn forgettable. It had a cool intro with a crazy Lassie knockoff starring a giant robot dog, but after that it looked just like every other generic action game we’ve seen a million times before. Main character dude is a white guy with a shaved head and a gun, and he’s angry and wants to kill all the Nazis. While story isn’t something I really prioritize in games, a good story can take an average game and elevate it to a good or even great one. This just looked like something I’ve seen a million times before.

          I think I can safely say that Bethesda really didn’t need to hold a conference this year. They could’ve shown off Evil Within and Wolfenstein at Sony’s or Microsoft’s conference and it would’ve saved all of us forty minutes of our time. As soon as they learn to stop relying on patting themselves on the back for games that they released up to six years ago to fill time and instead only do conferences if they actually have something to show, I think Bethesda might become one to look forward to. Until then though, you can skip this conference and miss absolutely nothing.

Ubisoft

          Let me start this off by saying I take full responsibility for this conference. Two weeks ago a wrote an article titled “Fixing Ubisoft’s E3 Conferences”, where I went over all the ways those wacky Frenchmen over at Ubisoft could salvage their conferences and create shows worth looking forward to.

          Much to my surprise, they took nearly every suggestion I made and applied it. This year was just over an hour in length, had no Aisha Tyler, no extended interviews with developers, no wacky memes and skits, every game onstage got its fair share of screentime, and best of all, no annoying fake gamer chat layered over the multiplayer trailers. I mean, Microsoft did that last thing in their Anthem trailer, but having the ones who originated that stupid trick seemingly retire it is a definite step in the right direction.

          Instead, this Ubisoft conference was all about games, games and more games, and, to nobody’s surprise, it really worked. It worked enough to make you forget that you were watching a conference by the kings of false promises who release games with downgraded graphics, an infestation of bugs, and filled to the brim with microtransactions on a regular basis.

          We started off with what is perhaps the worst kept secret of the video game industry in years: Mario + Rabbids Kingdom Battle. Much to everyone’s surprise, Shigeru Miyamoto himself arrived on the scene packing heat. The game itself looks pretty interesting, kind of like a “Baby’s First XCOM” type of thing. I think if the Rabbids weren’t a part of it and it was just Mario I’d be much more interested.

          The big announcement of the conference for me was Skull and Bones, a brand new pirate game from Ubisoft (making this the second swashbuckling game we’ve seen at this conference. I personally am all for a pirate game renaissance). While it looks like the type of game that’s doomed to be filled with bugs and microtransactions, it looked like a lot of fun. It’s definitely a more realistic pirate game than Microsoft’s Sea of Thieves, and I really like that we’re going to have two very different games in the same genre next year. I’m really excited to see more of what this game has to offer.

          They also introduced Starlink: Battle for Atlas, which looked like an interesting concept, while also seeming kind of like a money pit. From the looks of it Starlink looks to be a game in similar vein to Skylanders with a sci-fi twist. You can mix and match pieces of a ship in the real world, and then attach it to a terminal tied to your controller to have it appear in the game. It’s a neat idea, but one has to wonder if this’ll actually work. For one thing if the ship parts are expensive, sold separately, and necessary to progress in the game, I feel this one’ll sink quicker than Disney Infinity did. Only time will tell.

          Despite these highs, there were a few low points as well. For one thing the trailer for The Crew 2 went on for way too long while at the same time showing us absolutely nothing of what the game would actually look and play like. There was also a big wacky dance number to advertise Just Dance, complete with Mortal Kombat knockoffs and a very disheveled looking panda. It was thankfully short, leading me to believe that EA is the only company left that doesn’t understand they should get the games that are only at the conference for the investors out of the way either early on in the show or in a very brief segment.

          Much to my surprise Assassin’s Creed had barely any presence this year. We actually saw more of it at Microsoft’s show than at Ubisoft’s. What they showed still looked really interesting, and as I said before the Egyptian setting has the potential to be the breath of fresh air this exhausted franchise needs to survive.

          Just as it looked as if the conference was going to end with a Far Cry 5 trailer (which looks pretty boring to me), Ubisoft announced they had one last thing. And guess what? After nearly fifteen years, Beyond Good and Evil 2 finally debuted. I’m completely unfamiliar with the first game so I’m not super excited for it, but I’ll admit the trailer looked really unique. The character designs looked really cool, and the action was very well animated. The swearing made it feel kind of juvenile to be completely honest, but other than that it looked like something fans of the first game will be excited about.

          Ubisoft really wowed me this year. They finally did what we’d been asking them to do for years and trimmed all the unnecessary fat that’s plagued them in the past. With no memes, extended breaks for interviews or overly long sketches, we got to see a lot of stuff in a much shorter amount of time. If this is their first steps on the road to redemption, I’ll happily walk with them the whole way.

Sony

          Sony has changed the way E3 has been presented just with their last conference alone. The reason why Microsoft and Ubisoft really dazzled this year was because they borrowed a lot of the tricks Sony used for their 2016 conference. So this year they decided to do the same thing again and…it was underwhelming.

          Don’t get me wrong, this conference wasn’t bad by any means. They showed a lot of trailers for games that looked really cool, but there wasn’t really a big “wow” moment until the very end of the show, nor was there a big surprise that turned a lot of heads. Compared to how Microsoft had stuff like Anthem and Ubisoft had Beyond Good and Evil 2 and this conference felt like it was lacking a bit of oomph.

          (I’m also not considering the stuff announced in the pre-show as part of the actual conference so Undertale on PS4 doesn’t count)

          We started off with a look at Uncharted: Lost Legacy as well as some DLC for Horizon: Zero Dawn entitled The Frozen Wilds. A Horizon expansion of sorts was very high on my list for Sony’s conference, so I’m very happy to be returning to Aloy and her mechanical world later this year. Uncharted looks delightful as well, as we got more of a look at the story. I did feel we saw a bit more than I would’ve liked (for example it looks like Nadine is gonna betray Chloe at some point in the game), but it got me very excited to play the game come August.

          We then got another extended look at Days Gone. Last year they wowed us with how many zombies they were able to render onscreen. This year…there was nothing in it that really impressed. I think zombie apocalypse games’ days in the sun have come and gone, and this kind of feels like a “me too!” game instead of a release worth getting excited over. I personally am so sick of the genre that this didn’t interest me even after it showed a zombie bear.

          We then segued into several short trailers for various smaller games being released, including Monster Hunter Worlds, an HD remake of Shadow of the Colossus, and a further look at Marvel vs. Capcom Infinite. While I’m not a fan of the franchise at all, I really thought that Monster Hunter looked really cool. Shadow of the Colossus also looked great on the PS4. I wasn’t a fan of the Marvel vs. Capcom trailer though. The cutscenes honestly looked like something off the PS2, with unsynched mouth movements and frankly very poor voice acting. I get the feeling the story mode in the game won’t be one that impresses.

          The conference then decided to faceplant as it showed off ten minutes of games for PlayStation VR. I thought that VR was dead and buried, but I guess Sony felt the need to drag its corpse out of the mausoleum for all to see. None of the games looked even remotely interesting, and they ranged from yet another new version of Skyrim to a Final Fantasy fishing minigame. If there ever was a way to kill hype in an E3 conference, it was what Sony did here.

          Thankfully, God of War swooped in to try and save the day, and it looked really cool. I would’ve preferred a longer gameplay demo instead of the sizzle real we got, but I did enjoy seeing Kratos rip into some Norse goblins. The dynamic between him and the boy (confirmed to be his son here) also looked to be a huge part of the story, and it looked to be a great relationship. I really like how the game seems to be a departure from past God of War games, giving newbies to the franchise like myself a jumping-on point while also giving the devs a chance to try something new.

          Next up was Detroit: Become Human, the next game by David Cage of Heavy Rain fame. Last year it looked like a really interesting concept as a sort of massive choose-your-own adventure game, and this year it still looked like just that: an interesting concept. I still think like I need to see the real meat and potatoes of what makes this game tick before I can really be interested in it. That, and the storyline they showed off looked considerably less interesting than the android investigator we saw last year. It’s yet another rebellion/uprising story, one we’ve seen done many times before. If that’s the route they’re going I can’t say I’m too excited.

          They say it’s best to end on a high, and Sony did just that with their knockout punch: the gameplay reveal for Spider-Man. And what a reveal it was. This looks like it’s going to be the Arkham of Spider-Man games. The combat, webslinging and Spidey-sense all look like they’re going to be a blast to work with, even if there did seem to be a reliance on quick-time events. I also liked that a lesser known Spidey villain, Mr. Negative, was represented as the main villain here. I really want them to cram as much into this game as possible, and having a ton of missions involving a bunch of Spidey’s rogues gallery sounds just plain awesome.

          And that was it! While I really enjoyed this conference, I couldn’t help but feel a little unsatisfied at the end. There wasn’t really a big reveal of a brand new game. I knew Uncharted, God of War, Detroit and Spider-Man were all going to be there, and while those all looked really cool, I felt like this conference was missing a crucial part of E3: the surprises. Their biggest surprise in my opinion was the Horizon DLC, which still has me stoked, but just like how Bethesda had an over-reliance on past glories, I didn’t feel like Sony had anything new to show me.

          But that Spider-Man trailer was incredible and I don’t want to wait until 2018 to play it.

Nintendo

          Nintendo’s never really taken E3 seriously. Since they hold a Nintendo Direct once every few months, there’s really no need for them to rush all their latest news out the door in June. Instead they usually take this opportunity to show off what they’ve got planned for later on this year, and save their announcements for what’s coming later down the line for around November.

          This conference was easily the shortest of them all, but it moved about in a way that still left you feeling fulfilled. I left this conference feeling like I got everything I came for: new info on games coming later this year plus some surprises for the future.

          While we got some more of the expected stuff like Mario Odyssey and Xenoblade (more on those in a second), Nintendo also had quite a few surprises. First off, both Kirby and Yoshi will be getting new platforming games on the Switch next year. While I’ve never been a huge Kirby fan, the mechanic of turning enemies into your own personal army looks like a lot of fun. On the other hand I love the Yoshi series, and while I think I would’ve preferred a Woolly World sequel, this game looks to be taking some inspiration from Yoshi Story, a nostalgic favourite of mine.

          Oh yeah, and they also announced Metroid Prime 4. Seems cool.

          In all seriousness, this was definitely Nintendo’s big bomb they were packing this year, and they knew it. While this trailer only showed the logo, it did it in a way that was still awesome. This year marks a decade long wait since the last really good Metroid game, and while I’m guessing it’s still quite a ways off, I’m glad fans of the franchise finally have something to hold on to.

          Speaking of brief announcements, Ishihara of The Pokémon Company arrived to confirm that they were working on a brand new main series Pokémon game for Nintendo Switch. He also added that it was still at least a year away from release, so this tells me that they only threw this in there to silence those who were whining about Ultra Sun and Ultra Moon being on the 3DS. It’s still really exciting to think that we’re finally getting a real Pokémon game on consoles after all these years, and it’s not some knockoff like Colosseum or Battle Revolution.

          We also got a glimpse at some new content for Breath of the Wild, including a release date for the first DLC pack as well as a tease for what the second one will hold. It looks like it’ll focus on the story of the four Champions, which was further hinted thanks to the announcement of amiibo for all four of them. They look really well designed, but I’m gonna be waiting to see what they actually do before I pick them up.

          As for the stuff coming this year, Xenoblade Chronicles 2 got a story trailer showing off what it’s going to look like. As someone who isn’t a fan of active-time battle RPGs whatsoever I’m not really interested, but it looked like something the fans would enjoy. We also saw a glimpse of Fire Emblem Warriors, which I’m guessing is a crossover between the Fire Emblem series and the Dynasty Warriors games in the same vein of Hyrule Warriors. While I’m not huge on Fire Emblem I do enjoy Warriors games, so I’m looking forward to seeing more.

          And then it was time for the big man in red himself to finally show up.

          No, not Santa. The other guy.

          Super Mario Odyssey has easily been the most anticipated Switch game ever since Breath of the Wild launched, and it was obvious Nintendo was going to have it be their big name this year. What we didn’t expect was exactly how it was going to look. The Mario Odyssey trailer gave us a better idea of how the game is going to work. While it’s similar in style to stuff like Mario Sunshine, the two big hooks this time is that Mario can change his outfit and use his that to possess enemies, animals, NPCs, and basically whatever he wants. You want to be a t-rex with Mario’s mustache? You can do that. Despite the terrifying implications of that, I really like it as a mechanic. It’s a clever twist on Mario’s standard power-ups.

          Nintendo’s conference was short but oh so sweet. They packed a ton of fun trailers and info into those twenty-five minutes, leaving me with a huge smile on my face. I’m also glad that a lot of the games they showed off are releasing sooner rather than later, because a gripe I usually have with E3 is how they so often showcase games not coming out for up to two years later. Good job, guys.

FINAL SCORES
          (Friendly reminder that this is just my opinion and doesn’t really matter in the grand scheme of things)

1. Microsoft: 8/10 (Great)
2. Ubisoft: 8/10 (Great)
3. Nintendo: 7/10 (Good)
4. Sony: 6/10 (Okay)
5. Bethesda: 3/10 (Bad)
6. EA: 2/10 (Awful)

          We live in a world where Ubisoft had a better E3 this year than Sony. Let that sink in.

          Honestly, it was pretty hard for me to decide where to place the top three this year. I shuffled them and changed their scores a lot, but ultimately I made my decision once I considered the sheer amount of interesting and exciting looking stuff Microsoft showed off. They stuck to their promise of showing forty-two games, and while not all the trailers were created equal, a lot of them really piqued my interest. They even found a way to make the next Assassin’s Creed look cool!

          Ubisoft and Nintendo both had extremely stellar showings packed with surprises. The Beyond Good and Evil 2 and Metroid Prime 4 reveals were some of the most memorable parts of the entire conference, and with good reason. Having those games finally shown off after long absences really encapsulated what makes E3 great for me: being surprised and wowed by what the games industry is packing next.

          And this is where Sony was sorely lacking this year. People joked that their conference was “2016 Remastered”, and I’d have to agree with them on that. While they had some awesome trailers for stuff like Spider-Man and God of War, we knew those games were coming. The lack of something new really made the conference lose some of the “oomph” it’s had in the past.

          Leading up the rear are Bethesda and EA for obvious reasons. Bethesda honestly shouldn’t even have held a conference this year, considering they had barely anything to show. Plus the paid mods announcement made people way angrier than it did excite and interest them. EA, on the other hand, traveled further down the path of adding more and more sports into the conference, leaving us with a real snoozefest.

          As always, I really enjoyed watching E3! Even the worst conferences make me more excited about being a part of the game industry, and I love seeing what the companies have in store for us each year.

          But I’m not done yet! Come back Monday as I count down my best and worst trailers from the entire show! See you then!

Monday, 12 June 2017

Little Witch Academia Episode 23 Review

A believing heart is your magic
(This review contains spoilers!)

          I’ve always maintained that Little Witch Academia’s biggest strength is its ensemble cast. While Akko has always been the main focus, characters like Lotte, Sucy, Diana, Amanda’s crew and Ursula really add to the world of this show and make it feel truly magical. The sad thing is that since the second cour has began quite a few of these characters have been shifted considerably to the sidelines in favour of more development for Akko, most notably Lotte and Sucy. This episode brought them all back out of the woodwork as we begin the climax of the season.

          This episode also treated us to Chariot’s complete backstory, something that’s been a long time coming. After last week’s mother of a twist, the time has come to see where this character came from and how she got to the point where she was stealing others magic. As many predicted, the rift between Croix and Chariot came from how the former’s displeasure at watching the latter use the Shiny Rod as a tool for cheap magic shows. When her search for the words stalled at the last one and her shows were declining in popularity, it was Croix who suggested she harnessed the dream magic, which she used at the show Akko and Diana attended among others. The final straw came once Chariot refused to use the dream magic anymore and, in a final effort to wow the crowd, shot an arrow into the moon, creating the star shape we see in it in every episode. At this the Shiny Rod deemed her unworthy and she went into hiding, setting up the creation of her Ursula persona.

          I think it was kind of obvious that Chariot was going to turn out to be sympathetic in the end and Croix was going to be the mastermind behind it all (just look at the designs on the two of them and tell me which one screams evil and which one doesn’t). Despite this, I love the story behind the two of them. It adds a lot of depth to both characters, especially seeing the parallels between them and their modern-day variants in Akko and Diana.

          Speaking of Diana, she took what would’ve been a fantastic episode on its own and elevated it to new heights. I love what the writers have done with her character ever since the second cour started, as she turned from an aristocrat who went literally nose-to-nose with Akko over the Luna Nova staff’s rights to the one who convinced her to return to the school. The conversation the two of them had about their relationships with Shiny Chariot, magic and the expectations the world has for them could’ve gone on for hours and I wouldn’t have minded. These characters have developed so much in just a few episodes, and I love to see them together.

          Lotte and Sucy also had a pretty big part to play this episode (finally!), and it’s so nice to see them actually doing stuff again after their prolonged absence. Seeing Sucy, arguably the most one note character in the main cast, actually feeling concern for Akko and having her be the one to bring the Shiny Rod at the end instead of Lotte or Diana is a great utilization of her. I also love how she searched the bridge where she first met Akko in Episode 1 in hopes she’d find her there. It’s little touches like that that really make this show so magical.

          We’ve already gotten a glimpse of what’s coming next week, and from the looks of things it’s going to be Chariot vs. Croix Round 2. Considering this is such a cutesy show I’m pretty sure both ladies are making it out alive, but considering this is Studio Trigger we’re talking about anything’s game.

          But that’s for next time. This episode was just plain delightful, and it really showed how far we’ve come in our Luna Nova adventure. The Chariot flashbacks were gorgeously animated and had a lot of great cute and emotional moments, and in contrast the talk between Akko and Diana was just plain heartwarming. Seeing all the major player finally back in action was also a delight, and I love how Sucy finally got a few sympathetic moments here and there. While I hate to see this season coming to a close, if we can get more stuff like this we’re in for one magical ending.

FINAL SCORE
10/10

Legendary