Tuesday 12 June 2018

Editorial: My thoughts on all the E3 2018 conferences (E3 Month 2018 Part 3)


My thoughts on the E3 2018 conferences

          Well, E3 has come and gone and it’s time for my final wrap-up. This is gonna be a long one, so let’s get right into it.

EA

          One thing I love to boast about on this blog is that last year I wrote an article in the lead-up to E3 about all the ways Ubisoft could improve their conference. Then, two weeks later, it turned out that that year’s show basically followed every suggestion I made.

          So I decided this year to try and make lightning strike twice and kicked off E3 Month by talking about all the ways EA could fix their conference. And, unbelievably, it worked again.

          …Kind of. Like, half-worked.

          Pretty much my only suggestion for them was to cut down on the sports trailers, and they did that this year. The sports stuff amazingly encompassed about just 10 minutes of the 70 minute show, leaving us with a full-length conference rarely interrupted with a ball.

          The only problem was they seemed to have a problem finding stuff to replace it with.

          Let’s take it from the top. We kicked things off with Battlefield V…only to promptly say goodbye to Battlefield V. Okay then.

          Yeah, they announced that battle royale was coming to the game, promised we’d see it again at Microsoft, showed some pre-rendered fluff and made their way off the stage to make room for FIFA. I gotta admit it was a pretty silly decision on their part, especially since a lot of the stuff we had to sit through in it’s place was pretty dang boring.

          After FIFA left (and I’m not talking about any of the sports because who cares) and Andrew Wilson briefly took the stage to talk about some subscription service no one’s gonna buy, we ventured into the war-torn realm of the audience and found a survivor in the form of a Respawn dev, who promised a Star Wars game entitled Jedi Fallen Order due out next holiday season. According to him the game takes place between Episodes III and IV and yes, you will be able to wield a lightsaber in it. And…that was that. For all we know the game’s a moisture farming simulator.

          EA is disturbingly trigger-happy when it comes to announcing Star Wars games when they don’t actually have a Star Wars game to show that year. The same thing happened in 2016. We got to see a video taking us through various EA-owned studios and heard some folks talk about their Star Wars games and how much they loved the universe and how their game was gonna be great and blahdey-blahdey-blah. And this here was no different. Why get hyped for a game on nothing than the name alone?

          Fact is that EA now has two major Star Wars games under their belt, and neither of them are particularly beloved by the public. Battlefront 2015 was rushed and half-finished in an attempt to capitalize on the release of The Force Awakens, and Battlefront II was such a monumental disaster that real-world politicians actually got involved to reign it in after EA bit off more than they could chew with the monetization. Don’t complain if I’m not exactly interested to see what EA’s doing with the franchise next.

          And then we got to what is easily the best part of the show: the EA Originals showcase, starting with a look at Unravel 2 and the return of Martin Salim, the lovable developer that nervously showed the original Unravel off back in 2015. And, perhaps thanks to Salim, this was the most genuine and heartfelt part of the entire conference. He and his friend just playing through a level and having fun together was a delight to watch. If it was scripted I didn’t even notice because I was so charmed by their presentation. Even better was the surprise that the game was releasing right away, which was nice.

          Next up was a brand new indie game, Sea of Solitude. Or at least that’s what would’ve been next if the developer didn’t spend an eternity talking about the themes of the game before the trailer actually played.

          This is a big problem I have with these E3s that seem to think we’re more interested in what the developers have to say instead of letting the games speak for themselves. She was just going on and on about depression and loneliness and how they play into the game, but I could’ve gotten that from the trailer alone. I feel like if we saw the trailer first and then heard her talk about the themes of the game afterwards it would’ve worked better because we would’ve known what the game looked like and weren’t impatiently waiting for her to stop talking.

          Despite that, the game doesn’t look half bad. I am concerned it’s just the next in the neverending line of sad indie games that make you feel sad  (the trailer bore a striking resemblance to RiME), but overall I like it’s aesthetic and think it could be something special if done right.

          And after that sad stuff it was time for MADDEN OH YEAH

          And after that we got perhaps the strangest thing I’ve ever seen at E3. A pair of “mobile gaming champions” came out onstage and competed in what looked like a Clash of Clans ripoff. For ten minutes. With a really bored guy casting the whole thing. Whoopdie-doo.

          Finally, it was time for the main event. Anthem, the last next game by BioWare. And, big shocker, it looks like a typical EA game with absolutely no heart or soul, and just a bunch of menial tasks meant to keep you occupied but never have an emotional response of any description.

          That is, it looked like that when we actually got to see the dang thing. A lot of the segment was spent looking at concept art for some reason. Not different concept art either. Just the same five or so ones put on loop. If that’s really all they have to show right now I feel like we’re gonna have one big trainwreck on our hands when the game launches in February.

          So that was EA Play 2018. I appreciated not having too much sportsball this year and both the EA Originals look neat, but everything else was just a mess. Battlefield V essentially no-showed, Anthem looks stale and uninteresting, and I’ll never know why we had to watch ten minutes of hot mobile gaming action.

          Maybe I should’ve put a point in my article from two weeks ago that they should make their games actually investing for a change…

Microsoft

          While the Xbox One continues to lag far behind the competition in terms of sales and exclusives, Microsoft has made a name for itself in creating great E3 conferences. Last year I named their show my favourite of the bunch, and they did spectacularly again here.

          This show was just a barrage of game after game after game with world premieres abound. Even better, there truly was something for everyone, leaving little to be disappointed about.

          We started off with a real big smash: Halo: Infinite. While Halo as a franchise has kind of fallen off the map since Bungie went solo and Halo 5 was met with a resounding “meh” from consumers, I can’t deny that this looked really interesting.

Unfortunately I’ll have to stop at interesting, because we didn’t see anything to elicit a response more than that from me. It was some pretty glamour shots of the world, then a quick look at Master Chief, and we were done. I really wish they’d elaborated on what the game was. Is it an open world game, or is it more traditional? Is it Halo 6, or something different that’ll reinvent the series? I guess we’ll have to wait until next E3 to find out.

After that, we were off to the races with a constant stream of new titles and world premieres, including looks at games from EA, Bethesda, Square Enix and Ubisoft outside of their own conferences. I guess because Microsoft’s show is so much bigger than theirs they like to have them there as a little tease for their own conference (except EA, but who cares about them) later on.

          Speaking of Ubisoft, it has to be said: we seriously need to cut it out with the stupid fake gamer voice chat, like we had in the trailer for The Divison 2. It instantly makes me lose interest and is more annoying than clever or interesting.

          What Microsoft did do though is show off how E3 conferences can handle developer interviews without being obnoxious about it. For some of the bigger games they brought out developers to talk about them, and it never felt boring or like it was taking up time that could be better spent actually seeing the game. I truly felt that the guys they brought out for the new Devil May Cry were really passionate about what they were making and loved that the fans wanted more of their franchise. Compare this to the roundtable discussion we got for Anthem at EA, which went on for ages in droning voices that never seemed to be interested in what they were talking about despite being the literal people who made the game. I feel that to really make those work they have to be quick and fast, as well as have people really passionate and excited for what they’re talking about (like Martin Salim for Unravel and Ubisoft’s For Honor guy).

          Moving on, a game I wasn’t expecting to be excited about was Dying Light 2. I ignored the first Dying Light, mostly because it looked like just another zombie game in a sea of them. Fortunately this sequel looked really unique. I’m a huge sucker for games with stories that change depending on how you play, and Dying Light 2 promises a world that changes based on your choices. It looks like a really interesting concept, and I hope they deliver.

          We also almost got Skate 4, but it was called Session instead. So close...

          After a quick trip to the Gears universe (now seemingly populated by living, breathing Funko Pops) and an announcement for Gears of War 5, it was time for the big finale: CD Projekt Red’s highly anticipated next game, Cyberpunk 2077. And while we didn’t get to see much (including a release window), what we did see looked amazing. It was fast, colourful and action packed, and I can’t wait to get more.

          Microsoft really came to play this year. While they’ve recently found themselves struggling to compete with Sony and even Nintendo, E3 has truly become their domain in recent years. Their promise of fifty games was delivered upon, and it moved so fast that everyone felt they got something and yet no one was shortchanged. More like this, please!

Bethesda

          I’ve never been a fan of Bethesda’s conferences. To me they’ve usually just felt like the company patting itself on the back for all the games they’ve previously released and mainly taking this opportunity to announce DLC, expansions and ports.

          This year was different, and yet it also felt the same, if that makes any sense. While I know a lot of people loved this conference, for me it was one of the most middle of the road show I’ve ever seen. It had some great announcements, but we didn’t get much substance from anything outside of Fallout 76. There were lots of fun and clever moments, but a lot of the conference felt like padding so they could fill the full hour.

          Let’s start by addressing some of the elephants in the room: the announcement of Doom: Eternal, the sequel to the massively successful 2016 franchise reboot, the mysterious new IP Starfield, and, perhaps most exciting of all, finally getting to see The Elder Scrolls VI announced after all these years of waiting and seeing Skyrim ported to every single game system ever made ever. Those announcements were easily the highlight of the show and will be one of the biggest things people talk about when E3 is over and done with.

          But here’s my problem with them: yeah, it’s great that we know they’re coming, but all three of them (with the slight exception of Doom) basically just had fancy logo animations and that was it. We can only guess what kind of games Elder Scrolls and Starfield are going to be. I definitely think it was great they were there because without them this show would’ve been a complete snooze, but I would’ve liked to see more of them instead of hearing about the ten-millionth Elder Scrolls Online expansion.

          One thing I really liked about this conference was how it didn’t really take itself seriously. Aside from Nintendo, Bethesda is one of the only companies that does an E3 show that always manages to hit that sweet spot of not too cringey and actually funny. Opening the show with a bouncy metal band was a great way to set the tone, and Todd Howard is clearly aware of all the memes we have of him. The announcement of the next places Skyrim will be ported to was hilarious, and I want to see them do more stuff like this in the future.

          So, let’s talk Fallout 76 now. We got official confirmation that the game will be 100% online, but that does kinda worry me. Real life online gaming isn’t like the online gaming in E3 trailers (no matter what The Division 2 tries to tell you). What’s stopping racists and trolls and other horrible people from ruining the good time of everyone who just wants to enjoy a new Fallout game? Managing toxicity online is one of the most important part of making these kinds of games, and I really hope Bethesda knows what they’re doing.

          Ignoring that, the game itself looks pretty cool, but I still have some concerns. According to them the map is even bigger than the map for Fallout 4, which is great in some aspects but worries me that it’ll just be filled with a whole lot of nothing with the cool stuff spread thinly across it. I do like a lot of the cool new designs they introduced, especially the new monsters. Mushroom sloth is the best video game character ever and I’ll fight anyone who says otherwise.

          Aside from all that, I found the conference pretty boring. A lot of it was just developers standing in front of logos and talking, with very little gameplay actually being seen. And, as usual, a lot of the announcements were DLC and expansions for existing games, which is never that interesting to see unless you’re a big fan of whichever game is getting it.

          Still, I have to commend Bethesda. While this conference left me falling asleep again this year, they still had a lot of guns in their arsenal. The cool announcements were awesome, and I loved the jokey nature of the show. I just wish we got to see more of stuff like that instead of talking on and on and on about games we either have already seen before or already have in our houses.

Square Enix

          This was a short one so I’ll try to keep if brief. Apparently I’m the only one in the world who found Bethesda kinda boring but thought that Square Enix was actually pretty good. I found that with Bethesda I only really was able to get excited about the big-name announcements and everything else looked like filler to me, Square Enix presented everything in a way that got me interested in stuff I’m never going to buy.

          A good example of that is Shadow of the Tomb Raider. I haven’t played any of the new Tomb Raider reboot games (aside from like an hour of the first one), but the demo they showed off looked really cool. The mechanic of hiding in the jungle and using the background and environment as a means to get through a stealth section seems awesome. I definitely will check out what I’ve been missing before the new one comes out.

          We also got two big reveals of brand new games: something from Platinum Games called Babylon’s Fall, as well as a weird looking new IP called The Quiet Man. We really didn’t get to see much of these aside from the fact that they exist, but they both look interesting enough to get me excited to see what they’re about.

          While this has been a good E3 overall one big problem I’ve had with it is that we’ve gotten a lot of non-announcements. Like, we’ve had a lot of saying “Hey, this is a thing we’re making!” and that’s about it. Star Wars: Jedi Fallen Order, Halo: Legacy, Doom: Eternal, Starfield, The Elder Scrolls VI, and now Babylon’s Fall and The Quiet Man came and went with little more than some pretty pre-rendered images and a logo (sometimes even less than that). It’s cool to know they’re coming, but I really want to know more than just that they’re a thing that we’ll see at the next E3.

          Last thing they had was Kingdom Hearts III, which just had the Microsoft trailer with a few extra shots, so that was kinda disappointing.

          Honestly? I really enjoyed Square’s quick and done approach. They gave us everything they had in just half an hour, and a lot of the stuff looked good. I would’ve liked more info on the new IPs and an actual new trailer for Kingdom Hearts, but I’ll take what we got over a bunch of nothing.

Ubisoft

          I don’t think I’ll ever not expect Ubisoft to deliver a bad conference. I guess I saw waaaaaayyy too many of their old shows with Mr. Caffeine and memes and awful trailers. But last year they finally bucked the trend and made one of the best conferences of the entire show. And wouldn’t you know it, they did it again. Ubisoft appears to have finally learned from their past mistakes and is now one of the best parts of E3.

          After a terrifying intro featuring a nightmarish dancing panda, we got right to Beyond Good & Evil 2. Having never played the original game I wasn’t super keen on the trailer from last year, but I will say that I thought this one looked leaps and bounds better. They seem to have dropped the excessive amounts of swearing, which is nice. I also really love the sci-fi/punk/zoo aesthetic they’ve got going. If we can get more games that look like this and Cyberpunk 2077 I’ll be a very happy man. I do wish we’d have gotten a better idea of what actually playing the game is gonna look like, but I’m happy with what we got.

          Next up was a man faceplanting into a desk to advertise the next Trials game.

          And after that was something awesome: a live performance by Grant Kirkhope of the music of the Mario + Rabbids Kingdom Battle Donkey Kong expansion. I always love live gaming music, and I find it weird that Sony is the only companies that typically does that at their conferences. I’m glad more companies are starting to make it a trend, because it was especially cool to hear classic DK music live on stage by one of his best composers.

          Speaking of Nintendo, I’ll move ahead to Starlink: Battle for Atlas for the sake of an easy segue. This game we first saw last year as a sort of Skylanders for spaceships, allowing you to build a ship from real-life toys that’ll then appear in-game. All in all the game looks pretty basic stuff, maybe something that’ll appeal to kids.

          And then Fox McCloud showed up.

          In yet another demonstration that Ubisoft and Nintendo are BFFs all of a sudden, stuff from Star Fox will be in the Switch version of Starlink. Even if I don’t buy the game I’ll probably get that Arwing model just because it looks so cool.

          Before that we had Skull and Bones, a game determined to make everyone forget Sea of Thieves ever existed. We got an even better look at it here, and it looks like the pirate game we’ve always wanted. Full ship customization, epic high seas combat, massive hearty crews and stopping at ports to explore? Yes please.

          My one concern is that a game like this would be incredibly easy to monetize into oblivion. At one point in the trailer the pirates unearth a “Legendary Chest”, and anyone who witnessed last year’s Battlefront II fiasco should have cause for alarm here. I really hope Ubi doesn’t ruin this game, because it looks like it has tons of potential.

          And lastly, we had Assassin’s Creed Odyssey. I’m a little surprised that they didn’t give the franchise the year off again after boasting so much about how Origins benefitted from the extra dev time, but if it was ready to go they might as well release it. This year the assassins are going to Greece, and it looks like the franchise is going to be taking new leaps into the future, including a choice between male and female characters and dialogue options.

          Y’know. Stuff other games have been doing for years now.

          While I’m not a franchise fan by any means, I will say that Odyssey does look entertaining. A big leap forward is what Assassin’s Creed needs to stop it from becoming irrelevant, and while only time will tell if it turns out good, it looks like a step in the right direction to catch them up with the rest of the industry.

          So yeah, Ubisoft was pretty great. While there’s always a concern with them that the end product will turn out crappy, they’ve become great in the last few years at creating incredibly appealing trailers and fun and investing conferences. Skull and Bones alone was worth the price of admission.

Sony

          Man, what happened here?

          Formerly the undisputed king of E3, Sony’s crown began to slip last year when they delivered an underwhelming conference that didn’t really show us anything we’d never seen before. And thanks to some shockingly bad production decisions and (once again) a lack of surprises, Sony delivered yet another just okay conference this year.

          Easily their biggest mistake came right at the beginning. They gathered the crowd in a church-like building for the Last of Us: Part II trailer. When that was finished, everyone had to go into the real theater so the actual conference could start. While we were waiting for everyone to take their seats, we were treated to a painfully awkward roundtable discussion and a bunch of trailers we’d already seen.

          As for Last of Us itself, it looks fine I guess. I still find it impossible to get excited over grimdark apocalypse games anymore, so I really doubt I’ll be interested in it. Still, the story stuff looked cool and the combat and stealth mechanics look pretty interesting, so I’m sure fans will love it.

          And then we waited. And waited. And waited some more. And then the PlayStation Twitch stream died so we had to run to Twitch’s official E3 stream.

          After over ten minutes of waiting we finally got to the next game: Ghost of Tsushima. I’d never heard about this one before, and here it looked pretty cool, albeit a kinda unoriginal concept. Maybe it’s because I’ve played too many Warriors games but I think I’ve visited ancient Japan more than I’ve visited my local national park. All joking aside this was probably Sony’s biggest new announcement for me, and I definitely will keep an eye on it.

          Later on we had our first real look at Death Stranding…kinda. Basically all we saw was a bunch of Norman Reedus hiking in the mountains and then a bit of what I can only assume was a stealth section.

          I’ll admit it: until Kojima sits down and fully explains what the hell is going on with this game, I am officially getting off of Death Stranding’s hype train. This is the fourth time we’re seeing the game in a span of two years, and we STILL have no idea what it is. Is it an action game? A stealth game? A shooter? An interactive movie like Detroit: Become Human? As far as I know right now it might as well be a card game. I don’t want another No Man’s Sky situation where a game sells itself on how mysterious it is and the only way of understanding it is to play it. That burned me and thousands of other people hard last time, and I’m not about to go through it again.

          Finally, we got another look at Spider-Man. I’ve mentioned many times on this blog about how I’ve always wanted a game like this, and it still looks so, so great. Finally getting to see villains other than Mr. Negative was a treat, and we also got a tease that he and the other baddies are working for someone who Spidey apparently sees at the end of the trailer. My money is on either Green Goblin (as we already know Norman Osborn is in the game) or Doc Ock (as we just need one more villain to complete a Sinister Six, which he is typically the leader of).

          All in all, Sony was…fine. A lot of the games they showed looked really good, but aside from maybe Spider-Man (which we’ve seen many times before) there was no real big “wow” moment for me. With the other conferences we had stuff like Cyberpunk 2077, Doom: Eternal, The Elder Scrolls VI, Beyond Good and Evil 2 and Skull and Bones. Sony really didn’t have much firepower backing them up, and it didn’t help that the conference itself was horribly paced and disastrously organized. Go back to the orchestra next year, guys.

Nintendo

          They did it. The crazy madmen went and did it.

          We knew going in we were getting Smash Bros, and while we didn’t know if we were getting a new game or a port, just the promise of a new game in one of Nintendo’s most enormous franchises was enough to get us hype.

          And man, did they ever deliver.

          The star attraction this year was Super Smash Bros. Ultimate, the Switch iteration of Nintendo’s famous fighter. And it features nothing less than every single character ever featured in the franchise ever. Characters long since thought dead such as Pichu, Young Link and even Snake have made glorious returns, alongside literally every character that’s ever been playable as well as some new ones, such as Splatoon’s Inklings, and the no-longer too big Ridley from Metroid. The game looks like a complete celebration of everything Smash, and with it releasing just a short six months away is unbelievable.

          We also managed to get a few quick looks at some other new stuff, like a new Mario Party that looks awesome, as well as a new Switch Fire Emblem game, but those were just raindrops in the ocean that was Smash. While Nintendo didn’t come geared to the nines with announcements this year, they definitely prioritized quality over quantity, and at the end of the day, that’s all that matters.

FINAL SCORES

(Friendly reminder that this is just my opinion and is completely subjective)

1. Nintendo (9/10)
2. Microsoft (9/10)
3. Ubisoft (8/10)
4. Square Enix (7/10)
5. Sony (6/10)
6. Bethesda (5/10)
7. EA (2/10)

          I couldn’t resist giving Nintendo the top spot. Overall Microsoft might’ve had the strongest and most consistent show with the most big announcement, but Super Smash Bros. Ultimate was such a powerhouse that, in my eyes, they absolutely deserve this honour.

          Second and third go to Microsoft and Ubisoft, who both boasted incredibly stellar shows this year with lots and lots to get excited about. Cyberpunk 2077 and Skull and Bones were two of my favourite parts of the entire event. If they keep it up or, even better, improve on what they’ve got going, they’ll quickly become the new kings of E3.

          While this may be a controversial pick, I really did think Square Enix was better than Sony for a few reasons. Firstly, they managed to get me excited for games I knew about but wasn’t interested in beforehand, while Sony did not. I couldn’t have cared less about Shadow of the Tomb Raider, but Square’s presentation of the game’s stealth mechanics definitely made me interested in looking at the other games in the franchise beforehand. And secondly, Square actually teased new stuff. I dunno if Babylon’s Fall will be good, but I’m interested in it purely because it was something new.

          Sony on the other hand I felt was a bit of a mess this year. The conference’s organization was mind-boggling, starting off in a completely different room and forcing us at home to play the waiting game while they made their way into the real room. And while a lot of the games they showed looked really, really good (Spider-Man looks like a dream come true), there was barely anything big and new we hadn’t seen before, leaving the conference lacking in a real “wow” factor.

          Bethesda this low might also be a controversial pick, so let me explain. I am absolutely excited for stuff like Elder Scrolls VI, Doom: Eternal and Starfield. My problem is that we barely saw any of them aside from logos, and a lot of the conference was just talking and talking and talking with no real point to it. It wasn’t bad, just not great.

          And unsurprisingly, EA brings up the rear, with a shockingly boring and uninspired conference that only served to kill any hype I had for Anthem. Whoops.

          All in all though this was an incredible E3. Next Monday I’ll be talking about my favourite trailers and games of the show, so be sure to check that out!

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